Celestial Master

    Celestial Masters are seekers of cosmic awareness. This seeking to be aware of everything has the celestial master traveling to every end of their world and beyond the skies of their world in the vastness of wildspace. They are also aware of their own body and mind and that of others and in doing so seek to understand motives of all living things.
    Hit Dice: d8.

    To qualify to become a celestial master, a character must fulfill the following criteria.
    Alignment: Any lawful
    Base Attack Bonus: +4
    Jump: 8 ranks
    Knowledge (Arcana): 8 ranks
    Sense Motive: 4 ranks
    Feats: Alertness, Dodge, Improved Unarmed Strike
    Special: Evasion class ability

Class Skills
    The celestial master's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Concentration (Con), Craft (Int), Diplomacy (Cha), Escape Artist (Dex), Hide (Dex), Intuit Direction (Wis), Jump (Str), Knowledge (Arcana), Listen (Wis), Move Silently (Dex), Perform (Cha), Profession (Wis), Scry (Int), Sense Motive (Wis), Swim (Str).

    Skill Points at each level: 4 + Int modifier.

Class Features
The following are class features of the celestial master.
    Weapons and Armor Proficiency: Celestial masters gain no additional weapon or armor proficiency. They suffer the same penalties for wearing armor that monks do.
    Monk Abilities: A celestial master has the unarmed damage, AC bonus, and speed of a monk with as many levels as his celestial master levels plus his monk levels (if any).
    Add the celestial master's base attack bonus derived from monk levels to that derived from celestial master levels and Consult Table 3–1: Multiple Unarmed Attacks (page 34 oriental adventures).
    Star Striding (Ex): A Celestial Master of 1st level gains the extraordinary ability to star stride. Celestial Master with this ability can walk along a gravity plane without drifting away from the ship. Due to lack of solid surface the movement is half normal.
    A celestial master falling or jumping form a ship toward a gravity plane comes to rest on the plane with no oscillation through the plane. Any celestial master falling prone remains such on the gravity plane till the celestial master decides which side of the gravity plane is up.
    The celestial master is allowed to run and jump to other gravity planes at the half his regular movement rate. Due to the flexibility of the gravity planes, the celestial master gains a +10 competence bonus to jump checks when used to leap onto other gravity planes. The celestial master can also use the +10 competence bonus to jump from the gravity plane to the ship. The star striding exceptional ability does not stack with boots of star striding.
    Bonus Feat: At 1st level, and every two levels thereafter, a celestial master receives a bonus feat. This feat must be selected from the following list: Defensive Throw, Deflect Arrows (Grappling Block), Eagle Claw attack, Expertise (Karmic Strike, Improved Disarm, Improved Trip, Defensive Strike, Superior Expertise, Whirlwind Attack), Fists of Iron, Great Throw, Improved Grapple (Choke Hold, Earth's Embrace), Stunning Fist (Falling Star Strike, Freezing the Lifeblood, Unbalancing Strike, Pain Touch).
    Cosmic Insight (Su): A Celestial Master of 2nd level gains this supernatural ability The Celestial Master's awareness extends a fraction of a second into the future allowing him to better evade blows. This grants him a +2 insight bonus to AC (if caught flat footed this bonus to AC is Denied).
    Uncanny Dodge (Ex): Starting at 3rd level, the celestial master gains the extraordinary ability to react to danger before his senses would normally allow him to do so. At 3rd level and above, he retains his dexterity bonus to AC (if any) regardless of being caught flatfooted or struck by an invisible attacker (He still loses his Dexterity bonus to AC if immobilized).
    At 5th level, the celestial master can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker. This defense denies others with sneak attack to use such attacks. The exception to this defense is that rogue at least 4 levels higher than the character can flank him (and thus sneak attack him).
    Those celestial master who have levels of rogue, barbarian or other classes that have Uncanny Dodge add level of celestial master to figure what additional advantages are gained (such as +1 or more bonuses to Reflex save made to avoid traps and a +1 or more dodge bonus to AC against attacks by traps).
    Improved Evasion (Ex): The Celestial Master gains this extraordinary ability at 4th level. This ability works like evasion, except that while the celestial master still takes no damage on a successful Reflex save against spells such as fireball or a breath weapon, she now takes only half damage on a failed save (the celestial masters' reflexes allow him/her to get out of harm's way with incredible speed.)
    Breath of Fresh Air (Su): A Celestial Master of 6th level gains this supernatural ability. The Celestial Master has the ability to breathe any form of air be it fouled, deadly, or poisonous without suffering any ill effects, and exhale fresh air not foul, deadly, or poisonous. Although they still have to breathe.
    Reflection (Su) : A Celestial Master of 7th level or higher can scry upon still reflective surfaces such as a pond of still water. The duration of this scry is one minute per level of Celestial Master. The total of times it can be cast 3+ Int modifiers.
    Void Runner (Su): A Celestial Master of 8th level can run in the void of wildspace as if it were firm ground, but only within a weightless environment.
    Visions (Su): The Celestial Master of 9th level or higher has the ability to receive a vision. The Celestial Master through means of deep meditation can receive a vision as per spell once per day.
    Cosmic Awareness: At 10th level, the celestial master's sensitivity to danger is so great that she is never surprised. She can always take a partial action during a surprise round, unless she is physically restrained from doing so.

The Celestial Master
  Base Fort Reflex Will    
Level Attack Bonus Save Save Save   Special
1st +0 +2 +2 +2   Monk abilities, star striding, bonus feat
2nd +1 +3 +3 +3   Cosmic insight
3rd +2 +3 +3 +3   Uncanny dodge (Dex bonus to AC), bonus feat
4th +3 +4 +4 +4   Improved Evasion
5th +3 +4 +4 +4   Uncanny dodge (can't be flanked), bonus feat
6th +4 +5 +5 +5   Breath of fresh air
7th +5 +5 +5 +5   Reflection (scry), bonus feat
8th +6 +6 +6 +6   Void runner
9th +6 +6 +6 +6   Visions, bonus feat
10th +7 +7 +7 +7   Cosmic Awareness


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