The dragonfly, with the tradesman (below) is one of the workhorses of wildspace. Its small size and good maneuverability make it ideal for transporting small groups, very important persons, and small packages. These features also make the dragonfly the idea ship for smuggling and fast exploration.
The dragonfly also is highly recommended as a wizard's ship. A truly antisocial mage can load most of his supplies on board and turn the dragonfly into a mobile laboratory and workshop, placing himself literally millions of miles from nowhere. There he can work in relative peace. A large number of dragonfly hulks found in various systems were once used for this purpose, abandoned when their masters moved on or died as a result of their experiments.
The dragonfly is capable of being handled (badly) by a single man, but operates best with a three-man crew, not including any men required to man the spelljamming helm. The captain is usually the navigator and the quartermaster. The first officer doubles as the helmsman and the cook.
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Mark T. Doolan