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+8 Strength, +4 Constitution, +2 Intelligence, +2 Wisdom. |
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Large Size. 1 penalty to Armor Class, 4 penalty to Hide checks, +4 bonus on grapple ckecks, lifting and carrying limits double those of Medium characters. |
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Space/Reach: 10 feet/ 5 feet |
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Quadruped. Carrying capacity is increased by 50% more. |
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Speed: A dracon's base land speed is 40 feet. |
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Darkvision out to 60 feet. |
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Racial Hit Dice: A dracon begins with sixlevels of monstrous which humanoid, which provide 6d8 Hit Dice, a base attack bonus of +6, and base saving throw bonuses of Fort +2, Ref +5, and Will +5. |
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Racial Skills: A dracon's monstrous humanoid levels give it skill points equal to 9 x (2 + Int modifier, minimum 1). It's class skills are Bluff, Craft (blacksmithing), Listen, Search, Sense Motive and Spot. |
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Racial Feats: A dracon's monstrous humanoid levels give it three feats. |
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Weapon Proficiency: A dracon is proficient with the thinblade, halberd and all simple weapons. |
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+4 natural armor bonus. |
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Natural Weapons: 2 claws (1d4). |
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Automatic Languages: Common and Draconic. Bonus Languages: Elven, Dwarven, Orc, Goblin and Giant. |
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Favored Classes: Dracon and Fighter. |
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Level Adjustment: +2. [In a combat heavy campaign, the DM may want to raise the Dracon's level adjustment to +3.] |