This spell creates a spectacular, shimmering glow of protection around the recipient. The effect resembles a cloak of tiny cascading stars that seem to flicker out before touching the ground. The starmantle transforms any nonmagical weapon or missile that strikes it into harmless light, destroying it forever. Contact with a starmantle does not destroy magical weapons or missiles or harm living or animated creatures, but the spell recipient is entitled to a fortitude saving throw at DC 16 + magic weapons bonus to hit, each time an opponent scores a hit with such a weapon. Success indicates that the wearer suffers half damage from the blow.
Material Component: Either a pinch of dust form a pixie's wing or dust from a comet.
Starmantle, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. All titles, and all proper nouns, including character names, locations, and named items are considered Product Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.
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Starmantle, © 1999 Wizards of the Coast, Inc.
d20 System, Conversion of Starmantle ©2002,
Mark Doolan
Original Source: Warriors of Heaven