Chattur
Tiny Humanoid
Hit Dice: 1d8 (4 hp)
Initiative: +2 (+2 Dex)
Speed: 30 ft. Climb 30 ft.
AC: 14 (+2 Size +2 Dex)
Attacks: 2 Claws +4 or Short sword +0, Bite –5 melee, Hand Crossbow +4 ranged
Damage: Claws 1d3–2, Bite 1d4–2, Short sword 1d6–2, Hand Crossbow 1d4
Face/Reach: 2½ ft. by 2½ ft. /0 ft.
Special Attacks: None
Special Qualities: None
Saves: Fort +2, Ref +2, Will +1
Abilities:Str 6, Dex 15, Con 10, Int 7, Wis 12, Cha 10
Skills: Climb +11, Balance +11, Hide +9, Listen +4, Spot +4, Use Rope +4
Feats: Weapon Finesse (Claws)
Climate/Terrain: Any
Organization: Pair, or Troop (10–30)
Challenge Rating: ½
Treasure: Standard
Alignment: Usually chaotic good
Advancement: By character class

    Chattur are tiny are tool using bipeds that look like a monkey with a raccoon like head, that are known for there mischievous nature. They have very dexterous front paws with opposable thumbs. They have wide face and wide eyes that stare with an innocent look that many humans find appealing.

Combat: Chattur do not like to fight and will do so only in defense of their nests, Kin, or friends. Most will use their natural attacks and attempt to trip and bind the enemy with ropes. About 20% of the troop can use short sword and hand crossbows to fight.

In the Spheres
    Those who ply the spacelanes call these tiny critters "Space Bandits". Chattur tend to live in small groups and live as scavengers in cites and ships-often with out the knowledge of those that live and work there. They never over populate an area, instead young adults pairs will head out to begin a new group. They speak common and Chattur (sounds like chipmunks).

Chattur Characters
    Chatturs favored class is rouge. Chattur gain a +8 to balance checks and use Dex to modify climb. They also receive a +2 to their spot and listen checks.


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©2002 Wizards of the Coast, Inc.

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Chattur, © 1990 Wizards of the Coast, Inc.
d20™ System, Conversion of Chattur ©2002, by Daniel Davis
Original Source: Monstrous Compendium #7