Dracon
Monstrous Humanoid


The Dracon are a powerful but peaceful race, their goal being that of the survival of the herd. Many dracons have headed into wildspace to find other planets to colonize and some have gotten separated from their family and find themselves adopting a group of friends of other races as family.
Personality: Dracons have a strong herd instinct among their people. A lone dracon is a rarity and such a dracon would prefer traveling in a herd. Herds are led by the eldest dracon whether it is male or female. Dracon that are not part of a herd become ill and soon perish. Some lone dracons have been known to adopt non-dracons as pseudo-family members.
Dracon when found in herds seem stuffy and passive. It has been observed that dracons have chameleon-like personalities as they tend to take on traits of their adopted family members.
Physical Description: A dracon is centaur-like in appearance, with the body of a brontosaur, the torso and arms of a human, and head of a dragon. Its feet are flat, like those of an elephant, and it has a long, snake-like tail. Its hands have six digits (five fingers and a thumb) and end in claws.
Relations: Dracon relationships with most humans, illithids, dwarves, elves, gnomes and halflings are cordial and curious: all of these races are lumped under a word for “the deformed”. Many dracons never make it a point to distinguish a difference between the varied races. This has lead to some conflict (example: a dracon diplomat comment to an elf that his race has some really neat big rock ships)! Lizard-folk are often adopted into the herd as a disabled smaller relative. Centaur and centaur-like races are considered long-lost allies as well. They do hate spider-like races (like the Neogi) as their legends/history has a spider-like dark god that is their racial enemy. Beholders are seen to be comical and are often called “kick balls” (they have a ritual game that uses kick balls. Lastly the shalla have declared dragons to be messengers of their gods, and their actions are watched carefully for signs of the gods' wants or intentions.
Alignment: The herd like mentality has given the dracons a strong lawful ethical alignment and is generally good natured. As such most dracons are lawful good in alignment. Those that are loners are likely to stray from the lawful good alignment.
Dracon Lands: The dracons favor grasslands and continually move their great herds across the land so as to not exhaust their food supply. They are a foraging race and have never developed farming. As they have completely dominated their home world it has become increasingly more difficult for them to increase their population. It is unknown how spelljamming came to this race but to them it was a blessing since it allowed the more adventuresome of their youth to travel abroad and help free up valuable food for the existing herd.
Dracons are cautious of other races and are unwilling to encourage visitors to their homeworld as they do not want to put further strain on the existing food supply.
Religion: Every herd no matter how small has a shalla (cleric). The shalla is keeper of rituals, healer and advisor to the kaba (leader of a tribe). The dracons have a pantheon of gods. They have gods of war, fertility, storms, and the sea. Dracons believe that like them, their gods travel together in a huge herd, and that the dietic herd is led by the Ub-Kalla, or Full Leader. The Ub-Kalla is a god of leadership and wisdom and knows the correct course in every situation. A dracon cleric has access to two of the following domains: Good, Healing, Knowledge, Protection, or Sun (favored weapon: halberd). Most dracon spellcasters are clerics.
Language: The Dracon speak draconic as their own language, they also when traveling in the midst of other races pick up some additional languages spoken by others.
Names: A dracon's full name is his geneology, and they take great pride in memorizing this geneology as far back as they can, typically this can go back as far as 15 generations (Knowledge [geneology] DC 25). When relating this it sounds something like "Out of Zirin by Drax ...", where Zirin was the mother, and Drax was the father, and goes on to list not only the dracon's given name but also year born and herd. Fortunately for everybody else, dracons also have a given name and it herd name, which others may address the dracon by.
Male Names: Drax, Vorvax, Yrrast'rix, Kh'ziast.
Female Names: Zirin, R'ruan, Khaz'zistahn, Eun.
Herd Names: Distant Thunder, Sun Runners
Adventurers: The predominate dracon adventurer is one that is not part of a dracon herd but instead has adopted a 'family' composed of other races.

Racial Traits
R
Starting Ability Score Adjustments: +2 Int.
R
Speed: Dracon land speed is 40 feet.
R
Darkvision: Dracons can see in the dark up to 60 feet.
R
Quadruped. Carrying capacity is equal to x3 that of a Medium characters.
R
Automatic Languages: Common and Draconic. Bonus Languages: Elven, Dwarven, Orc, Goblin and Giant.
R
Favored Class: Dracon and Figher. A dracon's dracon class level and fighter class level do not count when determining whether it takes an XP penalty for multiclassing.

Class Skills
The dracon's class skills (and key ability for each skill) are Bluff (Cha), Craft (Int), Listen (Wis), Search (Int), Sense Motive (Wis), and Spot (Wis).

Class Features
All of the following are class features of the dracon monster class.
Weapons and Armor Proficiency: Dracon's are proficient with all simple weapons and is proficient with thinkblade and halberd but not with armor or shields..
Feats: A dracon recieves one feat at 1st level and additonal ones at 4th and 12th level. After 13th level it gains feats normally according to its character level, as shown on table 2–5: Experience and Level-Dependent Benefits.

The Dracon
  Hit Base Attack Fort Ref Will
Skill
   
Level Dice Bonus Save Save Save
Points
CR Special
1st 1d8 +1 +0 +2 +2
(2 + Int mod) x4
½
Feat, +2 natural armor, 2 claw 1d3
2nd 2d8 +2 +0 +3 +3
6 + Int mod
1
+3 natural armor
3rd 2d8 +2 +0 +3 +3
1
+2 Str, +2 Con
4th 3d8 +3 +1 +3 +3
2 + Int mod
1
Feat, Speed 40 feet
5th 4d8 +4 +1 +4 +4
2 + Int mod
2
Large size (face 10 feet), +2 Str, 2 claws 1d4
6th 4d8 +4 +1 +4 +4
2
+2 Str, +2 Con
7th 5d8 +5 +1 +4 +4
2 + Int mod
2
+2 Str, +4 natural armor
8th 6d8 +6 +2 +5 +5
2 + Int mod
2
Feat, +2 Wis

Random Height and Weight Table for Dracon *
  Base Height Base Weight
Gender Height Modifier Weight Modifier
male 6'  +2d10 600 lb x (6d10) lb
female 6'  +2d10 600 lb x (6d10) lb
* This table assumes the dracon has reached level 5 dracon monster class, game master and player should work out the hieght and weight progression for the first 4 levels of the dracon monster class.

Aging Effects Table for Dracon
Middle Age* Old** Venerable Maximum Age
62 years 94 years 125 years +3d20 years

Random Starting Ages Table for Dracon
    Bard Cleric
  Barbarian Fighter Druid
  Rogue Paladin Monk
Adulthood Sorcerer Ranger Wizard
20 +1d6 +2d6 +3d6


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Dracon, © 1990 Wizards of the Coast, Inc.
d20™ System, Conversion of Dracon ©2003, Static
Savage Species Dracon Monster-Class Conversion ©2003, Mark Doolan
Original Source: Lorebook of the Void & The Complete Spacefarer's Handbook