The peaceful Al-Haq'ah are made of radiant energy much like the Nyth or Will-o-Wisp, and they gather together in groups called constellations, groupings of stars that suggest various objects and life forms. Surrounding each constellation is the ghostly image of the thing it represents. These ghostly images depict wolves, warriors, pegasus and the like. While most individual Al-haq'ah is bluish white in color, their color can vary, and may be relate to their age.
Combat: Al-haq'ah chooses to avoid battle when possible. Generally they fly away from danger (playing hob with astronomers in the process!). After the danger has passed, the constellate returns to its position. When an Al-haq'ah does attack they are brutal and no reports of an attack lasting more then five minutes.
Natural Invisibility (Ex): An Al-haq'ah can extinguish it glow, effectively becoming invisible as the spell (for 2d8 rounds at a time) in order to steal away from an encounter.
Silence (Ex): Al-haq'ah makes no sound unless they speak. They cannot be heard with a listen checks unless they want to be.
Spell Immunity (Ex): The only spells that can affect an Al-haq'ah are
disintegrate, magic circle against chaos, magic circle against evil, magic missile, maze, protection from chaos, and
protection form evil.
Spelljamming Ability (Su): When not within 3,750 feet of 10-ton ship/object or within an atmosphere, Al-haq'ah have innate spelljamming ability that allow it to move across great distances of wildspace.
Starbolt (Su): The Al-haq'ah can send forth a starbolt to attack any that threaten it. This range touch attack has range increment of 1,200 feet and causes 20d12 points of damage and is treated as fire damage for purpose of resistance, the Al-haq'ah can use this attack every 1d8 rounds.
Nova (Su): This is the Al-haq'ah's most deadly attack, as the Al-haq'ah causes a burst of firery engergy to radiate from its body in a 2,000 foot radius. Damage from this attack is 20d12 points of damage and a Reflex save (DC 25) and is treated as fire damage for purpose of resistance. The Al-haq'ah can only make use of this power every 1d8 rounds.
Spell-Like Abilities: At will —
clairvoyance/clairaudience, daylight, prismatic sphere, prismatic spray, prismatic wall, searing light, sunbeam and
sunburst. These abilities are as the spells cast by a 20th level sorcerer (save DC 15 + spell level). Once per day an Al-haq'ah can use a
wish as the spell cast by a 20th level sorcerer.
Constellation
Many Al-haq'ah gather in a grouping called constellation. The Al-haq'ah gains the special abilities when acting together as a constellation.
Each constellation in a sphere's night sky occupies their assigned positions. The Al-haq'ah speak to one another with the language of light with the other Al-haq'ah, these language take some times hours as the light they use takes time to cross the vast gulf so space. Fortunately the Al-haq'ah has perfect memory of all that they see and hear in the last 12 hours. Mortals that learn the secret of “hearing” the stars talk can pick up on a lot of gossip and swapping choice information about the goings-on of the groundling races and spelljamming communities.
Constellation Power (Su): The constellation has a power that is associated with the form that it takes. For example: The pegasus constellation has the ability to Summon 1d4+1 pegasi of 8 HD (68 hit points) and constellation know as the “Book of Eternity” has the ability to send others 100 years into either the future or the past. The constellations can use these powers up to three times per day.
Spell-Like Abilities: At will
foresight, greater scrying, vision and
true seeing. These abilities are as the spells cast by a 20th level sorcerer (save DC 15 + spell level).
In the Spheres It is rumored that the Padishee king and queens are able to summon an Al-haq'ah, when this happens the Al-haq'ah leaves its place in heaven causing much havoc with astronomers. The Padishee have never divulged why they are able to summon the Al-haq'ah.
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Notes: First off I alway thought that the 'Constellate' should have been group of star like creatures. It is this reason I have created the Al-haq'ah to use in my campaign instead of using the 'Constellate' (from monsterous compendium #7). I choose Al-haq'ah from Arabic name for stars. Secondly I thought of powers attributed to stars, such as making a wish upon a star (i.e.,
wish) and telling the future from the alignment of the stars (i.e.,
foresight and
vision). From here I just let loose my imagination and created the Al-haq'ah.