Scro Mantis
Source: SJS 1 "Goblins' Return, page 58
[ Deckplans ]
Built By: Scro
Used Primarily By: Scro
Tonnage: 25
Cost: 70,000 gp
Hit Dice: 25d10+60 (198 hp)
Initiative: As the helmsman
Tactical Speed: 150 feet per TS of helm
Tactical Maneuverability: Poor (superior design)
Armor Class: 16 (–8 size, +14 natural)
Armament: 2 Grappling Rams (crew 2 each), 2 medium ballistae (360° crew 2 each), 1 heavy catapult (crew 5)
Ship Modification: Improved Ram (claws), Increased Armor (x2, equals +4 AC), Landing (land), Ram, Reinforced Frame, Unique Quality (Submersible)
Crew: 5/25
Air Capacity: 2,800 man-days
Landing — Land: Yes
Landing — Water: No (see below)
Hardness: 10
    Material: Metal
Power Type: Major or minor helm
Cargo: 2¼ tons
Keel Length: 150 feet (210 feet with claws extended)
Beam Length: 30 feet

    The Mantis ship is water tight but do not land on water because its rear cargo doors being mounted so low. Its grappling arms(rams) are retractable and do 4d10 hit points of damage each. They can be folded down under the front of the ship to allow an unobscured view of the forward portals. When landing on solid surface the arms must be raised out of the the way first. The razor-sharp crest on its back does 1D4 hit points of damage whenever it grazes an enemy ship, as do each of the runners under the vessel. All of these weapons are designed to slice through the wings the exist on virtually all elven vessels.
    Once a ship is grappled, a boarding party waiting in the sally room shoots down a slide mounted in the mouth of the Mantis. Up to three medium sized humanoids can board a grappled ship pre round. Sliding down is a move equivent action. The slide is slick enough that it requires a climb check DC 30 to climb back into the Mantis. The mouth of the Mantis can be pulled shut as well. It takes two crewmen to work the winches that open and close the mouth.
    The spelljamming helm room is considered a holy place by the scro, one that can only be entered by the warpriest and the captian. Even the captian must have express permission of the warpriest to enter. Anyone needing to speak to the warpriest while he is at the helm must stand in the narror hallway that adjoins the room. Anyone breaking this taboo is immediately put to death.

Scro Mantis, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. All titles, and all proper nouns, including character names, locations, and named items are considered Product Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.

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Scro Mantis, © 1991 Wizards of the Coast, Inc.
d20™ System, Conversion of Scro Mantis ©2002, Mark T. Doolan