Scions of Dukagsh are orcs gathered from the elite found on their world of Dukagsh and its colonies. They have undergone special rites of orchood have proven themselves superior to their more common brethren. Those not of orcish blood call them 'scro' a human term applied to orc tougher and meaner then common orcish dredge found on most worlds. The Scions of Dukagsh will lead orcs to victory over the repressive elves. Because spelljamming ships are so expensive to create and maintain, only Scions of Dukagsh and those seen as having potential to become scions are allowed to man spelljamming ships. This would explain how tough and vicious the 'new breed' of orcs is and why those that have encountered them have thought of them as a new race.
Fighters is the predominate class from which the Scion of Dukagsh are drawn from, but any orc that can meet the requirements can become a Scion of Dukagsh.
Hit Dice: d10.
Requirements
To qualify to become a scion of dukagsh, a character must fulfill the following criteria.
Base Attack Bonus: +6
Races: Orc or Half-Orc
Bluff: 4 ranks
Intimidate: 4 ranks
Jump: 8 ranks
Profession (Void Sailor): 5 ranks
Feats: Ambidexterity, Daylight Adaptation, Dodge, Expertise, Improved Unarmed Combat, Power Attack
Class Skills
The scion of dukagsh's skills (and the key ability for each skill) are Bluff (Cha), Climb (Str), Craft (Int), Balance (Dex), Intimidate (Cha), Intuit Direction (Wis), Jump (Str), Profession (Void Sailor, Wis), Sense Motive (Wis), Swim (Str), Use Rope (Dex).
Skill Points at each level: 2 + Int modifier.
Class Features
Weapon and Armor Proficiency: The scion of dukagsh gains no new armor proficiencies when acquiring this prestige class. They retain their weapon proficiencies they have from their other classes, in addition they gain proficiency in the following two exotic weapons: orc double axe, and orc shotput.
Bonus Feat or Spells: When a scion of dukagsh attains 1st, 3rd, 7th, and 10th level, the character gains new spells per day as if he also gained a level in whatever spellcasting he belonged to before he added the prestige class, or else he gains a bonus feat of his choice. If the scion of dukagsh chooses a +1 spellcasting level, he does not gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those received from the prestige class, and so on), except fro an increased effective level of spellcasting. This essentially means that he adds the new level to the level of whatever other spellcasting class the character has, and then determines spells per day, spells known, and caster level accordingly.
If the character had more than one spellcasting class before he became a scion of dukagsh, he must decide to which class he adds the level for purposes of determining spells per day.
A scion of dukagsh is free to choose the bonus feat at one opportunity and spellcasting level the next time the decision arises, or vice versa. Characters who are not spellcasters must choose the bonus feat.
Triumphant Kill (Ex): A scion of dukagsh of 2nd level that delivers a killing blow to an opponent with its teeth (i.e., drops an opponent from positive hit points to 1 or few hit points in a single blow) becomes flush with victory thereby gaining a +4 morale bonus to strength and immunity from fear for a number of rounds equal to 3+ the character's constitution modifier. Scions of Dukagsh gain this bonus once per day for every four levels he has attained.
Inspire Greatness (Su): A scion of dukagsh of 3rd level of higher can inspire greatness in another creature with orc blood running thru their veins, granting extra fighting capacity. For every three levels the scion of dukagsh attains beyond 3rd level, he can inspire greatness in one additional orc blood creature. To inspire greatness, the scion of dukagsh must meet an orcs' or half-orc's gaze that is within 30 feet of the scion. A creature inspired with greatness gains temporary Hit Dice, attack bonuses, and saving throws bonuses as long as the scion of dukagsh continues participating in the same battle. The target gains the following boosts:
v +2 Hit Dice (d10s that grant temporary hit points)
v +2 competence bonus on attacks
v +1 competence bonus on Fortitude saves.
Apply the target's Constitution modifier, if any, to each bonus Hit Die. These extra Hit Dice count as regular Hit Dice for determining effects such as the sleep spell. Inspire greatness is a mind-affecting ability. The scion of dukagsh can use inspire greatness once per day per level he has acquired in this prestige class.
Improved Feint (Ex): The scion of dukagsh has learned sneaky tactics such as kicking dirt in a foe's face, pretending to be badly wounded, or forcing an opponent to stare into the sun. You can use the feinting in combat Bluff technique on page 64 of the Player's Handbook as a move equivalent action.
Opportunist (Ex): Once pre round, a scion of dukagsh of 8th level or higher can make an attack of opportunity against an opponent who has just been struck for damage in melee by another character. This attack counts as the scion's attack of opportunity for that round. Even a scion with the Combat Reflexes feat can't use the opportunist ability more than once per round.
The Scion of Dukagsh
| |
Base |
Fort |
Reflex |
Will |
|
| Level |
Attack Bonus |
Save |
Save |
Save |
Special |
| 1st |
+1 |
+2 |
+0 |
+2 |
Bonus feat or +1 level of existing class |
| 2nd |
+2 |
+3 |
+0 |
+3 |
Triumphant Kill |
| 3rd |
+3 |
+3 |
+1 |
+3 |
Inspire Greatness (1 ally of orcish blood) |
| 4th |
+4 |
+4 |
+1 |
+4 |
Bonus feat or +1 level of existing class |
| 5th |
+5 |
+4 |
+1 |
+4 |
Improved Feint |
| 6th |
+6 |
+5 |
+2 |
+5 |
Inspire Greatness (2 allies of orcish blood) |
| 7th |
+7 |
+5 |
+2 |
+5 |
Bonus feat or +1 level of existing class |
| 8th |
+8 |
+6 |
+2 |
+6 |
Opportunist |
| 9th |
+9 |
+6 |
+3 |
+6 |
Inspire Greatness (3 allies of orcish blood) |
| 10th |
+10 |
+7 |
+3 |
+7 |
Bonus feat or +1 level of existing class |
Epic Scion of Dukagsh
The epic scion of Dukagsh is a great orcish legend for his people to emulate, a leader to whom an orc would gladly follow from one crystal sphere to another. Most gain feats such s leadership, epic leadership and legendary commander. Epic Scions will generally continue to advance their martial excellence.
Other Options: While most epic scion is a great leader, yet a few will forgo the taking bonus feats and increase in level of spellcasting taking the slow and steady path to power. Most are clerics, and a very few are wizards and sorcerers.
Hit Die: d10.
Skill Points at Each Additional Level: 2 + Int modifier
Inspire Greatness (Su): At 12th level and every 3 levels thereafter a scion of dukagsh continues to increase the number of allies of orcish blood that can be inspired to greatness.
Bonus Feat or Spells: When an epic scion of dukagsh attains 13th level and every 3 levels thereafter, the character gains new spells per day as if he also gained a level in whatever spellcasting he belonged to before he added the prestige class, or else he gains an epic bonus feat of his choice. If the epic scion of dukagsh chooses a +1 spellcasting level, he does not gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, hit points beyond those received from the prestige class, and so on), except for an increased effective level of spellcasting. This essentially means that he adds the new level to the level of whatever other spellcasting class the character has, and then determines spells per day, spells known, and caster level accordingly.
An epic scion of dukagsh is free to choose the epic bonus feat at one opportunity and spellcasting level the next time the decision arises, or vice versa. Characters who are not spellcasters must choose an epic bonus feat.
The Epic Scion of Dukagsh
| Level |
Special |
| 11th |
|
| 12th |
Inspire Greatness (4 allies of orcish blood) |
| 13th |
Epic bonus feat or +1 level of existing class |
| 14th |
|
| 15th |
Inspire Greatness (5 allies of orcish blood) |
| 16th |
Epic bonus feat or +1 level of existing class |
| 17th |
|
| 18th |
Inspire Greatness (6 allies of orcish blood) |
| 19th |
Epic bonus feat or +1 level of existing class |
| 20th |
|
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