This spell can be cast only within range of a crystal shell surface. The spell causes a large area of the shell to become temporarily insubstantial and ethereal, allowing a ship (or anything else) of suitable size to pass through. The effect lasts up to 2 hours, during which time any other ships or items may pass through, DM rolls 10d12 to determine how many minutes the portal remains open.
The opening does not weaken the crystal shell, and any objects resting physically on the shell are unaffected by the portal. It takes but a fraction of a round for a ship to pass through a portal opened in this fashion. However, if the portal is dispelled or otherwise prematurely closed, roll 1d10 to determine the fate of the object passing through the opening as it closes (see table).
| Roll |
|
Result |
| 15 |
|
Portal closes before ship reaches shell, ship must turn or ram shell |
| 6 |
|
Portal closes on the ship. Ship is cut in half. |
| 710 |
|
Portal closes after ship passes through. |
Portals created by this spell are magical and temporary, and can be dispelled. Portals that appear naturally in a crystal shell cannot be dispelled.
Material Component: A piece of wire wrapped about a bit of amber.
Create Portal, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. All titles, and all proper nouns, including character names, locations, and named items are considered Product Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.
Compliance of Conversion Policy, Open Game License and the d20 System Trademark License:
Use of WIZARDS OF THE COAST® Product Identity including proper names and product titles is hereby permitted exclusively via this ESD Conversion Agreement. A current version of this policy can be obtained at:
http://www.wizards.com/d20/conversionpolicy.asp
The distributor of this document accepts full responsibility for ensuring the materials contained within comply with the most recently published version of that policy, and with the Open Game License, and with the d20 System Trademark License. If you wish to redistribute any portion of this document containing Wizards Product Identity, you must also agree to the terms of the current ESD Conversion Agreement.
To obtain a digital copy of the original source material this conversion is derived from, please link to: http://www.wizards.com/whatevertherightlinkshouldbe.asp."
Create Portal, © 1989 Wizards of the Coast, Inc.
d20 System, Conversion of Create Portal ©2002,
Mark Doolan
Original Source: Concordance of Arcane Space