Osakar
Medium-Sized Abberation
Hit Dice: 3d8+3 (16 hp)
Initiative: +1 (+1 Dex)
Speed: 60 ft. (12 squares)
Armor Class: 16 (+1 Dex, +2 natural, +3 studded leather armor)
Base Attack/Grapple: +2/+3
Attack: Dagger +3 melee (1d4/x2), or dagger +3 range (1d4/x2)
Full Attack: Dagger +3 melee (1d4/x2), or dagger +3 range (1d4/x2)
Space/Reach: 5 ft./ 5 ft.
Special Attacks: None
Special Qualities: Low light vision, scent, taste, +4 racial bonus to diseases
Saves: Fort +2, Ref +2, Will +3
Abilities:Str 13, Dex 13, Con 12, Int 10, Wis 10, Cha 9
Skills: Hide +3, Listen +2, Move Silently +3, Spot +2, Survival +2, Swim +3
Feats: Dodge, Mobility
Environment: Any
Organization: Solitary, pair, tower (3–8), corp (6–20)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral
Advancement: By character class

Osakar are very tall, long-limbed creatures. Four legs grow symmetrically from the lower portion of their barrel-shaped bodies and constitute 65% of their height. Each leg has two opposing knees and can fold up to lower the osakar to a height of a little under 6½ feet.
Osakar have two arms with shoulder joints similar to those of a rastipede. The hands are short and powerful with five fingers (each finger has five knuckles) and two opposing thumbs (each thumb has three knuckles). The Osakar head is set slightly forward of the shoulders on a long, thick, muscular neck. This neck can turn the head straight back, so the Osakar can easily look behind itself. The Osakar head has a very flat face with little detail. The two eyes are totally black. The nose is an intricately baffled vertical opening. The mouth is a mere slit containing hard, bony ridges used for chewing. Two opposing tongues, one on either side of the mouth, can be seen.
The Osakar epidermis is made up of thousands of large white, hard, plate-like cells that are shingled downward all over the body. They resemble a huge, white plant more than any animal and only have one sex, which is considered female and new individuals are developed from unfertilized eggs. To all other races Osakar appear completely identical, like clones.

Combat
Osakar respond to combat each to its individual belief and convictions.
Resistant to Diseases (Ex): The osakar's aberration body runs very high body temperatures and as such gains a +4 racial bonus to diseases.

OSAKAR AS CHARACTERS
Rastipede characters possess the following racial traits.
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+2 Strength, +2 Dexterity, +2 Constitution, –4 Charisma.
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Speed: Osakar land speed is 60 feet.
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Scent.
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Racial Hit Dice: A osakar begins with three levels of abberation, which provide 3d8 Hit Dice, a base attack bonus of +2, and base saving throw bonuses of Fort +1, Ref +1, and Will +3.
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Racial Skills: A osakar's abberation levels give it skill points equal to 6 x (2+ Int modifier, minimum 1). Its class skill are Hide, Listen, Move Silently, Profession, Speak Languages, Spot, Survival and Swim.
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Racial Feats: A osakar's abberation levels give it two feats.
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Weapons and Armor Proficiency: Osakar's are proficient with all simple weapons, with light armor and with shields.
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+2 natural armor bonus.
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Special Qualities: Low light vision, +4 racial bonus to diseases.
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Automatic Languages: Common and Osakar. Bonus Languages: Dralasite, Dwarven and Elven and possibly others at DM discretion.
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Favored Classes: Osakar and Cleric.
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Level Adjustment: +1.

In the Spheres
Osakar are recently been found on a few planets. The desire to be different also manifests itself in their religious beliefs and fashion (they not care what gender or how out of date the fashion is). Every known religion in the known spheres, including ancient and "forgotten" religions, is likely to be practiced by at least one Osakar. All Osakar are fervently religious and whole-heartedly believes in her religion. Osakar have been observed to worship god or objects that do not exist or even grant spellcasting.
Those that encounter osakar are not really sure how to react to an osakar. Only time will tell if the osakar will truly take to spelljamming or return back to their planets and never to return.


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©2002 Wizards of the Coast, Inc.

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Osakar, © 1985 Wizards of the Coast, Inc.
d20™ System, Conversion of Osakar ©2003, Mark Doolan
Image manipulation by Mark Doolan, original art found in the Zebulon's Guide to Frontier Space
Original Source: Zebulon's Guide to Frontier Space