Debris Barrier
Transmutation
Level: Stellar 6
Components: V, S, F
Casting Time 1 action
Range: Medium (100 ft. +10 ft./level)
Target: Up to five medium-sized or smaller objects (space flotsam)/level of caster
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

    This spell allows a cleric to animate non-living chucks of space debris (man-size or smaller) into motion. It is effective in wildspace, phlogiston, and atmospheres alike.
    The debris (the focus of the spell) must already be present and not contained or part of a larger mass. Its size cannot be altered by the spell, unless it shatters upon contact with a target. The debris whirls about within an oval area, which the priest can use as a barrier or direct about as an offensive weapon. Each and every round that a being is in the field or contacting it, they are hit by 1d4 objects (debris) and suffer 4 hit points of damage per debris that hit him. All ceramic, bone, and glass items contacted by a debris barrier are destroyed unless magical and even then must make Fortitude save (DC 17) to avoid being destroyed. Monks and other characters who have the proficiency of deflect arrows can deflect the incoming debris by making Reflex saving throw at a DC of 25 + cleric's wisdom modifier.
    The debris field moves at a rate of 50 feet per round, and has flight maneuverability of “perfect”, and can be moved about within range as long as the caster concentrates upon it, remaining stationary if the priest casts another spell or is rendered unconscious. A dispel magic will end it.
    Focus: The debris targeted by the spell.


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Debris Barrier, © 1990 Wizards of the Coast, Inc.
d20™ System, Conversion of Debris Barrier ©2002, Mark Doolan
Original Source: Lost Ships