The stellar dragons has scales that are iridescent deep purple, with chrome drop at the tip of each scale. Gems of myriad colors and sizes adorn the scales in random patterns, giving the stellar dragon its name. The wings of the stellar dragon are nearly transparent. Stellar dragons have visible arms and legs.
These dragons do not have permanent lairs, but travel the void in search of knowledge. Information is food and drink of these great dragons, knowledge consumed, transforming into clear or milky gems of varying sizes. These gems of wisdom and pearls of knowledge push their way outward to the rest embedded in the dragon's scales. The number of gems and pearls studding its scales mark its status among other stellar dragons.
The stellar dragon's ultimate goal is truth. It abhors dishonesty and misinformation. Though its information may be cryptic, it is never false. A lesser being's misinterpretation is that being's own fault. Misinformation causes a stellar dragon severe, painful indigestion. As with its smaller kin, a dragon in pain is dangerous.
Combat: Stellar dragons prefer to watch rather than engage in combat or even to meddle in the affairs of smaller beings. If forced into combat the stellar dragon can easily defend itself.
Breath Weapon (Su): The stellar dragon has a bizarre breath weapon that is best described as a variation of the disintegrate spell. When the stellar dragon uses its breath weapon all with in the cone effect must make Fortitude save or be translated into memory, then be drawn into the maw of the stellar dragon and becoming but a memory that the dragon has absorbed. Those who make their saving throw take the listed damage given for its breath weapon, it after taking damage it drops the creature to 10 hit points or less, the creature is then translated into memory as if it failed its saving throw. Creatures killed in this manner can only be brought back if the memory of creature is fashioned into a pearl of knowledge which is used as a material component for one of the following spells: miracle, true resurrection or wish. Most stellar dragons are loathed to part with such a gemstone in order to release such blight on the universe (i.e., any one willing to attack such a creature as itself does not deserve life or it is fortunate to have its memory live forever within such a magnificent entity as itself).
Dimensional Shift (Su): The stellar dragon can dimensional shift either itself or another creature to a range of 400 feet plus 40 feet per caster level, will save DC equal to 16 + stellar dragon's Intelligence modifier. Targets other than the stellar dragon need not be touched but must be with 30 feet of the stellar dragon.
Metamagic Feats: Stellar dragons are the masters of metamagic feats and during its life time it can many such feats in addition to what all dragons receive for feats (i.e., 1 base feat plus 1 additional feat per 4 HD).
Other Spell-like Abilities: 7/day
summon monster IX.
Spelljamming Ability (Su): When not within 3,750 feet of 10-ton ship/object or within an atmosphere, stellar dragons of juvenile age category or older have the innate ability to spelljam across great distances of wildspace. When not moving at spelljamming speed the stellar dragon moves either by flight or slithering across the ground.
Stellar Dragons by Age
| |
|
|
|
Attack |
Fort |
Reflex |
Will |
Breath |
Fear |
| Age |
Size |
Hit Dice (hp) |
AC |
Bonus |
Save |
Save |
Save |
Weapon (DC) |
DC |
SR |
| Wyrmling |
L |
20d12+100 (230) |
28 (1 size, +19 natural) |
+27 |
+17 |
+12 |
+16 |
1d12 (25) |
|
|
| Very Young |
H |
23d12+138 (288) |
30 (2 size, +22 natural) |
+31 |
+19 |
+13 |
+18 |
2d12 (27) |
|
16 |
| Young |
H |
26d12+182 (351) |
33 (2 size, +25 natural) |
+35 |
+22 |
+15 |
+20 |
3d12 (30) |
|
18 |
| Juvenile |
H |
29d12+232 (420) |
36 (2 size, +28 natural) |
+39 |
+24 |
+16 |
+22 |
4d12 (32) |
|
20 |
| Young Adult |
H |
32d12+288 (496) |
39 (2 size, +31 natural) |
+43 |
+27 |
+18 |
+24 |
5d12 (35) |
32 |
22 |
| Adult |
G |
35d12+350 (577) |
40 (4 size, +34 natural) |
+46 |
+29 |
+19 |
+26 |
6d12 (37) |
34 |
24 |
| Mature Adult |
G |
38d12+418 (665) |
43 (4 size, +37 natural) |
+50 |
+32 |
+21 |
+28 |
7d12 (40) |
36 |
26 |
| Old |
G |
41d12+492 (758) |
46 (4 size, +40 natural) |
+54 |
+34 |
+22 |
+31 |
8d12 (42) |
39 |
28 |
| Very Old |
C |
44d12+572 (858) |
45 (8 size, +43 natural) |
+55 |
+37 |
+24 |
+34 |
9d12 (45) |
42 |
30 |
| Ancient |
C |
47d12+658 (964) |
48 (8 size, +46 natural) |
+59 |
+39 |
+25 |
+36 |
10d12 (47) |
44 |
32 |
| Wyrm |
C |
50d12+750 (1,075) |
51 (8 size, +49 natural) |
+63 |
+42 |
+27 |
+39 |
11d12 (50) |
47 |
34 |
| Great Wyrm |
C |
53d12+848 (1,193) |
54 (8 size, +52 natural) |
+67 |
+44 |
+28 |
+41 |
12d12 (52) |
49 |
36 |
Stellar Dragons Abilities by Age
| |
|
|
|
|
|
|
|
|
Caster |
| Age |
Speed |
Str |
Dex |
Con |
Int |
Wis |
Cha |
Special Abilities |
Level* |
| Wyrmling |
60 ft, fly 300 ft (clumsy), swim 60 ft. |
27 |
10 |
21 |
18 |
19 |
18 |
Polymorph Self |
|
| Very Young |
60 ft, fly 300 ft (clumsy), swim 60 ft. |
31 |
10 |
23 |
20 |
21 |
20 |
Dimensional Shift |
1 |
| Young |
60 ft, fly 300 ft (clumsy), swim 60 ft. |
33 |
10 |
25 |
20 |
21 |
20 |
Summon Monster IX |
3 |
| Juvenile |
60 ft, fly 300 ft (clumsy), swim 60 ft. |
35 |
10 |
27 |
22 |
23 |
22 |
Spelljamming Ability |
5 |
| Young Adult |
60 ft, fly 300 ft (clumsy), swim 60 ft. |
37 |
10 |
29 |
22 |
23 |
22 |
Damage reduction 5/+1 |
7 |
| Adult |
60 ft, fly 300 ft (clumsy), swim 60 ft. |
41 |
10 |
31 |
24 |
25 |
24 |
Metamagic Feat |
9 |
| Mature Adult |
60 ft, fly 300 ft (clumsy), swim 60 ft. |
43 |
10 |
33 |
24 |
25 |
24 |
Damage reduction 10/+1 |
11 |
| Old |
60 ft, fly 300 ft (clumsy), swim 60 ft. |
45 |
10 |
35 |
28 |
29 |
28 |
Metamagic Feat |
13 |
| Very Old |
60 ft, fly 300 ft (clumsy), swim 60 ft. |
49 |
10 |
37 |
30 |
31 |
30 |
Damage reduction 15/+2 |
15 |
| Ancient |
60 ft, fly 300 ft (clumsy), swim 60 ft. |
51 |
10 |
39 |
32 |
33 |
32 |
Metamagic Feat |
17 |
| Wyrm |
60 ft, fly 300 ft (clumsy), swim 60 ft. |
53 |
10 |
41 |
34 |
35 |
34 |
Damage reduction 20/+3 |
19 |
| Great Wyrm |
60 ft, fly 300 ft (clumsy), swim 60 ft. |
55 |
10 |
43 |
36 |
37 |
36 |
Metamagic Feat |
21 |
In the Spheres These big, peaceful and highly intelligent, enormous philosophers of the phlogiston wander the flow seeking discourse with keepers of the crystal spheres. As watchers of many worlds they have seen the rise and fall of many civilizations. Such is the power of this knowledge that according to some texts, the power of artifacts and relics comes from the gems that encrust them. How these gems were wrested from the stellar dragon remains unsaid.
Dragon, Stellar, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. All titles, and all proper nouns, including character names, locations, and named items are considered Product Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.
Compliance of Conversion Policy, Open Game License and the d20 System Trademark License:
Use of WIZARDS OF THE COAST® Product Identity including proper names and product titles is hereby permitted exclusively via this ESD Conversion Agreement. A current version of this policy can be obtained at:
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To obtain a digital copy of the original source material this conversion is derived from, please link to: "http://www.wizards.com/whatevertherightlinkshouldbe.asp"
Dragon, Stellar, © 1990 Wizards of the Coast, Inc.
d20 System, Conversion of Dragon, Stellar ©2002,
Mark Doolan
Image by
Ron Pollard
Original Source: Monstrous Compendium #9
Notes on this Conversion: This conversion took some time to finished. The first thing I did was to simple allow the stellar dragon to have access to many and I mean many metamagic feats as this came close to the merge spell ability of the 2E write up of the dragon.
The change in breath weapon I think will be a welcome change, why change the special effect? For one example, some of the metallic dragons breath weapon changed when converted to 3E by wizards of the coast (Gold dragon's gaseous breath weapon was chlorine breath weapon in 2E, but now it is a weakening gaseous attack).
The summon monster power was made a straight up
summon monster IX.
Lastly the CR was a bit hard to figure correctly, hope I have a good handle on this and hope you all enjoy this conversion!