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Starting Ability Score Adjustments: +2 Constitution, 2 Dexterity; Dralasites are tough and resilient but are not the most nimble of races. |
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Speed: Dralasite land speed is 20 feet provided the Dralasite has two leg appendages. If it has only one leg, its land speed is 10. If it doesn't have any leg appendages at all it can only make a single five foot adjustment step in a round (it does this by using it's skin as a make shift pseudopod. A Dralasite gains the carrying capacity and stability benefits of a quadruped if it has four or more legs. |
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Medium-sized: As medium size creatures, Dralasite have no special bonuses or penalties due to size. |
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+2 racial save bonus versus Illusion (Pattern) spells. Dralasites only see in black and white and as such have an innate ability to dismiss magic that relies on color. Dralasites are also immune to the blinding effect of Prismatic Wall and Prismatic Sphere. |
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2 racial save penalty versus all gas attacks. Dralasites rely heavily on their skin membrane and as such are especially vulnerable to airborne toxins. |
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Elasticity (Ex): Dralasite's skin is stretchable and supported by a complex muscle structure. This allows them to change the shape of their bodies, within limits. They can "grow" arms and legs to use for walking and handling tools and weapons, and re-absorb limbs when they are not needed.
Dralasite can have five limbs plus the character's Dexterity modifier (or minus if the character's Dexterity modifier is negative). The Dralasite must decide whether a limb is an arm or a leg when it is grown. For example, a Dralasite with a Dex score of 11 can control up to five limbs. It could have three legs and two arms, two legs and one arm, no legs and five arms, or any other combination adding up to five or less.
Growing or absorbing a limb takes five minutes. Only one limb can be growing at a time. A limb can be up to 3 feet long, and no less than 4 inches thick. "Fingers'' for handling items can be up to 4 inches long and no less than ½ inch thick.
Even though a dralasite can have many arms, it cannot use more than two weapons at once with out suffering extreme penalties (see pages 124 and 125 of the PHB). A dralasite can upon obtaining the Multiattack or Multiweapon Fighting feats reduce some of these penalties. Also, despite a dralasite's stretching and shrinking, the pattern of veins and ridges on its skin does not change, so they have a permanent "fingerprint" for identification. |
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Color Blind: Dralasites see only in black and white. They see shapes and light and darkness very clearly, and can see a difference between distinct colors (blue and green, for example) because one is darker than the other, but they do not see actual colors. |
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+4 racial bonus on escape artist and sense motive checks, these bonuses are due to the elastic nature and the dralasite's ability to perceive others emotions thru all their senses. Escape artist and sense motive are considered class skills regardless of whatever character class he takes. |
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Favored Class: Dralasite. The best multiclassing choices for a dralasite are cleric or wizard. |