The chronomancer is an elite arcane spellcaster that pierces the barrier of time and enters into the temporal prime. The past for one chronomancer is the future for another and each travels the temporal prime for his own purpose. A chronomancer's survival depends on him being mysterious and highly secretive to be otherwise would risk losing his life and quite likely those he cares about. The power to manipulate time seems god-like; yet, the wise chronomancer knows just how powerful of a juggernaut the timestream is and generally knows better than to make sweeping changes to time, because in the end he would lose to the inevitable force of time.
The rules governing the temporal prime can be found in the TSR Dungeon & Dragons supplement called "Chronomancer" (1st printing, August 1995, ISBN 0-7869-0325-2). Those chronomancers that believe that magic is not everything often multiclass with fighter (Temporal Champion) and/or rogue (Temporal Raider) being the two most common.
Hit Dice: d4.
Requirements
To qualify to become an chronomancer, a character must fulfill the following criteria.
Alignment: Any non-chaotic
Knowledge (History): 8 ranks
Knowledge (Temporal Prime): 8 ranks
Feats: Extend Spell, Improved Initative
Spells: Ability to cast 3rd level arcane spells.
Special: Character must be trained and given the secrets knowledge of chronomancy by a chronomancer
Class Skills
The chronomancer's class skills (and the key ability for each skill) are Alchemy (Int), Concentration (Con), Craft (Int), Knowledge (all skills taken individually, Int), Profession (Wis), Scry (Int, exclusive skill), Speak Language, and Spellcraft (Int).
Skill Points at each level: 4 + Int modifier.
Class Features
The following are class features of the chronomancer.
Weapon and Armor Proficiency: Chronomancers do not gain proficiencies with armor, weapons, or shields.
Spells per Day: A chronomancer continues training in magic. Thus, when a new chronomancer level is gained, the character gains new spells per day as if she had also gained a level in an arcane spellcasting class she belonged to before she added the prestige class. She does not, however, gain any other benefit a character of that class would have gained (improved chance of controlling or rebuking undead, metamagic or item creation feats, and so on). This essentially means that she adds the level of chronomancer to the level of some other spellcasting class the character has, then determines spells per day and caster level accordingly.
If a character had more than one arcane spellcasting class before she became a chronomancer, she must decide to which class she adds each level of chronomancer for purposes of determining spells per day when she adds the new level.
Prestige School (Ex): Upon adapting the chronomancer prestige class a character gains the prestige school of Chronomancy.
Immunity to Slow (Ex): At 4th level a chronomancer becomes immune to the effects of
slow spell and slow effects that relate to time.
Bonus Feat: At 7th level, and every three levels thereafter, a chronomancer receives a bonus feat: Combat Reflexes, Dash, Delay Spell, Expert Tactician, Flick of the Wrist, Lightning Reflexes, Persistent, Quick Draw, Quicken Spell, Spell Mastery, Skill Focus, Spell Focus (Chronomancy only), Temporal Scrying.
The Chronomancer
| Class |
Base |
Fort |
Reflex |
Will |
|
|
|
| Level |
Attack Bonus |
Save |
Save |
Save |
|
Special |
Spells per Day |
| 1st |
+0 |
+0 |
+0 |
+2 |
|
Prestige School: Chronomancy |
+1 level of existing class |
| 2nd |
+1 |
+0 |
+0 |
+3 |
|
|
+1 level of existing class |
| 3rd |
+1 |
+1 |
+1 |
+3 |
|
|
+1 level of existing class |
| 4th |
+2 |
+1 |
+1 |
+4 |
|
Immunity to Slow |
+1 level of existing class |
| 5th |
+2 |
+1 |
+1 |
+4 |
|
|
+1 level of existing class |
| 6th |
+3 |
+2 |
+2 |
+5 |
|
|
+1 level of existing class |
| 7th |
+3 |
+2 |
+2 |
+5 |
|
Bonus Feat |
+1 level of existing class |
| 8th |
+4 |
+2 |
+2 |
+6 |
|
|
+1 level of existing class |
| 9th |
+4 |
+3 |
+3 |
+6 |
|
|
+1 level of existing class |
| 10th |
+5 |
+3 |
+3 |
+7 |
|
Bonus Feat |
+1 level of existing class |
Epic Chronomancer
The temporal prime is a very dangerous plane and few chronomancers ever reach epic levels. Those that do reach epic proportions are terrible opponents to face in battle. Imagine if a chronomancer leaves a pitched battle for just a few seconds of battle only to return with just the item to win the battle or be full renewed in spells. But even the epic chronomancer respects the power of the timestream and few will abuse it; after all, they got this far by being cautious.
Other Options: Most chronomancers become timid as they age and learn vast amount of history and take up the time honored tradition of training an apprentice, but a few for whatever possess them come to believe they can with great determination change the flow of the timestream. Such a momentous effort requires the chronomancer to change not just one event at any given time but multiple events all at once. To make changes so grand as this would be nearly impossible task if the chronomancer did so by only his own hand, as such those crazed chronomancers will have feats such as Leadership, Epic leadership and Legendary Commander so as to command a large number temporal travelers to help effect change. To date all such crazed chronomancers have died grisly deaths.
Hit Die: d4
Skill Points at Each Additional Level: 4 + Int modifier
Spells: The epic chronomancer's caster level increases by one per level gained above 10th. The epic chronomancer's number of spells per day increases until his caster level reaches 20th.
Epic Bonus Feats: The epic chronomancer gains a bonus feat (selected from the list of epic chronomancers) every three levels after 10th.
Epic Chronomancer Feat List: Automatic Quicken Spell, Blinding Speed, Epic Skill Focus, Epic Speed, Extended Life Span, Improved Combat Reflex, Improved Spell Capacity, Multispell, Polyglot, Spontaneous Spell, Superior Initiative.
The Epic Chronomancer
| Level |
|
Special |
| 11th |
|
|
| 12th |
|
|
| 13th |
|
Epic Bonus Feat |
| 14th |
|
|
| 15th |
|
|
| 16th |
|
Epic Bonus Feat |
| 17th |
|
|
| 18th |
|
|
| 19th |
|
Epic Bonus Feat |
| 20th |
|
|
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Chronomancer © 1995 Wizards of the Coast, Inc.
D20™ System, Conversion of Chronomancer ©2002,
Mark
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Original Sources: Chronomancer