Firebird
Huge Magical Beast
Hit Dice: 5d10+15 (43 hp)
Initiative: +3 (+3 Dex)
Speed: 10 ft., fly 300 ft.
AC: 15 (–1 size, +3 Dex, +3 natural)
Attacks: 2 claws +8 melee, bite +2 melee
Damage: Claw 1d6+4, bite 1d8+2
Face/Reach: 10 ft. by 20 ft. / 10 ft.
Special Attacks: Tongue of Fire
Special Qualities: Evasion, Damage Reduction 15/+1, Fire Corona, Fire Immunity, Cold Resistance and Spelljamming Ability
Saves: Fort +5, Ref +4, Will +4
Abilities: Str 18, Dex 17, Con 17, Int 7, Wis 12, Cha 10
Skills: Knowledge–Wild Space +3, Listen +3, Spot +9
Feats: Alertness, Flyby Attack
Climate/Terrain: Any space or fire planet or plane
Organization: Solitary, Pair or Flight (2–20)
Challenge Rating: 6
Treasure: Goods and Magic only (all such treasure must be able to withstand great amount of heat)
Alignment: Usually neutral
Advancement: 6–8 HD (Huge); 9–15 HD (Gargantuan)

    Firebirds match the description of giant eagles-10-20' wingspan, large claws, sharp hooked beak-but they are not as intelligent, and a beautiful orange-yellow flame envelops them. Their eyes glow a painfully bright blue-white.

    Combat: Like its terrestrial cousins the giant eagles, the firebirds typically attacks using its claws and beak as primary weapons.

    Cold Resistance (Ex): Cold resistance 15, this is due to the intense heat generated by the fire eagle, as much of the cold damage is reduced as it hit the fire corona.

    Fire Immunity (Ex): Firebirds are completely immune to fire damage.

    Tongue of Fire (Ex): The tongue of fire is a blowtorch like attack does 2d10 points of fire damage. The firebird must make a touch attack and has a critical threat range of 17-20/x2.

    Fire Corona (Ex): The raging fire that the firebird radiates from its body, sends forth waves of heat dealing 2d4 points of fire damage to all creatures within 10 feet and 1d4 points of fire damage to those past 10 feet but within 20 feet. This damage is dealt every time a creature enters the area of effect of the fire corona and each round it remains within the fire corona. In addition the fire corona cause additional 1d6+5 hit points of fire damage to each creature that strikes the firebird in melee. Note that melee weapons with exceptional reach, such as two-handed spears do not endanger their user to this additional fire damage.

    Spelljamming Ability (Ex): Because of the great amount of fire generated internally, the firebird is able to spelljam when not within 3,750 feet of a ship/object of 10-ton or greater size or within an atmosphere, this allows firebirds the ability to move across great distances of wildspace. When not moving at spelljamming speed the firebird moves either by flight or running. For spelljammer D20 a firebird has a natural gravity of 1.

     Skills: Firebirds receive a +4 racial bonus to Spot checks.

In the Spheres
    Firebirds prefer to nest in asteroids and if a mated pairs is found, one keeps watch while the other sleeps. They use their blowtorch-like tongue to hollow out the stone or metal, blowing the molten liquid with rapid beats of their wings into free-form nests. In addition the nests are lined with the shed feathers, which glow like burning embers, providing heat for the firebird eggs and hatchlings. Magic items that have melted into the nest's structure, retain its magic (due to the firebird's flames) transfering the magic to the structure of the nest.
    Their feathers can be used as “power components” (page 96 of the DMG) for magics that are fire based or involving longevity. The power component value of “50 XP” and fetches a gold piece value 250 gp per feather, just enough to scribe one 5th level spell onto a scroll. An adult fire eagle has 1d3 x 10 usable feathers after it is slain.


Firebird, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. All titles, and all proper nouns, including character names, locations, and named items are considered Product Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.

Compliance of Conversion Policy, Open Game License and the d20 System Trademark License:
Use of WIZARDS OF THE COAST® Product Identity including proper names and product titles is hereby permitted exclusively via this ESD Conversion Agreement. A current version of this policy can be obtained at: http://www.wizards.com/d20/conversionpolicy.asp

The distributor of this document accepts full responsibility for ensuring the materials contained within comply with the most recently published version of that policy, and with the Open Game License, and with the d20 System Trademark License. If you wish to redistribute any portion of this document containing Wizards Product Identity, you must also agree to the terms of the current ESD Conversion Agreement.

To obtain a digital copy of the original source material this conversion is derived from, please link to: "http://www.wizards.com/whatevertherightlinkshouldbe.asp"

Firebird, © 1990 Wizards of the Coast, Inc.
d20™ System, Conversion of Firebird ©2002, Mark Doolan
Image Manipulation (adding the sun, stars and elven ship) by Ron Pollard

A very special thanks goes to Mia Bengtsson for giving me permission to use of Firebird pic. All Mia Bengtsson asked is that if any want to use her pic that they ask her first. You can email her at milky_moo@hotmail.com.

Notes on this Conversion: This is a very close "conversion" of the Firebird, but not perfect. Purist can convert the firebird using the awesome 12d6 damage for the fire sheath.