Hurwaeti

    The hurwaeti are an ancient humanoid race distantly related to both sahuagin and lizard-men. Long ago, they were a great spacefaring race that had colonized many systems, spreading art, civilization, morality, an a philospohy favoring altruism and discipline throughout the spheres. But an ancient war (perhaps agains the beholders or mind flayers) broke up their empire and killed the brightest and most energetic individuals. Most hurwaeti were stranded and degenerated into swamp and salt wiggles. The remaining spacefaring hurwaeti became impoverished wanderers, content to simply earn a living for themselves and their tribes.
    Personality: Hurwaets are generally accommodating and nonaggressive, if a bit covetous and mercenary. Nobody gets anything from a hurweat for free. Once they have come to an agreement however, they will hold up their end of a deal.
    Their greatest hatred is reserved for beholders, illithids, and neogi, probably because of the ancient war. A hurwaet will never surrender to a member of these races, preferring to fight until death.
    Physical Description: They have thick, tough scales; these are very small, hard and shiny, so that their dark olive-green hides look smooth and glossy (many observers mistake this gloss for dampness or slime). They have long, frog-like legs, webbed fingers and toes, and gnome-like faces with large ears, pointed noses, and long, sharp chins. Adult hurwaeti have short, sparse beards and tufts of coarse hair atop their heads. Adults are between six and seven feet tall, and weigh from 190 to 230 pounds. Hurwaeti favor simple clothing, usually long, brightly colored loin cloths, and belts and packs for carrying equipment. They also like to wear jewelry, particularly large earrings mad from ceramic, as well as armbands and bracelets.
    Relations: Hurwaeti tend to get along with almost all races (thew exception being the three named above), being sought after by ship captains because of their willingness to work hard, their ability to refresh a ship´s atmosphere with their fog cloud abilities, and their phenomenal jumps, which make them useful marines.
    Alignment: Most Hurwaeti are neutral, generally leaning a bit more towards law than chaos.
    Hurwaeti Lands: Since the great war, the spacefaring hurwaeti have no homeland, instead drifting through known space in the employment of other races, or on their own ships.
    Religion: The hurwaeti follow a number of gods, the foremost being the "Great Wanderer" (who may or may not be an aspect of Celestian).
    Language: The hurwaeti´s native tongue is a variant of draconic. Due to their extensive contacts with other races, virtually all hurwaeti also speak common, and they can take all languages that are not secret or extraplanar a s bonus languages.
    Adventurers: Hurwaeti adventurers are most often rogues, although there are many clerics and wizards among them as well. Sorcerers, monks, psions and clerics are no rarity either, and there is a number of adventuring hurwaeti fighters. Druids, Bards and Paladins are probably the rarest of hurwaeti adventurers, and barbarians are almost unheard of.

Hurwaet Racial Traits:
Hurwaeti, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. All titles, and all proper nouns, including character names, locations, and named items are considered Product Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.

Compliance of Conversion Policy, Open Game License and the d20 System Trademark License:
Use of WIZARDS OF THE COAST® Product Identity including proper names and product titles is hereby permitted exclusively via this ESD Conversion Agreement. A current version of this policy can be obtained at: http://www.wizards.com/d20/conversionpolicy.asp

The distributor of this document accepts full responsibility for ensuring the materials contained within comply with the most recently published version of that policy, and with the Open Game License, and with the d20 System Trademark License. If you wish to redistribute any portion of this document containing Wizards Product Identity, you must also agree to the terms of the current ESD Conversion Agreement.

To obtain a digital copy of the original source material this conversion is derived from, please link to: http://www.wizards.com/whatevertherightlinkshouldbe.asp."

Hurwaeti, © 1990 Wizards of the Coast, Inc.
d20™ System, Conversion of Hurwaeti ©2002, Matthias Schuch
Original Source: The Complete Spacefarer's Handbook