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+6 Dexterity, +2 Constitution, +2 Intelligence, +2 Wisdom, 2 Charisma. |
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Speed: Rastipede land speed is 40 feet. |
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Darkvision out to 60 feet. |
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Racial Hit Dice: A rastipede begins with three levels of abberation, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +1, and Will +3. |
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Racial Skills: A rastipede's abberation levels give it skill points equal to 6 x (2+ Int modifier, minimum 1). Its class skill are Appraise, Bluff, Diplomacy, Knowledge, Listen, Profession, Speak Language, Sense Motive and Spot. Rastipedes have a +2 racial bonus on appraise and bluff checks. |
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Racial Feats: A rastipede's abberation levels give it two feats. |
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Weapon Proficiency: A rastipede is proficient with all simple weapons and receive Martial Weapon Proficiency feats for longbows (including composite longbow) and shortbow (including composite shortbow) as bonus feats. Rastipedes value keeping a distance between themselves and their enemies and all rastipedes are familiar with these weapons. |
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+4 natural armor bonus. |
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Natural Weapons: Claws (1d4). |
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Special Qualities (see above): Tremorsense, wide vision. |
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Natural Spelljammers: Rastipedes are natural spelljammers, and when seated in a helm adds 30 feet to the tactical speed of any spelljammer vessel he pilots (depending on other rules on how spelljamming tactical speed is increased by a +1 TS bonus). |
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Excellent Linguist: A rastipede character regardless of class has speak language as a class skill. |
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Automatic Languages: Rastipedes and one other language that is commonly found in wildspace. Bonus Languages: Common, Dohwar, Dralasite, Dwarven and Elven. |
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Favored Class: Rastipede. |
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Level Adjustment: +2. |