Space Swine, are a species of winged boar that have been bred by the Dohwar. Space swine serve as mounts, beasts of burden, pets, garbage disposals and convenient snack items. The six foot long space swine resembles its terrestrial cousin the boar but also has a pair of pigeon like wings sprouting out from its shoulders with a wingspan of 8 feet. A blunt horn juts out from the creature's forehead. A space swine's hide is generally dirty or mottled brown but breeds with pure black or white coloration are not unknown and are generally owned by influential Dohwar.
Combat: Space swine tend to be very straightforward in combat, charging the closest target and goring it with its large tusks. Flying space swine occasionally dive on a target with their horn.
Foolish Dive (Ex): Occasionally a space swine is goaded to far. If a space swine dives at least 120 ft (the distance covered can be over multiple turns) it can do a foolish dive. In addition to the damage from its horn, add 1d10 points of ramming damage (Remember to add in charging bonus damage). The space swine gains the same amount of points in subdual damage and must make a Fortitude save to avoid falling unconscious. The DC for this save is the same amount of damage it just received. A rider actually TRYING to get a space swine to do this must make a handle animal check (DC: 17) and will be violently thrown off on impact if he fails a riding check (DC: 25).
Tracking Scent (Ex): The nose of a space swine is particularly keen. Range increments are doubled for all Scent effects. Additionally, the space swine gains a +10 racial bonus to scent based tracking.
Traning a space swine: Training a space swine as an aerial mount requires a successful handle Animal check (DC 24 for a piglets, or 28 for an adult) and that the creature be willing. Due to its intelligence, a Space swine is treated as if under the effect of an animal friendship spell for training purposes. Space Swine piglets are worth 2,000 gp each. Professional trainers charge 1,000 gp to rear or train a space swine, and riding one requires an exotic saddle. A space swiinen can fight while carrying a rider, but the rider cannot also attack unless he or she succeeds at a Ride check (see Ride, page 72 in the
Player's Handbook). Space swine refuse to use armor of any type and will pout until it is removed, however, they do like tassels and streaming ribbons.
Carrying Capacity: A space swine has a light load capacity of 129 pounds; medium load of 260 pounds; and heavy load capacity of 390 pounds.
In the Spheres Space swine is not as mean as typical boar, though not by much and is unfriendly towards strangers. Space swine are more intelligent then regular swine and are remarkably affectionate to their masters, although not always particularly loyal, and will have no qualms about abandoning its master if he has done something particularly stupid (although they will feel incredibly guilty about it afterwards).
Although space swine do not speak or have a language of their own, they can recognize their own name as well as simple instructions. Space swine tend to grunt like pigs and occasionally coo like pigeons. Considering the typical Dohwar reaction, they are not supposed to coo.
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d20 System, Conversion of Space Swine ©2002,
Don Shaffer