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Starting Ability Score Adjustments: +2 Str, 4 Int. |
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Speed: Giff land speed is 30 feet. |
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+2 racial bonus on saving throws against poisons: Giffs are hardy and resistant to toxins. |
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Head-Butt: A giff can deliver a head-butt as a standard action, dealing 1d6 points of damage (as a medium-sized creature, and increases to 1d8 when they become large sized creatures) plus one and one-half his Strength bonus. A giff cannot combine a head-butt with other attacks. |
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Spell Resistance: Giff are naturally resistant to magic and has spell resistance equal to 6 plus its HD from class levels. A giff cannot voluntarily lower his spell resistance, even for benefical magic such as healing. |
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+2 racial bonus on Intimidation, Intuit Direction (due to their military training), Listen and Swim checks: Giffs are very imposing creatures and are naturally adept to water! |
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2 racial penalties on Jump, Balance and Forgery checks: Giffs blocky body and thick fingers are ill suited to these skills. |
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Malfunctioning Magic: The giff's resistance to magic extends even to magic items worn or used by the giff. Any magic item activated via spell completion (such as scrolls), spell trigger (such as wands and staffs), or a command word or mental activation (such as a ring of invisibility) has a 10% chance of simply not functioning when activated by a giff. Thus, most giff stick to magic items that don't require such activation, such as weapons, armor, potions, and the like. |
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Automatic Languages: Common and Giff. Bonus Languages: Drarven, Elven, and Orc. Giff find it useful to know the languages of their enemies ... or their employers. |
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Favored Class: Giff and Figher. A giff's giff class level and fighter class level do not count when determining whether it takes an XP penalty for multiclassing. Giff culture extols the virtues of the armed combat, and the vocation comes easily to the giff. |