Space owls resemble normal owls, with coloration ranging from dark brown to snowy white. They have big, yellow, unblinking eyes. The owls stand about 2 ½ feet tall, with a wingspan of 7 feet.
These highly intelligent birds can communicate with all birds, both groundling and wildspace origin. Space owls also speak Common plus number of additional languages equal to its intelligence modifier.
Combat: These cerebral birds are reluctant to enter combat. They would much rather discuss the conflict with their foe, trying to dig deep into the enemy's subconscious to explain their violent tendencies. Is it nature? Is it a bad upbringing? Since most foes resent being mentally dissected, this practice winds up infuriating an enemy even more.
Thus, the space owls have no choice but to defend themselves, using their two set of sharp talons to inflict 1d4 damage each. The space owls follow up with a beak blow, doing an additional 1d3 damage.
Space Owl Traits (Ex): Space owls benefit from a number of racial traits.
& Low light vision
& Conserve Air (Ex): Normally a creature will foul its personal supply of air in a single days worth of time, but a space owl only consumes one man-day worth of air every 4 days. Normally a small creature consumes one man-day worth of air every 2 days.
& Light Blindness (Ex): Abrupt exposure to bright light (such as sunlight or daylight spell) blinds space owls for 1 round. In addition, they suffer a 1 circumstance penalty to all attack rolls, saves, and checks while operating in bright light.
& Memorize the Stars (Ex): Space owls instinctively memorize the positions of all heavenly bodies in any crystal sphere that they have resided in for at least a year. However a space owl can study a crystal sphere, taking about one month or 14 days if accurate map of the crystal sphere available, in order to memorize the positions of the heavenly bodies of that crystal sphere.
& Spell-like Abilities: 3/day
invisibility,
mirror image,
blink,
ventriloquism, and
spook; 1/day
find the path,
true seeing, and
augury, These abilities are as the spells cast by a 6th-level sorcerer.
& +8 racial bonus to Intuit Direction, Listen, Move Silently, and Spot checks.
In the Spheres Space owls are intelligent owls with a gift for navigation. Humans, dwarves, and gnomes some times seek them out to be navigators for thier ships. Besides navigation, space owls are adept at calculating planetary orbits, debating philosophy or science, and even playing chess. Their only drawback is an unfortunate tendency to ramble, over-analyze, and use huge polysyllabic words.
Space owls congregate in small groups called parliaments. They nest in trees, wrecks of spelljammer ships (they will try to rebuild the ship over time), but favor the roofs of buildings that house knowledge (observatories, sage house, mage towers, libraries and laboratories).
Space Owls live for 100+10d10 years. They are nocturnal, and so love the starry night sky of wildspace.
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Owl, Space, © 1991 Wizards of the Coast, Inc.
d20 System, Conversion of Owl, Space ©2002,
Mark Doolan
Image by
Ron Pollard