Slinkers are small, vaguely bird-like creatures. They stand approximately eight inches high on two hind legs. Their forelegs are short and usually held close to the body when the slinkers move, but these are also used to hold bits of food and handle small items. The slinkers' heads form out of the fronts of their bodies without the nicety of any appreciable necks. They have two closely set eyes on either side of their small beaks. Their bodies are sparsely covered with thin, stiff hair that ranges from light red to brown to gray to jet-black. A short, hairless tail trails behind each slinker.
Combat: Slinkers are nearly helpless in any sort of fight with any creatures larger than themselves. Thus they almost always flee upon catching sight of larger, more intimidating creatures. They do not attack creatures larger than themselves unless there is nowhere to run. If backed into a corner and forced to fight, slinkers charge as one and try to swarm over their antagonizer. When slinkers attack, every slinker in the pack attacks the same target and keeps attacking that target until either it or the slinkers are dead.
Improved Grab (Ex): To use this ability, the slinker must hit with its bite attack. If it gets a hold, it latches onto the target, and can automatically deal bite damage. Even though the slinker is tiny, it does not suffer a size penalty to grapple checks. Their grapple affects larger creatures, even though slinkers may be much smaller.
Skills: Slinkers receive a + 4 racial bonus to hide and move silently checks.
In the Spheres Slinkers are scavengers and can be found in nook and cranies in nearly any city, house or ship. The major problem with slinkers is that the population of slinkers doubles every 8 weeks (2 months), and with ships having a limited number of man days of air this can be a cause of great concern. Each slinker breaths one man days worth of air every 8 days.
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Slinker, © 1990 Wizards of the Coast, Inc.
d20 System, Conversion of Slinker ©2002,
Richard Wortmann