The Deathsquealers are the elite aerial cavalry of the dohwar. Riding their mighty space swine, only the most highly skilled, courageous, and noble dohwar can become a Deathsquealer, or so they say. Truth be told, most dohwar consider Deathsquealer to be suicidal idiots but they do tend to be cheaper then hiring mercenaries. Considering Deathsquealer tactics, they are also seen as a great way of weeding out certain traits in the population. Deathsquealers are expected to look impressive (To the dohwar anyways) and protect all dohwar from the predations of their enemies.
Deathsquealers are usually chosen from the Protectors and as such tend to mostly be fighters. Due to the prestige that spell casting gives a dohwar, wizards and clerics are not uncommon. All known Deathsquealers are dohwar, although technically nothing keeps any other race from attempting to join their ranks. Most races have too much of a preservation instinct to give it serious thought.
NPC Deathsquealers are usually found serving as bodyguards and outriders for traveling cartels. During their off hours they usually try to impress each other and the locals with their feats of courage and bravery. They usually are not too successful.
Hit Die: d10
Requirements
To qualify to be a Deathsquealer, a character must fulfill the following criteria.
Base Attack Bonus: +6
Feats: Blind-fight, Mounted Combat
Handle Animal (Space Swine): 4 ranks
Tumble: 6 ranks
Ride (Space Swine): 6 ranks
Equipment: Heavy armor, Lance (Any type), Weega, and trained space swine mount.
Weapons: Must be proficient with weega and lance.
Class Skills
The Deathsquealers class skills (and the key ability for each skill) are Appraise (Int), Balance (Dex), Diplomacy (Cha), Handle Animal (Cha), Knowledge (Trade Laws) (Int),Ride (Dex), Swim (Str), and Tumble (Dex).
Skill points at each level: 4 + Int modifier.
Class Features
Weapon and Armor proficiency: The Deathsquealer is proficient with all simple and martial weapons. They are also proficient with heavy armor but not shields.
Mind Link: The Deathsquealer forms a permanent lesser mind link with his space swine. It functions just like the psionic ability of the same name with a level equal to the Deathsquealers total HD although the duration is always permanent. This is in addition to any other mind links the Deathsquealer may have.
Ride Bonus: The Deathsquealer gains a competence bonus to Ride checks.
Tumble Bonus: The Deathsquealer gains a competence bonus to Tumble checks.
Good Grip: Dohwar Deathsquealers gain a +1 competence bonus to regular weapons use.
Leap From the Saddle: When your mount is moving no faster then twice its Speed and not flying, you can dismount with a successful Handle Animal check (DC 20) and land adjacent to your mount as a free action. If an opponent is in an area you threaten (after you dismount), you can make a charge attack against that opponent. This requires the full attack option.
Goad: A deathsquealer gains a competence bonus to handle animal checks in regards to persuading his mount to execute a foolish dive.
Impale: If a Deathsquealer's mount uses its foolish dive ability, a deathsquealer may forgo an attempt to stay in the saddle to also attack the same target once. Consider this a charge. After this attack, he is automatically considered thrown. This requires the full attack option.
Stay in the Saddle: The deathsquealer cannot be forcibly removed from his mount unless he so wishes it.
Dive Bomb: This is treated the same as Leap from the Saddle but, in addition, it may be used from a flying mount. The Deathsquealer takes damage from the fall as normal.
Excellent Grip: A Dohwar deathsquealer gains a +2 competence bonus to regular weapons use.
Supreme Impale: If a Deathsquealer's mount uses its foolish dive ability, a deathsquealer may forgo an attempt to stay in the saddle to attack the same target as if executing a full attack. Damage is treated as if the dohwar charged. Afterwards the Dohwar is automatically thrown. This required the full attack option.
The Dohwar Deathsquealer
| |
Base |
Fortitude |
Reflex |
Will |
|
|
| Level |
Attack Bonus |
Save |
Save |
Save |
|
Special |
| 1 |
+1 |
+2 |
+2 |
+0 |
|
Mind Link |
| 2 |
+2 |
+3 |
+3 |
+0 |
|
Ride Bonus +2, Good Grip |
| 3 |
+3 |
+3 |
+3 |
+1 |
|
Tumble Bonus +2 |
| 4 |
+4 |
+4 |
+4 |
+1 |
|
Leap form the saddle, Goad +3 |
| 5 |
+5 |
+4 |
+4 |
+2 |
|
Impale, Ride Bonus +3 |
| 6 |
+6 |
+5 |
+5 |
+2 |
|
Stay in the Saddle, Tumble Bonus +3 |
| 7 |
+7 |
+5 |
+5 |
+2 |
|
Dive Bomb, Goad +5 |
| 8 |
+8 |
+6 |
+6 |
+2 |
|
Ride Bonus +4, Excellent Grip |
| 9 |
+9 |
+6 |
+6 |
+3 |
|
Tumble Bonus +4 |
| 10 |
+10 |
+7 |
+7 |
+3 |
|
Supreme Impale, Goad +7 |
Weega Exotic Weapon, Small
Cost 11 gp, 1d6 damage 19-20/2x , weight 3lb, type - Piercing
The weega, or beak sword, is a blade attached to a helmet that fits over the head. Creatures with a beak based natural attack can use this as an unarmed attack, otherwise this is considered an exotic weapon. This weapon can not
be disarmed and leaves the hands free. Characters with Weapon Focus (Weega) and Ambidexterity may take Multidexterity and use the weega plus a weapon in each hand.
Dohwar Deathsquealers, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. All titles, and all proper nouns, including character names, locations, and named items are considered Product Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.
Compliance of Conversion Policy, Open Game License and the d20 System Trademark License:
Use of WIZARDS OF THE COAST® Product Identity including proper names and product titles is hereby permitted exclusively via this ESD Conversion Agreement. A current version of this policy can be obtained at:
http://www.wizards.com/d20/conversionpolicy.asp
The distributor of this document accepts full responsibility for ensuring the materials contained within comply with the most recently published version of that policy, and with the Open Game License, and with the d20 System Trademark License. If you wish to redistribute any portion of this document containing Wizards Product Identity, you must also agree to the terms of the current ESD Conversion Agreement.
To obtain a digital copy of the original source material this conversion is derived from, please link to: http://www.wizards.com/whatevertherightlinkshouldbe.asp."
Dohwar Deathsquealers © 1991 Wizards of the Coast, Inc.
d20 System, Conversion of Dohwar Deathsquealers ©2002,
Don Shaffer
Original Sources: Monstrous Compendium #9