Monitor
Large Outsider
Hit Dice: 4d8+6d10+30 (81 hp)
Initiative: +6 (+2 Dex, +4 Improved Initiative)
Speed: 50 ft., fly 120 ft. (good), TM 2
AC: 20 (-1 size, +2 Dex, +9 natural)
Attacks: Longsword +14/+9, 2 hooves +9
Damage: Longsword 1d8+4, hooves 1d6+2
Face/Reach: 5 ft. by 10 ft. / 5 ft.
Special Attacks: Cold Breath, Paladin (6th level)
Special Qualities: Immunity to all charms, SR 22, Keening of the vanquished, Celestial Qualities, Paladin (6th level),
Saves: Fort +17*, Ref +13*, Will +13*
* This include the Divine Grace ability
Abilities: Str 18, Dex 14, Con 17, Int 16, Wis 15, Cha 21
Skills: Bluff +8, Concentration +3, Diplomacy +8, Gather Information +8, Intimidate +8, Knowledge Local +6, Knowledge–Nobility and royalty +5, Knowledge–Religion +7, Knowledge–Wild Space +7, Listen +4, Navigation–Wild Space +10, Search +7, Sense Motive +10, Speak Language (most spacefaring races), Spellcraft +7, Spot +10, Swim +8, Use Rope +4
Feats: Ambidexterity, Armor Proficiency (light, medium and heavy), Flyby Attack, Improved Initiative, Martial Weapons, Shield Proficiency, Simple Weapons, Track, Weapon Focus (longsword)
Climate/Terrain: Any phlogiston, upper outer plane, and wildspace
Organization: Solitary or Patrol (4-7 [1d4+3])
Challenge Rating: 6
Treasure: Standard
Alignment: Always lawful good
Advancement: By character class

    Monitors manifest in one of two forms; in crystal spheres or on the Outer Planes they appear as gold-skinned winged centaurs and in the phlogiston they appear as silver-skinned pegasi with icy blue eyes and manes. Both forms have the same forms of movement. They are very benevolent beings that patrol the farflung reaches of wildspace and the phlogiston.
    Monitors speak their own complex language, common, and most of the tongues of native to wildspace and the phlogiston.

    Combat: Monitors are not adverse to combat when necessary, though they usually give opponents a chance to surrender before starting hostilities. When in their centaur from, monitors wield flame tongue longsword +2. The swords strike twice per round, inflicting 1d8 hit points of damage (see page 188 of the DMG for more info on this magic weapon). In addition, either of the monitor's forms may strike with two fore hooves, doing 1d6 hit points damage each. This is however, is a last ditch measure, as the monitors consider it undignified.

    Celestial Qualities: Protective aura, Immune to electricity and petrification, tongues, +4 save against poison and keen vision (low light vision and 60 foot darkvision).

    Cold Breath (Su): Only while in pegasus form can a monitor breathe a cone of cold three times per day at 10 level of abilities.

    Immunities (Ex): Monitors are immune to all spells from the school of enchantment/charm.

    Keening of the Vanquished (Su): A monitor reduced to 0 hit points falls and dies in 1d4+1 rounds. Before the monitor expires, it makes a loud keening noise. This special distress call relays who is dying, where they fell, and the descriptions of those who committed the deed. Any monitors in the same crystal sphere immediately receive the report. Satisfied, the monitor dies, it body and sword becoming a puff of golden smoke.

    Paladin: All monitors are at least 6th level paladins (the above stats and what is mention here is for a monitor of 6th level paladin), and gain all benefits that paladin gets for class and level. As such monitors have the following: aura of courage, detect evil, divine grace +5 to all saves (not included in the above saves), divine health, lay on hands (30 hit points), smite evil +5 to hit with +6 damage – once per day, turn undead, 2 first level spells, remove disease twice per week.

Self Sustaining: (Ex) Monitors do not require air, food, or drink, though they sometimes eat food to make others beings feel at ease. Even so, they are strict vegetarians.

In the Spheres
The monitors are benevolent beings who patrol the farflung reaches of wildspace and the phlogiston. They have a code that is absolutely black-and-white and naturally those beings that compromise or bend rules to accomplish things feel uncomfortable around monitors. To best serve the communities of wildspace the monitors take note of nobility and royalty of moons and port that spelljammer ships make port at. When monitors meet up with other monitors they exchange infomation so as to help thier brethren in thier fight against evil. Monitors can be a great source of information on a given sphere they patrol and the phlogiston that surrounds that sphere.


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©2002 Wizards of the Coast, Inc.

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Monitor, © 1990 Wizards of the Coast, Inc.
d20™ System, Conversion of Monitor ©2002, Mark Doolan
Image manipulated by Ron Pollard
Original Source: Monstrous Compendium #9