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Starting Ability Score Adjustments: +2 Intelligence, 2 Charisma; Rastipedes have an alien yet very logical and orderly mind; this alien mindset also put other creatures ill at ease with respect to the rastipede. |
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Speed: Rastipede land speed is 40 feet. |
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Darkvision: Rastipedes can see in the dark up to 60 feet. Darkvision is black and white only, but is otherwise like normal sight, and rastipedes can function just fine with no light at all. This is due to the fact the rastipede may spend there first decade underground after being born. |
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Tremorsense (Ex): Rastipede can automatically sense the location of anything within 60 feet that is in contact with the ground. |
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Wide Vision (Ex): Because of its multiple eyes and wide angle of vision, a rastipede has a +4 racial bonus on spot checks and cannot be flanked. |
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Natural Spelljammers: Rastipedes are natural spelljammers, and when seated in a helm adds 30 feet to the tactical speed of any spelljammer vessel he pilots (depending on other rules on how spelljamming tactical speed is increased by a +1 TS bonus). |
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+2 racial bonus on appraise and bluff skill checks. |
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Excellent Linguist: A rastipede character regardless of class has speak language as a class skill. |
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Automatic Languages: Rastipedes and one other language that is commonly found in wildspace. Bonus Languages: Common, Dohwar, Dralasite, Dwarven and Elven. Rastipedes commonly know many languages as they bargain with their many clients, which come a vast number of races. |
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Favored Class: Rastipede. Expert, rogue and wizard are the best multiclassing choices for a rastipede. |