Lhee
    Lesser   Common   Greater
    Tiny Beast   Small Beast   Medium Beast
Hit Dice:   1d10+1 (7 hp)   3d10+6 (23 hp)   5d10+10 (38 hp)
Initiative:   +4 (+4 Dex)   +2 (+2 Dex)   +0
Speed:   20 ft. Fly 30 ft. (average)   20 ft. Fly 30 ft. (average)   20 ft. Fly 30 ft. (average)
AC:   14 (-1 Size, +4 Dex, +1 natural)   12 (-1 Size, +2 Dex, +1 natural)   11 (+1 natural)
Attacks:   Bite +6   Bite +5   Bite +6
Damage:   Bite 1d3–1 hp   Bite 1d4   Bite 1d6 +2
Face/Reach:   2½ ft. by 2½ ft. /0 ft.   5 ft. x 5 ft./5 ft.   5 ft. x 5 ft./5 ft.
Special Attacks:   None   None   None
Special Qualities:   Lhee traits   Lhee traits   Lhee traits
Saves:   Fort +3, Ref +4, Will +1   Fort +5, Ref +3, Will +1   Fort +7, Ref +2, Will +1
Abilities:   Str 8, Dex 18, Con 13, Int 7, Wis 13, Cha 14   Str 11, Dex 14, Con 14, Int 5, Wis 10, Cha 14   Str 14, Dex 10, Con 15, Int 3, Wis 7, Cha 14
Skills:   Listen +3, Hide +3, Spot +1   Listen +5, Hide +5, Intimidate +4, Spot +1   Listen +5, Hide +2, Spot +5
Feats:   Weapon Finesse (Bite)   Weapon Focus (Bite)   Improved Trip

Climate/Terrain:   Any   Any   Any
Organization:   Pack (4-12)   Pack (5-20)   Pack (2-8)
Challange Rating:   2   4   6
Treasure:   Standard   Standard   Standard
Alignment:   Always Chaotic Neutral   Always Chaotic Neutral   Always Chaotic Neutral
Advancement:   None   None   None

    Lhee are snowy-white dove winged canines of wildspace. There are three types of lhee each resemble different breeds of dogs. Lesser lhee resemble dachshunds, chihuahuas, and miniature poodles. Common lhee look like pit bull terriers, doberman pinschers, and rotweilers. Greater lhee appear as great danes, St. Bernards, and sheepdogs. Thier wings are mounted just behind the shoulderblades and each of them have a pair dextrous human-oid hands instead of front paws.
    All lhee speak a language of yaps, growls, and woofs. They can also speak with blink dogs.

Common
    Combat: The common lhee's bite does 1d4 damage. The common lhee actively look for fights.

    Lhee traits (Ex): Lhee benefit from the following: Low-light Vision, Darkvision 60 ft and Scent.

    Magic Use (Su): All lhee can cast Invisibility (at will), and Ghost Sound, Dancing Lights, Blur, and Darkness 15' radius three times a day each. Common lhee's magic functions as a 3rd level sorcerer.

Lesser     Combat: Lesser lhee are more intelligent then other lhee types, and they prefer spell use when forced into combat and can bite for 1d3-1 damage. These small animals avoid battle if at all possible.
    Lesser lhee have a +10 skill bonus in picking pockets. They love to steal little things and commit small acts of sabotage on spelljammers.

    Lhee traits (Ex): Lhee benefit from the following: Low-light Vision, Darkvision 60 ft and Scent.

    Magic Use (Su): Lesser Lhee can cast Invisibility (at will), and Ghost Sound, Dancing Lights, Blur, and Darkness 15' radius three times a day each. In addition to these spells the lesser lhee can cast Grease, Scare, and Silent Image three times a day. Lesser lhee's magic functions as a 2nd level sorcerer.

Greater
    Greater lhee act like big, friendly dogs. They exhibit many traits of groundling dogs, such as loyalty, frantic displays of happiness at seeing humans, a fierce love of playing, and a gullibility that shocks even the lesser lhee. For instance, a greater lhee will fetch a burning stick tossed into the phlogiston. Like other lhee, greater lhee love to play jokes on spelljamming sailors, though they believe the sailors want them to!

    Combat: The greater lhee's bite does 1d6+2 damage, and they are not reluctant to fight. They feel fights are part of a dog's life.

    Lhee traits (Ex): Lhee benefit from the following: Low-light Vision, Darkvision 60 ft and Scent.

    Magic Use (Su): Lesser Lhee can cast Invisibility (at will), and Ghost Sound, Dancing Lights, Blur, and Darkness 15' radius three times a day each. Greater lhee's magic functions as a 6rd-level sorcerer.

In the Spheres
    The lhee have a definite heirarchy. The bigger lhee bully the smaller. A pack of lhee consists of all one type, though not necessarily all one breed. Each pack has a leader that the others follow, if they feel like it. lhee commonly lair inside caves or hollows in small moons or planetoids.
    The life of a lhee consists of racing comets, eating, chasing spelljammers, eating, annoying sailors with pranks (some pranks can be down right deadly), and eating. They exhibit some groundling dog habits such as a love for chasing felines, and a strong attraction to trees, wizard's staves, ship masts, and the like.


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©2002 Wizards of the Coast, Inc.

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Lhee, © 1991 Wizards of the Coast, Inc.
d20™ System, Conversion of Lhee ©2002, Flits3
Original Source: Monstrous Compendium #9