Zard
Tiny Beast
Hit Dice: 1d10 (5 hp)
Initiative: +0
Speed: 10 ft., fly 50 ft. (average)
AC: 14 (+2 size, +2 Dex)
Attacks: Bite +4 melee
Damage: Bite 1d4–2
Face/Reach: 2½ ft. by 2½ ft./0 ft.
Special Attacks:
Special Qualities: Blindsight (Ex)
Saves: Fort +2, Ref +4, Will +0
Abilities: Str 6, Dex 15, Con 10, Int 2, Wis 11, Cha 2
Skills: Listen +5, Spot +5
Feats: Weapon Finesse (bite)
Climate/Terrain: Wildspace
Organization: Solitary, Pair, Pack (10–40), Swarm (50–100, i.e., 10d6+40)
Challenge Rating: ½
Treasure: None
Alignment: Always neutral
Advancement: 2–3 HD (Small)

    Zards are tiny 8-legged reptiles that have webbing between each leg allowing it to fly. At the end of each leg is a sharp claw, which it uses to hold on to whatever it is eating.

    Combat:Zards travel together in Wildspace liked by their claws. When they detect an object they swarm it. They land on the target and begin to eat until nothing is left.

    Blindsight (Ex): Zards can "see" by emitting high-frequency sounds, inaudible to most creatures that allow them to locate objects and creatures within 200 feet. A silence spell negates this and rends the Zard blind.

    Skills: Zards receive a +4 racial bonus to spot and listen checks. These bonuses are lost if Blindsight is negated.

In the Spheres
    Zards breathe air so they are mostly found near a source of fresh air, but some have been found in the phlogiston. Zards are also born hungry and eat anything they can chew, and have been know to eat their own kind if food runs low. They find their food by sound, as they are blind, and will attack anything that they pick up. Zards are also very tasty and are hunted for their meat by many of the races in Wildspace.


Zard, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. All titles, and all proper nouns, including character names, locations, and named items are considered Product Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.

Compliance of Conversion Policy, Open Game License and the d20 System Trademark License:
Use of WIZARDS OF THE COAST® Product Identity including proper names and product titles is hereby permitted exclusively via this ESD Conversion Agreement. A current version of this policy can be obtained at: http://www.wizards.com/d20/conversionpolicy.asp

The distributor of this document accepts full responsibility for ensuring the materials contained within comply with the most recently published version of that policy, and with the Open Game License, and with the d20 System Trademark License. If you wish to redistribute any portion of this document containing Wizards Product Identity, you must also agree to the terms of the current ESD Conversion Agreement.

To obtain a digital copy of the original source material this conversion is derived from, please link to: http://store.wizards.com/product.asp?ProductID=7852

Zard, © 1990 Wizards of the Coast, Inc.
d20™ System, Conversion of Zard ©2002, Daniel Davis
Original Source: Monstrous Compendium #7