Softwood
Transmutation
Level: Clr 4
Components: V, S, M
Casting Time 1 action
Range: Touch
Target: One creature of medium-size or smaller
Duration: Permanent
Saving Throw: Reflex negates
Spell Resistance: Yes

    The recipient of a softwood spell immediately has his body surrounded by soft, spongy wood, similar to that of a rotting stump. The softwood is a symbiote entity that inhabits the air envelope of the individual, sustaining that individual's life at a lower level than normal. The character is placed in suspended animation in a manner similar to that of individuals lost in the Flow.
    The softwood surrounding the body is extremely resistant to heat and cold, and while the form is within is unconscious, it cannot be harmed. A character in a softwood cocoon could fall to earth and the heat and impact of the fall would be absorbed by the softwood cocoon. Softwood cocoons have hardness 20 and 50 hit points, and have heat and cold resistance 20.
    Softwood dissolves in open air. If a character enters and stays in a new envelope of fresh air for longer than 30 minutes, the softwood will dissolve, letting the individual loose. A softwood spell cast in the open air will be effective for 30 minutes, cocooning the target, then dissipating in a single round.
    The softwood spell was created as a defensive measure, to preserve those cast adrift in space. Enterprising and aggressive clerics have turned the spell into both a handy method of containing enemies, as well as a way of sending both foes and mutinous friends into wildspace (and off their ships) without having to slay them.
    Material Component: Any bit of bark. The softwood will become that type of bark covering the body. If the bark of a sentient or monster type plant is used, the softwood will be of similar physical features, but will lack any special abilities of the original plant.


Softwood, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. All titles, and all proper nouns, including character names, locations, and named items are considered Product Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.

Compliance of Conversion Policy, Open Game License and the d20 System Trademark License:
Use of WIZARDS OF THE COAST® Product Identity including proper names and product titles is hereby permitted exclusively via this ESD Conversion Agreement. A current version of this policy can be obtained at: http://www.wizards.com/d20/conversionpolicy.asp

The distributor of this document accepts full responsibility for ensuring the materials contained within comply with the most recently published version of that policy, and with the Open Game License, and with the d20 System Trademark License. If you wish to redistribute any portion of this document containing Wizards Product Identity, you must also agree to the terms of the current ESD Conversion Agreement.

To obtain a digital copy of the original source material this conversion is derived from, please link to: http://www.wizards.com/whatevertherightlinkshouldbe.asp."

Softwood, © 1989 Wizards of the Coast, Inc.
d20™ System, Conversion of Softwood ©2002, Mark Doolan
Original Source: Concordance of Arcane Space

    Notes on this Conversion: I made some changes to this spell, first off I changed the number of targets to one medium sized creature or smaller because in "3E" hold person only effects one creature as oppose to 1d4 it use to do. Second I have included hardness, hit points, heat and cold resistance to the softwood cocoon because I figure this would be only fair as the ectoplasmic cocoon form the Psionics Handbook has such statistics.