Man-O-War
Source: Lorebook of the Void
[ Deckplans ]
Built By: Elves
Used Primarily By: Elves
Tonnage: 22
Cost: 36,500 gp
Hit Dice: 22d10+60 (181 hp)
Initiative: As the helmsman
Tactical Speed: 150 feet per TS of helm
Tactical Maneuverability: Average
Armor Class: 14 (–8 size, +12 natural)
Armament: 2 medium ballistae (crew: 2 each), 1 medium catapult (crew: 3), 1 medium jettison (crew: 3)
Ship Modification: Increased Armor (x3, equals +6 AC), Freshen Air, Living Ship (heals 11 hit points per day), Sails
Crew: 6/22
Air Capacity: 2,464 man-days
Landing — Land: No
Landing — Water: No
Hardness: 3
    Material: Ceramic and plant
Power Type: Major Helm
Cargo: 9 tons
Keel Length: 200 feet
Beam Length: 20 feet

    The man-o-war is a highly maneuverable, well-built ship. These elven ships are grown from glossy relatively brittle plants, giving them their shiny, ethereal appearance. The ships remain "alive," much like the tree, throughout their life. The man-o-war's crystalline wings require constant pruning and shaping to keep the ship from becoming too unwieldy.
    All elven ships may be repaired in the normal fashion since blocks of weed and even stone can be grafted onto the ship. This is possible as long as 20% of the ship remain in its original position. Losses beyond that point make the ship no longer repairable. Even if the ship should survive a battle, which over of 80% of its original structure is damaged, it will need to have its hull fully restored (at twice the listed price for such repairs).
    The man-o-war sials generates 20 man days of air per day, this allows the man-o-war to stay in space a very long time before needing to enter port to renew its air supply.


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©2002 Wizards of the Coast, Inc.

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Man-O-War, © 1989 Wizards of the Coast, Inc.
d20™ System, Conversion of Man-O-War ©2002, Mark T. Doolan