factions of mem

Mem

Warring factions

Mem, former New Memphis, is the largest city of Ra's planet. But it is politically divided in the territories of a lot of groups. Most of them are fighting other groups. They are based on alignment, race, religion, leader and everything else that can divide or unite people. All these factors make travelling through Mem a puzzle and risk.

The factions

SIE: Seth is everything
where: the mountains of the north-west, centre, sewers in the west
alignment: evil, of course.
goal: power
passing-through: impossible
enemies: almost anybody
allies: HP, Ali R.
danger: dangerous within their influence, harmless everywhere else

Osiris
where: the mountains of the north-east, centre
alignment: good
goal: stop SIE
passage: easy but danger due to assaults
enemies: SIE and its allies
allies: Free state, FPEH
danger: dangerous to evil

NDLM: Neo-dwarven liberation movement
where: most of the areas inhabited by dwarves
alignment: lawful
goal: govern dwarves
passage: difficult for non-dwarves. Needing a passport.
enemies: HP, Ali R., UHM, Drow, FPEH, RDLM
allies: none
remark: strong support amongst dwarves

RDLM: Reformed Dwarven Liberation Movement
where: northern caves
alignment: lawful
goal: liberate dwarves
passage: difficult to dwarves, impossible to non-dwarves
enemies: everybody
allies: none
danger: dangerous within, harmful in areas inhabited by dwarves.
remark: fanatics

FPEH: Freedom party elves and humanoids
subfactions: A: aaracokra; P: elves; O: Orks; HG: half-giants
where: areas inhabited by: elves, half-giants and aaracokra. Parts of the orc-inhabited areas.
alignment: chaotic
goal: protection to other factions
passage: on the main roads only, curfew for non-natives.
enemies: RDLM, HP, SIE
allies: Osiris, Free state, Liz, UHM, Unionists
remark: stable.

Liz: lizard men
where: North-coast of the lake
alignment: chaotic
goal: save area for lizard men
passage: impossible
enemies: HP, ITO, Ramses, Khor, SIE
allies: Free State, UHM, FPEH
remark: not coordinated, instable, xenophobic

FFA: Fight for Aton
goal: Aton is the only god.

Khor, Ramses, Ali R., Ito, Emir al'Ochra, emir v duma
remark: Influence of local leaders.

UWA
alignment: chaotic
goal: none
passage: possible but dangerous
enemies: itself
remark: little anarchist areas

UM: United Merchants
where: south of the inner town
alignment: lawful
goal: protect trade
passage: easy
enemies: SIE, all thieves
allies: none
remark: important to each party

Wiz: wizard territory
where: South west of the inner town
alignment: all
goal: live in peace
passage: dangeous
enemies: HP, UNA, Unionists
allies: none
remark: weak allience of all kinds of wizards, no government, no attack power.

Faraoists
where: North west of suburbs
alignment: lawful
goal: Conquer Mem for farao Amon Khateb III
passage: The border is dangerous
enemies: Neo-royalists, unionists and almost everybody else
allies: Emir al' Ochra
remark: strong army

Neo-royalists
where: western suburbs, garden-city
alignment: lawful
goal: protect own interests, farao Tutankhamon II on the thrown
passage: five selket per person
enemies: faraoists, unionists, UHM
allies: UM
remark: has a lot of money, influence and a strong army

Free State
where: souther suburbs
alignment: chaotic good
goal: peacefull coexistence
passage: no problem
enemies: HP, Ali R., UWA, emir v duma
allies: Osiris, FPEH
remark: good aligned religions

UHM: United halflings of Mem
where: halfling quarters
alignment: lawful
goal: protect halflings
passage: possible
enemies:wiz, hp, faraoists
allies: FPEH, Liz, free state
remark: strong, important ally

Unionists
where: border of the nile near the orcish quarters
alignment: chaotic
goal: free Mem, found a kind of democracy
passage: imposssible from enemy territory
enemies: MFA, Wiz, faraoists
allies: FFA
remark: strong growing, especially amongst orcs, not religious

OP: Orcish Party
where: lower regions of the orcish quarters
alignment: evil
goal: conquer Mem, all power to the orcs
passage: impossible
enemies: almost anybody
allies: Unionists, WP, FPEH-O
danger: harmless outside own regions

WP: wererats
where: sewres of the south
alignment: evil
goal: extinguish non-wererats
passage: please don't try.
enemies: all
allies: OP

HP: Human Party
where: west of the lake
alignment: lawful evil
goal: Conquer Mem
passage: possible to humans
enemies: all humanoids
danger: dangerous outside their own territories
remark: trade slaves

MFA: money for all
where: inner city and the old harbour
alignment: chaotic
goal: honest share of the money
passage: easy, need money for almost everything
enemies: everybody with a lot of money
allies: anybody else
danger: harmless

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