Nautiloid
Source: Lorebook of the Void
[ Deckplans ]
Built By: Illithids
Used Primarily By: Illithids
Tonnage: 35
Cost: 47,250 gp
Hit Dice: 35d10+65 (258 hp)
Initiative: As the helmsman
Tactical Speed: 150 feet per TS of helm
Tactical Maneuverability: Good
Armor Class: 17 (–8 size, +15 natural)
Armament: Ram (piercing), 3 medium ballistae (crew 2 each), 1 medium catapult (forward, crew 3), 1 medium jettison (rear, crew 3)
Ship Modification: Increased Armor (x4, equals +8 AC), Landing (water), Ram, Reinforced Frame, Reinforced Hull (x1, equals +5 hit points), Sails, Streamlined
Crew: 10/35
Air Capacity: 3,920 man-days
Landing — Land: No
Landing — Water: Yes
Hardness: 5
    Material: Wood
Power Type: Series helm or pool helm
Cargo: 6 tons
Keel Length: 125 (180 feet if one includes the piercing ram)
Beam Length: 30 feet

    The nautiloid reflects the nature of the illithids. Its coiled shell provides the comfort of enclosed space which protectings the illithids from the rays of the fire/radiant bodies. It is the standard ship of the line of the spacefaring illithid nations.
    A standard mind flayer crew has 10 illithids, plus 2-5 additional flayers (depending upon the number of series helms in use). The number of series helms in use determines the ship's tactical speed. A mind flayer ship has a single captain and first officer, the remainder of the group being crew.
    If additional crewmen are on board, they are nearly aways slaves of the illithids. These expendable slaves (treat most of the slaves as either commoners or experts of 1st thru 4th level) are used to man the catapults, while the illithids remain in relative comfort of the interior. Humans are the slaves of choice, but sometimes other races can be found as slaves on a nautiloid.

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Nautiloid, © 1989 Wizards of the Coast, Inc.
d20™ System, Conversion of Nautiloid ©2002, Mark T. Doolan