As in the oceans of a great multitude of worlds their exist barnacles, so do barnacles exist in the depth of wildspace and the phlogiston. Most of these barnacles, with lots of hard work can be removed form ships without harm to ship or crew, but there are exceptions, and one such exception is the Infernal Barnacle.
The infernal barnacle ranges in color from red to orange-yellow in color. It is slightly more intelligent then a cocker spaniel and survives in wild space on absorbing oxygen and other gaseous elements that is found in the air envelopes of spelljamming ships. The infernal barnacle does draw some nourishment from the ship and multiple quickly in the phlogiston.
The shell of the infernal barnacle can reach up to 1 foot in height and 2 feet in diameter. It also possesses a powerful tentacle, which has a hollow tube running down to its ‘gizzard’ where it has its ‘fire pearls’.
Combat: Infernal barnacles in most situations will use it very strong tentacle to discourage most creature from harassing it. The reach of this tentacle is 2 feet and does 1d4+1 points of damage. If creature cannot directly hit the offending creature cause it is using weapons such as spear to jab it will then try to ‘disarm’ the weapon.
Death Blast (Ex): When an Infernal barnacle is killed it explodes in a great fiery explosion for 1d4-hit points of damage per hit dice of barnacle in a 10 radius. Again this effect is greatly magnified in the flow to an explosion of 30-foot radius and triple damage.
Ejecta of Flame (Ex): An Infernal barnacle can creates ‘ejecta of flame’ 1d3+2 times per day. The infernal barnacle does this by spewing forth a volatile ‘liquid’ from a reserve that it has within its shell. This ‘ejecta of flame’ effect is that of a cone of fire 10 long for 1d4 points of damage per hit dice of infernal barnacle, the barnacle can direct this volatile ‘liquid’ with its hollowed tentacle. These ejecta normally does not cause damage to the ship as it is directed away from the ship, that is unless one is in the phlogiston in which case it explodes in 10 foot radius and the damage is then tripled! Because the effect is in a radius it could cause the ship damage sufficient that the barnacle could very well destroy the section of the ship it is attached to.
Fire Pearls (Ex): Another option in combat that the infernal barnacle has is to shoot its ‘fire pearls’ at opponents. These pearls strike for 1d4+1 points of bludgeon damage plus additional 1d2 points of fire damage. The barnacle has a limited supply of these fire pearls, when shooting these pearls they have a range increment of 20 feet (the pearl shatters if it causes 4 or more points of damage).
Immunities (Ex): The infernal barnacle is immune to fire and heat damage.
In the Spheres An infernal barnacle does need air to survive, and as such they consume precious air supply; it can be found almost anywhere there are spelljammers. Beginning as a spore, the infernal attaches itself to the hull of a ship, at a least likely to be spotted by ship personal. The spore digs into the hull, and then draws food and nutrients from the ship’s surface at a fate of 1 hit point every 3 days. After one week on the ship, the spore develops a hard shell. The shell in attached to the ship by a strong, glue-like substance secreted by the infernal barnacle, making the task of scrapping it from the hull time consuming and tedious. It should be noted that the infernal barnacle creates ‘ejecta of flame’ as it must eject excess fluid occasionally; this has a 1 in 8 chance in any given week per barnacle.
These parasites are generally found in large colonies of 2d10 infernal barnacles. It is likely that more than two infernal barnacles are encountered, there is a 10% chance per two infernal barnacles they are a mated pair that produces 1d6 spores once per month (this value is increased to 2d20 per month while in the phlogiston). Some of these may quickly join their parents on the hull of the ship, while others float off, waiting to attach themselves to another unwary vessel.
The meaty, muscled body of the infernal barnacle can be eaten, but as the creature is immune to fire, it will have to be eaten rare. Infernal barnacles are said to be tough and taste like clam meat, and as any food some humanoids are violently allergic to eating its flesh (treat effects as a mild poison).
All infernal barnacles form small, perfectly shaped red-orange pearls (“fire pearls”) within their glistening red-orange, slimy amorphous inner bodies. They do this when an irritant pieces of debris enters through their feeding hole. Each barnacle forms any where from 1 to 20 such pearls with its body. The pearls take 2d4 weeks to form to form, and range in size from about the size of a man’s tooth to about the size of a man’s thumb. They are valuable (10 to 50 gp, depending on size, shape, and hue).
The glue that the infernal barnacle secretes to hold their shells to the hull is extremely strong and highly prized just like the jammer leech. The gooey orange-red substance is waterproof, fireproof, and even slightly spell resistant (SR 13). The dangers involved in collecting live infernal barnacles and maintaining them is very dangerous venture, unless one is immune to fire.
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