Stellar undead are the corpses of sailors lost in wildspace animated by raw negative energy. Stellar undead crave the warmth of blood.
Due to the preserving nature of wildspace, stellar zombies look much as they did in real life. Stellar zombies are often pallid and gaunt, but this can easilly be attributed to being marooned.
Stellar Zombies remember all known languages from before its death.
Combat: Stellar undead must make a Will check (DC 10) to overcome the need to attack. The DC increases by +1 for every 10 minutes the stellar undead is in proximity with a living being. It will not voluntarilly attack unless it is 'discovered' or its blood lust overcomes the need to act as though it were still alive. Stellar undeads are close to mindless when they finally succumb to their blood frenzy. They will try to attack the nearest living opponent with their claws until they grab hold, at which point they will sink their teeth into the neck and drain their victim's blood.
Attach (Ex): A stellar undead that successfully bites a grappled opponent will attack itself to its victim's neck with its jaws, doing automatic bite damage while attached. A successful grapple roll is necessary to detach a stellar undead's jaw. While attached, the stellar undead's AC is 16.
Choke (Ex): If a stellar undead hits with both sets of claws, it automatically initiates a grapple attack and starts choking the victim for 2 point of damage per round. Additionally, the stellar undead automatically hits with its bite attack while the victim remains grappled.
Drain Blood (Ex): If a stellar undead attaches its jaws to a victim, in addition to automatic damage, it will drain 1d4 points of temporary constitution damage as it drains its victim's blood.
Undead: Immune to mind-influencing events, poison, sleep, paralysis, stunning, and disease. Not subject to critical hits, subdual damage, ability damage, energy drain, or death from massive damage.
Negative Energy Enhancement (Su): If within 5 miles of an entrace to the negative energy plane, a stellar zombie gains the following abilities:
& Turning Immunity (Su): The stellar zombie may not be turned.
& Regeneration (Su): The stellar zombie regenerates 2 hp per round. Fire and acid do normal damage. The stellar zombie will reattach severed limbs but may not grow new ones.
& Challenge Rating: Challenge rating increases by +2
Skills: Due to the preserving effects of wildspace, stellar zombies gain a +4 racial bonus to disguise checks. They may only attempt to disguise themselves as what they were before undeath.
In the Spheres The stellar undead sail the vastness of wildspace looking for its next drink of warm blood and taste of flesh. They retain some of its intelligence it had in life and has a desire to mingle with the living. They will hide thier wounds that caused thier deaths so as to blend better into society. Stellar zombies, when among the living, will try to maintain the act of being alive as long as possible.
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©2002 Wizards of the Coast, Inc.
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Stellar Undead, © 1991 Wizards of the Coast, Inc.
d20 System, Conversion of Stellar Undead ©2002,
Don Schaffer
Original Source: Monstrous Compendium #9