| R |
+2 Strength, +2 Dexterity, +2 Constitution, 4 Charisma. |
| R |
Speed: Osakar land speed is 60 feet. |
| R |
Scent. |
| R |
Racial Hit Dice: A osakar begins with three levels of abberation, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +1, and Will +3. |
| R |
Racial Skills: A osakar's abberation levels give it skill points equal to 6 x (2+ Int modifier, minimum 1). Its class skill are Hide, Listen, Move Silently, Profession, Speak Languages, Spot, Survival and Swim. |
| R |
Racial Feats: A osakar's abberation levels give it two feats. |
| R |
Weapons and Armor Proficiency: Osakar's are proficient with all simple weapons, with light armor and with shields. |
| R |
+2 natural armor bonus. |
| R |
Special Qualities: Low light vision, +4 racial bonus to diseases. |
| R |
Automatic Languages: Common and Osakar. Bonus Languages: Dralasite, Dwarven and Elven and possibly others at DM discretion. |
| R |
Favored Classes: Osakar and Cleric. |
| R |
Level Adjustment: +1. |