Tiny Beast
Hit Dice: 3d10+10 (20 hp)
Initiative:+4 (+4 Dex)
Speed: 90 ft.
AC: 20 (+2 Size, +4 Dex, +4 natural)
Attacks: Bite +8 and 2 Claws +4
Damage: Bite 2d6+2, Claw 1d4+1
Face/Reach: 2½ ft. x 2½ ft. / 2½ ft.
Special Attacks: Battle Frenzy, Sever Vein
Special Qualities: Low-light Vision, Darkvision 60 ft, Poison Immunity
Saves: Fort +3, Ref +5, Will +2
Abilities: Str 14, Dex 18, Con 12, Int 9, Wis 12, Cha 14
Skills: Jump +3, Listen +7, Hide +11, Move Silently +5, Spot +7
Feats: Multiattack, Weapon Finesse (bite)
Climate/Terrain: Any
Organization: Pack (4–12)
Challenge Rating: 2
Treasure: Half standard
Alignment: Usually neutral
Advancement: 4–6 (Tiny), 7–9 (Small)
Sleeks are ermine-like mammals with bright, black eyes,silvery-white fur, and sensitive antennae. Antennae on their muzzles aid them in gauging both the size and distance of their prey. Though independent, they occasionally seek human and demihuman companionship.
Combat: In combat against man-sized or larger adversaries, the sleek uses its antennae to sense vital areas in an opponent, then attacks with its claws and razor sharp teeth.
Sever Vein (Ex): A roll of 20 indicates that the sleek has opened a major blood vessel, causing a halfling-sized or larger victim to lose 1hp per minute through bleeding. First aid, such as a tourniquet or direct pressure, stops this hp loss, as does healing magic. Smaller targets must make a Fortitude Save (DC = 13). Failure means the victim dies immediately, its spinal cord severed.
Poison Immunty (Su): Their fast metabolism, coupled with an extremely powerful and efficient digestive tract, renders sleeks immune to poison. This also lets them consume poisonous or exotic flesh - even flesh golems are not safe!
Battle Frenzy (Ex): Sleeks sometimes act in concert against large prey. This ability to cooperate, combined with their berserker-like battle frenzy (+ 4 to hit), makes them formidable enemies to shipboard "pests".
In the Spheres Sleeks inhabit cargo holds and small ship passageways. If coaxed with food thier is a chance to domesticate them. In lean times sleeks also exact "tribute" from ship crews. Instead of helping themselves to foodstuffs, they play tricks, steal clothes and precious items, and generally make nuisances of themselves until the crew formally offers food. Simply leaving food for them is not good enough; the "insulted" sleeks demand a show of submission. For instance, the captain must roll on his or her back in full view of the sleeks. Only then is the sleeks' honor satisfied. This behavior earns them the name "pirate-masters".
Sleek, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. All titles, and all proper nouns, including character names, locations, and named items are considered Product Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.
Compliance of Conversion Policy, Open Game License and the d20 System Trademark License:
Use of WIZARDS OF THE COAST® Product Identity including proper names and product titles is hereby permitted exclusively via this ESD Conversion Agreement. A current version of this policy can be obtained at:
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The distributor of this document accepts full responsibility for ensuring the materials contained within comply with the most recently published version of that policy, and with the Open Game License, and with the d20 System Trademark License. If you wish to redistribute any portion of this document containing Wizards Product Identity, you must also agree to the terms of the current ESD Conversion Agreement.
To obtain a digital copy of the original source material this conversion is derived from, please link to: http://www.wizards.com/whatevertherightlinkshouldbe.asp."
Sleek, © 1991 Wizards of the Coast, Inc.
d20 System, Conversion of Sleek ©2002,
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