Stellar Dragon
Dragon (Thought)
Climate/Terrain: Any
Organization: Wyrmling, very young, young, juvenile, and young adult: solitary or clutch (2–5); adult, mature adult, old, very old, ancient, wyrm, or great wyrm: solitary, pair, or family (1–2 and 2–5 offspring)
Challenge Ratings: Wyrmling 13, very young 15, young 16, juvenile 18, young adult 20, adult 22, mature adult 24, old 26, very old 28, ancient 30, wyrm 32, great wyrm 34
Treasure: Double Standard
Alignment: Usually neutral
Advancement: Wyrmling 21–22 HD (Huge); very young 24–25 HD (Huge); young 27–28 HD (Huge); juvenile 30–31 HD (Huge); young adult 33–34 HD (Gargantuan); adult 36–37 HD (Gargantuan); mature adult 39–40 HD (Gargantuan); old 42–43 HD (Colossal); very old 45–46 HD (Colossal); ancient 48–49 HD (Colossal); wyrm 51–52 HD (Colossal); great wyrm 54+ HD (Colossal)

    The stellar dragons has scales that are iridescent deep purple, with chrome drop at the tip of each scale. Gems of myriad colors and sizes adorn the scales in random patterns, giving the stellar dragon its name. The wings of the stellar dragon are nearly transparent. Stellar dragons have visible arms and legs.
    These dragons do not have permanent lairs, but travel the void in search of knowledge. Information is food and drink of these great dragons, knowledge consumed, transforming into clear or milky gems of varying sizes. These gems of wisdom and pearls of knowledge push their way outward to the rest embedded in the dragon's scales. The number of gems and pearls studding its scales mark its status among other stellar dragons.
    The stellar dragon's ultimate goal is truth. It abhors dishonesty and misinformation. Though its information may be cryptic, it is never false. A lesser being's misinterpretation is that being's own fault. Misinformation causes a stellar dragon severe, painful indigestion. As with its smaller kin, a dragon in pain is dangerous.

    Combat: Stellar dragons prefer to watch rather than engage in combat or even to meddle in the affairs of smaller beings. If forced into combat the stellar dragon can easily defend itself.

    Breath Weapon (Su): The stellar dragon has a bizarre breath weapon that is best described as a variation of the disintegrate spell. When the stellar dragon uses its “breath weapon” all with in the cone effect must make Fortitude save or be “translated” into memory, then be drawn into the maw of the stellar dragon and becoming but a memory that the dragon has absorbed. Those who make their saving throw take the listed damage given for its breath weapon, it after taking damage it drops the creature to –10 hit points or less, the creature is then translated into memory as if it failed its saving throw. Creatures “killed” in this manner can only be brought back if the “memory” of creature is fashioned into a pearl of knowledge which is used as a material component for one of the following spells: miracle, true resurrection or wish. Most stellar dragons are loathed to part with such a gemstone in order to release such blight on the universe (i.e., any one willing to attack such a creature as itself does not deserve life or it is fortunate to have its memory live forever within such a magnificent entity as itself).

    Dimensional Shift (Su): The stellar dragon can dimensional shift either itself or another creature to a range of 400 feet plus 40 feet per caster level, will save DC equal to 16 + stellar dragon's Intelligence modifier. Targets other than the stellar dragon need not be touched but must be with 30 feet of the stellar dragon.

    Metamagic Feats: Stellar dragons are the masters of metamagic feats and during its life time it can many such feats in addition to what all dragons receive for feats (i.e., 1 base feat plus 1 additional feat per 4 HD).

    Other Spell-like Abilities: 7/day—summon monster IX.

    Spelljamming Ability (Su): When not within 3,750 feet of 10-ton ship/object or within an atmosphere, stellar dragons of juvenile age category or older have the innate ability to spelljam across great distances of wildspace. When not moving at spelljamming speed the stellar dragon moves either by flight or slithering across the ground.

Stellar Dragons by Age
        Attack Fort Reflex Will Breath Fear
Age Size Hit Dice (hp) AC Bonus Save Save Save Weapon (DC) DC SR
Wyrmling L 20d12+100 (230) 28 (–1 size, +19 natural) +27 +17 +12 +16 1d12 (25)
Very Young H 23d12+138 (288) 30 (–2 size, +22 natural) +31 +19 +13 +18 2d12 (27) 16
Young H 26d12+182 (351) 33 (–2 size, +25 natural) +35 +22 +15 +20 3d12 (30) 18
Juvenile H 29d12+232 (420) 36 (–2 size, +28 natural) +39 +24 +16 +22 4d12 (32) 20
Young Adult H 32d12+288 (496) 39 (–2 size, +31 natural) +43 +27 +18 +24 5d12 (35) 32 22
Adult G 35d12+350 (577) 40 (–4 size, +34 natural) +46 +29 +19 +26 6d12 (37) 34 24
Mature Adult G 38d12+418 (665) 43 (–4 size, +37 natural) +50 +32 +21 +28 7d12 (40) 36 26
Old G 41d12+492 (758) 46 (–4 size, +40 natural) +54 +34 +22 +31 8d12 (42) 39 28
Very Old C 44d12+572 (858) 45 (–8 size, +43 natural) +55 +37 +24 +34 9d12 (45) 42 30
Ancient C 47d12+658 (964) 48 (–8 size, +46 natural) +59 +39 +25 +36 10d12 (47) 44 32
Wyrm C 50d12+750 (1,075) 51 (–8 size, +49 natural) +63 +42 +27 +39 11d12 (50) 47 34
Great Wyrm C 53d12+848 (1,193) 54 (–8 size, +52 natural) +67 +44 +28 +41 12d12 (52) 49 36

Stellar Dragons Abilities by Age
                  Caster
Age Speed Str Dex Con Int Wis Cha Special Abilities Level*
Wyrmling 60 ft, fly 300 ft (clumsy), swim 60 ft. 27 10 21 18 19 18 Polymorph Self
Very Young 60 ft, fly 300 ft (clumsy), swim 60 ft. 31 10 23 20 21 20 Dimensional Shift 1
Young 60 ft, fly 300 ft (clumsy), swim 60 ft. 33 10 25 20 21 20 Summon Monster IX 3
Juvenile 60 ft, fly 300 ft (clumsy), swim 60 ft. 35 10 27 22 23 22 Spelljamming Ability 5
Young Adult 60 ft, fly 300 ft (clumsy), swim 60 ft. 37 10 29 22 23 22 Damage reduction 5/+1 7
Adult 60 ft, fly 300 ft (clumsy), swim 60 ft. 41 10 31 24 25 24 Metamagic Feat 9
Mature Adult 60 ft, fly 300 ft (clumsy), swim 60 ft. 43 10 33 24 25 24 Damage reduction 10/+1 11
Old 60 ft, fly 300 ft (clumsy), swim 60 ft. 45 10 35 28 29 28 Metamagic Feat 13
Very Old 60 ft, fly 300 ft (clumsy), swim 60 ft. 49 10 37 30 31 30 Damage reduction 15/+2 15
Ancient 60 ft, fly 300 ft (clumsy), swim 60 ft. 51 10 39 32 33 32 Metamagic Feat 17
Wyrm 60 ft, fly 300 ft (clumsy), swim 60 ft. 53 10 41 34 35 34 Damage reduction 20/+3 19
Great Wyrm 60 ft, fly 300 ft (clumsy), swim 60 ft. 55 10 43 36 37 36 Metamagic Feat 21

In the Spheres
    These big, peaceful and highly intelligent, enormous philosophers of the phlogiston wander the flow seeking discourse with keepers of the crystal spheres. As watchers of many worlds they have seen the rise and fall of many civilizations. Such is the power of this knowledge that according to some texts, the power of artifacts and relics comes from the gems that encrust them. How these gems were wrested from the stellar dragon remains unsaid.


Dragon, Stellar, SPELLJAMMER, DUNGEONS & DRAGONS, D&D, ADVANCED DUNGEONS & DRAGONS, AD&D, the D&D logo, the AD&D logo, the d20 System logo and d20 are trademarks owned by Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used with permission. All titles, and all proper nouns, including character names, locations, and named items are considered Product Identity per Section 1 of the Open Game License v1.0a and are exclusively owned by Wizards of the Coast, Inc.
©2002 Wizards of the Coast, Inc.

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Dragon, Stellar, © 1990 Wizards of the Coast, Inc.
d20™ System, Conversion of Dragon, Stellar ©2002, Mark Doolan
Image by Ron Pollard
Original Source: Monstrous Compendium #9

    Notes on this Conversion: This conversion took some time to finished. The first thing I did was to simple allow the stellar dragon to have access to many and I mean many metamagic feats as this came close to the merge spell ability of the 2E write up of the dragon.
    The change in breath weapon I think will be a welcome change, why change the special effect? For one example, some of the metallic dragons breath weapon changed when converted to 3E by wizards of the coast (Gold dragon's gaseous breath weapon was chlorine breath weapon in 2E, but now it is a weakening gaseous attack).
    The summon monster power was made a straight up summon monster IX.
    Lastly the CR was a bit hard to figure correctly, hope I have a good handle on this and hope you all enjoy this conversion!