The syllix is a highly developed invertebrate, resembling a cross between a worm and a salamander. The syllix's body is segmented, tapering to a pointed tail and a worm-like head with a pair of wide, unblinking eyes. It has a long, forked tongue that is often slipping in and out of its mouth, and two pairs of limbs. A syllix can move by crawling or slithering along the ground, or by walking upright on its two rear limbs.
Syllix speak their own tongue, with a few that have learned the common language.
Combat: Syllix use a variety of weapons well. They are particularly fond of specially modified light crossbows and short swords. Syllix are eager to capture prisoners when they engage in battle with other races. The fate of the prisoners are unknown.
Eruption: Every few generations they syllix give birth to a generation of white young. These are called mage-stars and are syllix in every way, except that they are blind-and thus do not study nor practice combat and are natural sorcerers, gleaning experience from the brains of those that consumed over the years. When these mage-stars reach maturity (after about three years), the syllix suddenly go through the great compulsion of their society called the Eruption. An erupting band of syllix has typically has 6-36 mage-stars ranging in level from 2nd level to 12th level sorcerers.
Guided by their mage-stars, the syllix break out of their island/asteroid and spread across space in an orgy of attacking, looting, and killing. No prisoners are taken when the syllix are in the midst of an Eruption. Each individual attacks with a + 1 bonus to all attack rolls.
Syllix Traits (Ex): Syllix benefit from a number of racial traits.
& Low-light Vision: Syllix can see twice as far a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
& +2 moral bonus to saving throws against fear.
& Tremorsense: A syllix can automatically sense the location of anything within 60 feet that is in contact with the ground.
& Syllix gain the +1 bonus to hit while under the great compulsion called the Eruption.
Skills: The syllix is very agile. They receive a +2 racial bonus to Hide, Open Locks and Pick Pockets.
Syllix Characters
Syllix receive a +2 Dexterity and -4 Charisma and thier favored class is rogue. Syllix leaders are usually multiclass rogue.
In the Spheres The syllix develop in a very small area, such as an asteroid or an island on a planet. They breed and feed until the population of their land, fleet, or asteroid reaches explosive proportions. Hermaphroditic, each syllix gives birth after it has eaten enough food. Eventually, the syllix start to give birth to a generation of blind, white young. These are called the mage-stars. Many an island, asteroid, or small continent has been ravaged by a growing host of syllix during there breeding stage.
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Syllix, © 1990 Wizards of the Coast, Inc.
d20 System, Conversion of Syllix ©2002,
Mark Doolan
Image by
Ron Pollard
Original Source: Monstrous Compendium #7