Create Major Helm
Transmutation
Level: Sor/Wiz 7
Components: V, S, F and XP
Casting Time 10 minutes
Range: Close (25 ft. + 5 ft./2 levels)
Target: One normal chair or seat
Duration: 1 day /level
Saving Throw: None
Spell Resistance: No

    By casting this spell, the spellcaster can transform a normal chair or seat into a major spelljammer helm suitable for powering a ship through space. This does not replace the need for a permanent magical helm on board, and is used primarily in emergency situations.
    The major helm can power a ship up to 100 tons. In operation a minor helm is identical to regular, permanent spelljamming helm, with one exception. If a helm created by this spell is successfully dispelled, it will disappear and must be created anew.
    A ship powered by this spell travels at tactical speed of 150 feet per 2 levels of spellcaster when in combat (to a maximum of 1,500 feet) and 100 million mile per day when at spelljamming speed.
    Focus: The spell requires a chair, stool, or other seat suitable for use as a helm.
    XP Cost: 300 XP


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Create Major Helm, © 1989 Wizards of the Coast, Inc.
d20™ System, Conversion of Create Major Helm ©2002, Mark Doolan
Original Source: Either Lorebook of the Void or ?