| |
|
Lesser |
|
Common |
|
Greater |
| |
|
Tiny Beast |
|
Small Beast |
|
Medium Beast |
| Hit Dice: |
|
1d10+1 (7 hp) |
|
3d10+6 (23 hp) |
|
5d10+10 (38 hp) |
| Initiative: |
|
+4 (+4 Dex) |
|
+2 (+2 Dex) |
|
+0 |
| Speed: |
|
20 ft. Fly 30 ft. (average) |
|
20 ft. Fly 30 ft. (average) |
|
20 ft. Fly 30 ft. (average) |
| AC: |
|
14 (-1 Size, +4 Dex, +1 natural) |
|
12 (-1 Size, +2 Dex, +1 natural) |
|
11 (+1 natural) |
| Attacks: |
|
Bite +6 |
|
Bite +5 |
|
Bite +6 |
| Damage: |
|
Bite 1d3–1 hp |
|
Bite 1d4 |
|
Bite 1d6 +2 |
| Face/Reach: |
|
2½ ft. by 2½ ft. /0 ft. |
|
5 ft. x 5 ft./5 ft. |
|
5 ft. x 5 ft./5 ft. |
| Special Attacks: |
|
None |
|
None |
|
None |
| Special Qualities: |
|
Lhee traits |
|
Lhee traits |
|
Lhee traits |
| Saves: |
|
Fort +3, Ref +4, Will +1 |
|
Fort +5, Ref +3, Will +1 |
|
Fort +7, Ref +2, Will +1 |
| Abilities: |
|
Str 8, Dex 18, Con 13, Int 7, Wis 13, Cha 14 |
|
Str 11, Dex 14, Con 14, Int 5, Wis 10, Cha 14 |
|
Str 14, Dex 10, Con 15, Int 3, Wis 7, Cha 14 |
| Skills: |
|
Listen +3, Hide +3, Spot +1 |
|
Listen +5, Hide +5, Intimidate +4, Spot +1 |
|
Listen +5, Hide +2, Spot +5 |
| Feats: |
|
Weapon Finesse (Bite) |
|
Weapon Focus (Bite) |
|
Improved Trip |
|
| Climate/Terrain: |
|
Any |
|
Any |
|
Any |
| Organization: |
|
Pack (4-12) |
|
Pack (5-20) |
|
Pack (2-8) |
| Challange Rating: |
|
2 |
|
4 |
|
6 |
| Treasure: |
|
Standard |
|
Standard |
|
Standard |
| Alignment: |
|
Always Chaotic Neutral |
|
Always Chaotic Neutral |
|
Always Chaotic Neutral |
| Advancement: |
|
None |
|
None |
|
None |
Lhee are snowy-white dove winged canines of wildspace. There are three types of lhee each resemble different breeds of dogs. Lesser lhee resemble dachshunds, chihuahuas, and miniature poodles. Common lhee look like pit bull terriers, doberman pinschers, and rotweilers. Greater lhee appear as great danes, St. Bernards, and sheepdogs. Thier wings are mounted just behind the shoulderblades and each of them have a pair dextrous human-oid hands instead of front paws.
All lhee speak a language of yaps, growls, and woofs. They can also speak with blink dogs.
Common
Combat: The common lhee's bite does 1d4 damage. The common lhee actively look for fights.
Lhee traits (Ex): Lhee benefit from the following: Low-light Vision, Darkvision 60 ft and Scent.
Magic Use (Su): All lhee can cast
Invisibility (at will), and
Ghost Sound,
Dancing Lights,
Blur, and
Darkness 15' radius three times a day each. Common lhee's magic functions as a 3rd level sorcerer.
Lesser
Combat: Lesser lhee are more intelligent then other lhee types, and they prefer spell use when forced into combat and can bite for 1d3-1 damage. These small animals avoid battle if at all possible.
Lesser lhee have a +10 skill bonus in picking pockets. They love to steal little things and commit small acts of sabotage on spelljammers.
Lhee traits (Ex): Lhee benefit from the following: Low-light Vision, Darkvision 60 ft and Scent.
Magic Use (Su): Lesser Lhee can cast
Invisibility (at will), and
Ghost Sound,
Dancing Lights,
Blur, and
Darkness 15' radius three times a day each. In addition to these spells the lesser lhee can cast
Grease,
Scare, and
Silent Image three times a day. Lesser lhee's magic functions as a 2nd level sorcerer.
Greater
Greater lhee act like big, friendly dogs. They exhibit many traits of groundling dogs, such as loyalty, frantic displays of happiness at seeing humans, a fierce love of playing, and a gullibility that shocks even the lesser lhee. For instance, a greater lhee will fetch a burning stick tossed into the phlogiston. Like other lhee, greater lhee love to play jokes on spelljamming sailors, though they believe the sailors want them to!
Combat: The greater lhee's bite does 1d6+2 damage, and they are not reluctant to fight. They feel fights are part of a dog's life.
Lhee traits (Ex): Lhee benefit from the following: Low-light Vision, Darkvision 60 ft and Scent.
Magic Use (Su): Lesser Lhee can cast
Invisibility (at will), and
Ghost Sound,
Dancing Lights,
Blur, and
Darkness 15' radius three times a day each. Greater lhee's magic functions as a 6rd-level sorcerer.
In the Spheres The lhee have a definite heirarchy. The bigger lhee bully the smaller. A pack of lhee consists of all one type, though not necessarily all one breed. Each pack has a leader that the others follow, if they feel like it. lhee commonly lair inside caves or hollows in small moons or planetoids.
The life of a lhee consists of racing comets, eating, chasing spelljammers, eating, annoying sailors with pranks (some pranks can be down right deadly), and eating. They exhibit some groundling dog habits such as a love for chasing felines, and a strong attraction to trees, wizard's staves, ship masts, and the like.
Lhee, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. All titles, and all proper nouns, including character names, locations, and named items are considered Product Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.
Compliance of Conversion Policy, Open Game License and the d20 System Trademark License:
Use of WIZARDS OF THE COAST® Product Identity including proper names and product titles is hereby permitted exclusively via this ESD Conversion Agreement. A current version of this policy can be obtained at:
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The distributor of this document accepts full responsibility for ensuring the materials contained within comply with the most recently published version of that policy, and with the Open Game License, and with the d20 System Trademark License. If you wish to redistribute any portion of this document containing Wizards Product Identity, you must also agree to the terms of the current ESD Conversion Agreement.
To obtain a digital copy of the original source material this conversion is derived from, please link to: "http://www.wizards.com/whatevertherightlinkshouldbe.asp"
Lhee, © 1991 Wizards of the Coast, Inc.
d20 System, Conversion of Lhee ©2002,
Flits3
Original Source: Monstrous Compendium #9