Hyrkulspace

Stars & Constellations

Planetary Chart

The Sun

Asteroid Belt

The Planets

Apoll

Posayd

Hyrkul

Hephae

Demet

Aphrod

Zeu

Map of Hyrkulspace by Noah Bonebrake

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Sphere Overview

Hyrkulspace is a star system consisting of 7 planets and an asteroid belt revolving clockwise around its fire-body primary when viewed from above the elliptic plane. The crystal sphere containing the solar system is 6,600 million miles from the primary.

Greyspace and Krynnspace are the two most well known spheres that neighbor Hyrkulspace. Other neighboring spheres include Spiralspace and Redeyes.

The ambient temperature throughout the sphere is moderate, ranging between 60o and 75o F.

Stars, Constellations and Other Elements of the Crystal Sphere

Numerous are the stars that line the inside of Hyrkulspace’s crystal sphere. The stars were originally thought to be distant balls of burning gas that were the suns of other star systems. Since then, explorers have presented evidence that they are geysers of some form of unknown energy that shoot out anywhere between 500 yards to 500 miles from the surface of the crystal sphere. Hyrkulian sages speculate that the form of energy comes from some source outside the solar system. What that source is fuels many debates. Some believe that they are siphons of the Phlogiston that ignite when they enter wildspace. Others believe that the stars are nothing but gates to other planes of existence. Some of those think it is the Positive Material Plane, others believe it is the Quasi-Elemental Plane of Radiance and others still are sure that it comes from the seventh plane of the Seven Heavens. Unfortunately, nobody has investigated to find out for sure. This is probably due to the fact that spelljamming vessels take 2d10 hull points of damage per round spent in the erupting energy wash. A saving throw (2e: save vs. disintegration; 3e: Fortitude save @ DC 20) reduces the damage by half. Any people on deck exposed to the energy takes 20d10 hit points of damage. A saving throw (2e: save vs. spells; 3e: Fortitude save @ DC 20) reduces the damage by half.

Interestingly enough, the stars can be viewed as forming patterns in the sky. Various constellations have been created by the native Hyrkulians, such as the Dragon, the Eyes of Death, the Faerie, the Hawk, the Stone and the Whirlpool. The startling fact about these constellations is that they are positioned in such a way that a straight line from the Sun through the center of the constellation leads directly to the center of the crystal sphere it describes. The Dragon leads to Krynnspace, the Eyes of Death points to Redeyes, the Faerie to Faeriespace, the Hawk to Greyspace, the Stone lines up with Clusterspace and the Whirlpool points to Spiralspace. Since the constellations have remained perfectly aligned for as long as can be remembered, sages have concluded that the crystal sphere does not spin. Other constellations exist, numbering near 150 in all. Those listed above are considered the major constellations as well as the Knight, the Sky Chariot, the Sword, and Zalt (named for an ancient Hyrkulian warrior). These 10 constellations compose Hyrkul’s zodiac, used by astrologers. The remaining 140 constellations are considered minor constellations, used for telling stories and remembering history.

Other points of interest regarding the stars are what spacefarers call the "Summit Star" and the "Base Star". These two stars are the brightest in all of Hyrkulspace and for good reason. When compared to the elliptic plane, Summit Star is at the uppermost point in the sphere, and Base Star is at the lowest point. These two stars are comparable to a North Star and a South Star, even though they do not line up with Hyrkul’s north and south poles.

Another point of interest in the sky is the recent appearance of a new star. The name for the new star is yet another subject of arguments among the Hyrkulian sages. Space travelers encountering this new star state that it does not fit the description of all the other stars in Hyrkulspace. In fact, it is not a star at all. It is a permanent portal to the Phlogiston! The portal is 1000 yards across, almost big enough for the Spelljammer to fit through without any magical assistance. The edge is perfectly smooth. It is not known how this portal was formed, but some sages deduce that it is somehow connected with the re-emergence of the People from the Sky. Some travelers have even sighted a man walking near the edge of the portal. The stories say that he is laying down metallic objects along the rim that he pulls from a 40 foot long metal pod that is found floating nearby. Anyone that has attempted to enter the pod or make contact with the man has been violently attacked. Most people doing so were instantly killed by the mysterious man.

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Planetary Information

All of the major planetary bodies in Hyrkulspace are named after prominent figures in ancient Greek mythology. This is due to the fact that the Greek pantheon was among the major religions followed on Hyrkul before the rise of the Magiocracy, the current ruling body on the planet.

Number & Position

Planet Name

Type

Shape

Size

Distance from Primary

(in miles)

Notes

Primary

Helios

Fire

O

H

None

 

1/I,2

Apoll

Air

[]

C

30 million

Fire ring

2/I,4

Posayd

Water

O

D

70 million

3 moons

3/I,5

Hyrkul

Earth

O

E

100 million

1 moon, spacefaring civilization

X/I,6

Asteroid Belt

Earth

+

+

N/A

110 million

Contains asteroid city of Hestia

4/O,1

Hephae

Air

O

D

500 million

4 moons, hot planet

5/O,3

Demet

Earth

D

D

1200 million

8 moons, earth ring, spacefaring civilization

6/O,5

Aphrod

Water (Ice)

O

F

1900 million

Ice ring

7/O,8

Zeu

Air

O

H

3300 million

13 moons

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Planetary Detail

Helios

Helios, or the Sun, is the primary body of the system. Helios has a diameter of 950,000 miles and has a breathable atmosphere. It is pretty ordinary looking as fire bodies go, giving off yellow light and warmth throughout the sphere.

The natives do not know if Helios is inhabited, seeing that nobody has ventured there and lived to tell the tale. This is because Helios emits a great amount of heat. Any ship or person that comes within 100,000 miles of the surface of Helios begins to feel the effects of the intense heat and must make a saving throw (2e: save vs. dragon breath; 3e: Fortitude save @ DC 20) each minute while it is within range. Once a saving throw fails, no more saving throws are made. Anyone failing their saving throw immediately bursts into flames, taking 10d6 hit points of damage each round until it is out of range and the fires are put out. This damage increases by 10d6 every 10,000 miles closer to the surface of Helios until the surface is reached, inflicting 100d6 hit points of damage per round. Every 10 hit points of damage equal to one hull point of damage on a ship. Fires do not start on ships until the heat inflicts at least one hull point. It is theoretically possible to avoid the effects of the intense heat through magical protection, but nobody has attempted to do so and lived to tell the tale.

Helios is, indeed, inhabited. As a matter of fact, the very center of Helios is a gateway to the Elemental Plane of Fire. Any creatures that normally would be found on the elemental plane can be found within Helios, if anyone ever makes it there.

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Apoll (uh-pawl)

Apoll is a strange sight to behold. It is a cubic air world 800 miles across with a fire ring around it. The world itself is virtually transparent, having no landmasses or clouds within its atmosphere. The only thing to mark its presence is the fire ring and a slight diffusion of the starlight passing through the air. Why the fire ring exists around it is a mystery that nobody has solved to date. The world itself has no native life, but creatures similar to those found in the Elemental Plane of Fire have recently been discovered living in the ring.

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Posayd (poh-side)

Posayd is a water world, 3,200 miles in diameter, that doesn’t seem to hold any significant when viewed from orbit.

Under the surface, however, is a completely different sight. A vast oceanic civilization exists. Scores of aquatic cities of mer, locathah, sahuagin and aquatic elves are scattered throughout the entire planet making up multiple kingdoms and nations. Sages that are familiar with the underwater inhabitants of Hyrkul find a remarkable similarity between the civilizations of the two planets. There are currently three theories stating how this came about. Two of them state that one civilization came from the other: the first stating Hyrkul is the original planet, the second stating the opposite. The third theory says that the civilizations emerged simultaneously from a third origin. Sages that support the third theory estimate that such origins could be the Elemental Plane of Water or another world with a complex undersea civilization, and Hyrkul and Posayd are merely colony worlds of that original world.

The cities of Posayd are remarkable in the fact that their architecture is completely three-dimensional. The structures do not build "up" from a single plane but are built based on a spherical foundation, almost as if the city is built on its own small world. The largest city, Altania (populated by the mer), is around fifteen miles in diameter and is estimated to hold 25,000 mer.

Posayd’s three moons are named Kraken, Harpy and Medusa after three denizens of ancient Greek mythology.

Kraken is a size B earth spheroid (55 miles across) that is mostly jungle. While holding a healthy ecosystem filled with a wide variety of flora and fauna, the moon holds no native sentient life.

Harpy is a size A air spheroid (8 miles across) with no landmasses within. The moon holds no life whatsoever.

Medusa is a size B earth flatworld (75 miles across) that has one side constantly facing Posayd. The near side of the moon is habitable, while the far side has no atmosphere at all. The environment on the near side is entirely desert and is classified as a hotworld, averaging around 160 degrees F. in temperature. Any liquid water found on the surface will be just as hot. Anyone attempting to drink any standing water on Medusa without attempting to cool it in some manner will take 1d4 hp of internal burn damage from the water, no save allowed. Views of the surface from orbit are virtually impossible, because the cloud cover is so thick. In fact, one gazing at Medusa from the surface of Posayd is almost blinded by the intense light being reflected off the clouds. Anyone within 100 miles of Medusa gazing at the near side must make a saving throw (2e: save vs. petrification; 3e: Reflex save @ DC 12) or be blinded for 1d2 days from the reflected light.

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Hyrkul (her-kull)

Hyrkul is considered the major world of the star system, being the only world with established spelljamming technology. It is 8,000 miles in diameter and holds a variety of environments on its surface, ranging from plains and farmland to harsh deserts and thick jungles. Only 30% of the surface is land, with the other 70% being oceans and ice caps at the poles.

A number of races call this planet "Home", including humans, elves and dwarves. Two particular species are based on Hyrkul, one of which is unique while the other is a variety of a known race not seen anywhere else. These races are the dwarf-gnome and the kreen, respectively.

The dwarf-gnomes, also known as the lestinari (leh-stih-naw-ree), physically appear to be a cross between a dwarf and a gnome. Their behavior, confusing at first appearance, seems to mirror that of Krynn’s gully dwarves. The lestinari have not advanced as far as they could have if they had cooperated amongst themselves and agree to do something that isn’t contradictory. They don’t argue much; they just contradict themselves a lot. For example, the largest city of the primary lestinari nation (if it can be called that) is called North South Hampton. It is a wonder they have accomplished anything at all!

The kreen is a variant of the thri-kreen race normally found on Toril. However, the color of their chitinous exoskeleton is green instead of the typical sandy brown color found elsewhere. The kreen live in virtual isolation and have not contacted human/demi-human civilizations, because they live on the one continent of Hyrkul that has not been discovered by humanity yet.

Hyrkul is also the home of the legendary "People from the Sky," a race of humans that came from outside the known universe and assisted the ancient Brookmerians in establishing their short-lived empire that conquered one-third of the known world, before they were forced to retreat from Hyrkul by the reigning Greek gods. Rumors say that the People from the Sky have returned to Hyrkul and set up a presence again but are not involving themselves with the natives. Local sages point to a new object in the sky over Brookmere Island that they believe is a sign of their return. Indeed, spelljammers that have flown by the area report that a large metal object with three metal rings around it (in all, about a mile across) floats almost directly over the city of Zebudula. Spelljammers are hereby warned to not go near the object. The last two ships that have ventured close, one of which was a Neogi Deathspider, are rumored to have been rapidly destroyed by strange magicks! It is also rumored that smaller, flying metal objects approach, dock and leave the object without being harmed. These smaller objects appear to be ships of some kind, but their appearance is nothing like any spelljamming vessels currently known.

Human civilization has existed on Hyrkul for over 4500 years, and elven civilization predates that by at least 1000 years. In that time, both races have worked cooperatively and expanded to encompass most of the planet’s surface. However, neither race knows of the existence of the largest continent of the planet. The one continent is on the opposite side of the planet and is a far distance to sail by conventional groundling means. Since the humans of Hyrkul have had spelljamming technology for a short time, they have not had the opportunity to discover it, let alone explore it. A few of the elves know of the continent’s existence but have other priorities higher than mere exploration.

The current human government is known as the Magiocracy, a group of twelve human wizards that rule over all of known human civilization. Legends state that the Magiocracy is the same group of wizards that attempted to take over the world about 3000 years previous but were resurrected by another wizard trying to wreak vengeance on a king that he hated. Whether this is true or not does not change the fact that the mages were able to conquer the known world in three months!

Before that time, the largest human city on the planet, Dolphia (dohl-fi-uh), was the only spelljammer port on the planet. Since the Magiocracy took over (and Dolphia was destroyed by them), two other cities have become very capable ports.

Trevok (treh-vuhk), formerly the capital of the Trevok Imperium on the continent of the same name, is the first new port. This city is known on Hyrkul as being an excellent port for seagoing vessels with many harbors and extensive facilities for ship repair. This reputation has spilled over into its spelljamming port. Trevok boasts the finest landing areas on all of Hyrkul, having high quality water-based docks adjacent to their ocean harbors. These facilities are indeed excellent, but the city does not maintain that standard for its land-based docks. The landing areas are not much more than open areas of cleared land with walkways to the nearest gate into town. They are monitored in the same manner as the water-based areas, but just are not kept up as well as they could be. Docking fees in Trevok are fair, usually ranging around 3sp/day.

Zebudula (zeh-buh-doo-luh), formerly the capital of the locally-famous Crystal Kingdom on Brookmere Island, is the other port city on the planet. With the city only being around 250 years old, one would think that the city would not be able to handle a port of such magnitude. However, the population base rose rapidly in the years before the Magiocracy due to expansionist activities employed by the now defunct Dolphian Empire, and the Crystal Kingdom became a regular melting pot of cultures from across the globe. A large work force mixed with a high tolerance among the populace has proven that Zebudula is a prime location for a new spelljamming port for the world. Zebudula accommodates ships in water-landing areas that almost rival that of Trevok and owns high-quality land-based landing areas that put its rival city to shame. On top of that, the city openly competes with Trevok for traffic by advertising lower docking fees at 2sp/day or 12sp/week. The only disadvantage to docking in Zebudula is that its location is far from most of the rest of the world’s civilization.

Hyrkul’s one moon, Iol (ee-ohl) is a size C spherical earth voidworld 600 miles in diameter that hosts no known native life, but rumors have emerged of underground civilizations existing under the surface of the moon.

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Asteroid Belt

The asteroid belt in Hyrkulspace is mostly unremarkable, hosting rocks and debris throughout. It does contain some asteroids as large as 10 miles across, and a few of these are inhabited. The inhabitants are mostly spacefaring creatures, such as scavvers or krajen, but some are known to be harbors for pirate activity.

The asteroid belt is also known to be the host of the asteroid city called Hestia. The city of Hestia is a port of call and provides services not normally available at the port cities of Hyrkul. In many ways, Hestia is considered this system's version of Bral.

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Hephae (heh-fay)

Hephae is a spherical air world approximately 2,500 miles across. Although the planet is classified as an air world, island-like landmasses exist that float around the empty center. These islands, ranging from 2 miles to 300 miles across, host a variety of life including a few human cities.

Despite this, the majority of lifeforms are avian. Not surprisingly, the one sentient species with the largest population base is the aaracokra with an estimated population of 250,000. The second largest is the humans around 50,000. Smaller communities of elves, gnomes and even goblinoids can be found here as well.

Visitors to Hephae have boasted that this planet has the cleanest air of the entire star system. The aaracokra do their best to not spread this bit of information around, afraid that too many spelljammers will come to the planet to replenish their air and begin to sour their own.

Hephae has four moons named Pandora, Cerberus, Hydra and Geryon.

Pandora is a size C spherical earth world approximately 530 miles in diameter. The moon hosts a plethora of non-intelligent animal life, but no sentient races live here.

Cerberus is a size C cubic earth world about 890 miles across. Cerberus has a hot temperature averaging around 300o F! It is no wonder that no native life exists on the moon.

Hydra is a size A air cluster only 3 miles from one end to the other. The cluster is more like a few pockets of greenish air rather than a moon. Nothing is wrong with the air to explain the coloration. No life exists here.

Geryon is a size B cubic earth world 40 miles across. The planet is completely covered in ice and snow. The surfaces of the moon are known to host a wide variety of arctic life.

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Demet (dem-ut)

Demet is a flatworld about 4,000 miles across. It is the only other world in Hyrkulspace that holds a significantly sized civilization. The ends of the planet make up a continuous mountain range that encircles it.

Both sides include plains, forests, rivers and even an ocean in the center of each side and are capable of sustaining life, but only one side is currently inhabited by intelligent life. The "up" side, the inhabited side, contains a mixed population of humans, elves, dwarves, gnomes and halflings, with a number of rival kingdoms all striving for dominance. The "down" side hosts a plethora of wildlife but is virtually unknown by the population on the other side.

The civilization on the "up" side has recently discovered spelljamming technology and is beginning to assemble ships to venture forth into the stars to begin exploration. Sages on Hyrkul estimate that these efforts could cause trouble in the near future. If Demetian explorers find out that they are not alone and not the most powerful planet in the system, it could eventually lead to war. Other sages believe that the kingdoms of Demet will be so involved with their own problems, that they will use the spelljamming technology toward their attempts at world domination and not be able to successfully threaten Hyrkul or any other existing spacefaring organization.

Demet has eight moons named Perseph, Consus, Ladon, Aethra, Danae, Phaedra, Semele and Eurydice.

Perseph (pur-sef) is a size A earth spheroid 6 miles in diameter. The only climate present on the moon is temperate plains. No life is present.

Consus (kon-sus) is a size C earth spheroid with a diameter of 750 miles. Having primarily grassy plains with moderate temperatures around 70o, explorers from Demet recently discovered this moon to be a wonderful resource for agriculture. Hopeful farmers from its mother planet are now populating the moon. The only port of call on Consus is a small town called Feldan with a population of around 300 humans. The town closely resembles most small towns found on Demet, except for the area on the outskirts of town dedicated solely for a landing area for spelljamming vessels.

Ladon (ley-dawn) is a size B water crescent-shaped world 40 miles from tip to tip. Only non-intelligent aquatic life resides here, but the moon has proven to be a valuable resource for the farmers on Consus. Merchants have taken advantage of this situation by harvesting water from Ladon and selling it to the farmers at a profitable cost.

Aethra (ee-thruh) is a size A air spheroid around 50 miles across. The moon, despite its size, hosts a wide variety of avian life. Flocks of birds numbering into almost the thousands reside here with virtually no challenge to their supremacy, except the birds of prey that also live here.

Danae (dan-ay-ee) is a size C earth flatworld 350 miles long. Danae has a breathable atmosphere but is entirely mountainous, having no flat areas to land ships whatsoever. Thus, no explorers from Demet have visited the moon. Unbeknownst to the population of Demet, a substantial amount of dwarves live on Danae. Numbering around 5000, the dwarves of Danae originally came from a citadel that crashed on the moon while it was traveling through the sphere around 1000 years ago. Why the citadel crashed has been lost to history, but the dwarves that live on the moon are content with their lives. The dwarves are oblivious to the existence of a civilization on Demet.

Phaedra (fee-druh) is a size A fire cluster only 4 miles across. Phaedra is made up of 12 small fire spheres clustered together. Each sphere is only 1200 feet across, and none of them have any life on them. Why this cluster exists is a mystery that baffles the sages of Hyrkul to no end.

Semele (sehm-uh-lee) is a size C earth sphere 800 miles in diameter. The surface of Semele is 50% ocean, and most of the land is barren and rocky. This is because the planet is besieged constantly by violent thunderstorms. It is speculated that at least 100 bolts of lightning are striking the surface every second around the globe. Surprisingly, life does thrive on Semele in the form of subterranean plants and animals. None of them, however, are intelligent.

Eurydice (yoo-rihd-ih-see) is a size B spherical liveworld that is 65 miles across. At first observation, the moon appears like a world with a standard forest environment without any animal life. However, the world is extremely hostile to any visitors, and nobody knows why. Anyone that visits the world and stays longer than 5 minutes is assaulted by the moon. Anyone on the surface must make a saving throw (2e: dragon breath with Dexterity modifiers; 3e: Reflex save @ DC 15) or fall into a chasm that suddenly opens up beneath him and seals up behind him. A character so engulfed begins to lose air immediately and will live for a number of rounds equal to 1/3 his Constitution. After that amount of time, the character will die of suffocation. The character may attempt to dig out, but must make a Strength check (2e: check made @ -2; 3e: DC 13) each round. Three successful checks in a row mean that he has escaped. A failed check means the world has pushed him deeper, and the character must start over again.

The earth ring surrounding Demet is nothing more than large chunks of rock. None of the rocks are known to be inhabited. Some people believe that the belt was formed when a moon of Demet was destroyed when it collided with another object. One sage calculated that the size of the moon, judging from the size and amount of debris, would be about 800 miles in diameter, clearly making it a size C planetoid.

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Aphrod (af-rawd)

Aphrod is an ice world 30,000 miles across. Temperatures average around —30o F. The world has numerous arctic life forms; none are intelligent. It is rumored, however, that a white dragon lives somewhere on Aphrod and claims to rule over the planet. Unfortunately, nobody lives on the planet to dispute this claim, if it is true.

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Zeu (zay-oo)

Zeu is a large air world measuring approximately 450,000 miles in diameter. The planet orbits around the primary approximately 30o off the gravity plane with Zeu being above the plane closer to the Faerie constellation and below closer to the constellation called the Eyes of Death. The view of Zeu is spectacular due to its multi-colored cloud cover. The colored clouds even appear to be organized into bands that circle around the planet, giving it a striped look.

The atmosphere of Zeu is extremely violent. In fact, the darker areas are more violent than the lighter ones. When entering Zeu's atmosphere, roll on the chart below if the ship is entering in a random location to determine the cloud's shading. The chart also lists the adjustment for the roll on the weather conditions chart found on page 51 of Concordance of Arcane Space.

Roll (1d6)

Shade

Weather Modifier

1-2

white, pink

+2

3-4

red, brown, lt. gray

+4

5-6

maroon, dk. gray, black

+6

Much to the surprise of many Hyrkulian sages, life exists within the atmosphere of Zeu. Many creatures that would normally be found in the Elemental Plane of Air can be found on Zeu as well. The reasons behind how or even why these creatures came to Zeu is a riddle that may never be solved. No known portals to the plane are known to exist on the planet.

A few earth bodies orbit around the empty center of Zeu. Most of these bodies range from 100 feet to 5 miles across, but ten such bodies are as big as 75 miles across. All of these floating islands are inhabited, and each one is controlled by a different race.

The largest of these islands is under the control of a nation of air elementals attempting to build their own version of Dis, the city of brass that rules over the Elemental Plane of Fire. The reasons behind such a fascination behind another plane's city is a secret that the natives have been unwilling to answer.

The Elven Imperial Navy holds the second largest island, measuring 60 miles across. The island, named Aerithorn by the elves, is the primary military base in the sphere. Intelligence reports from the Magiocracy's scouts indicate that the elves have an armada in orbit around Aerithorn and 6 man-o-wars patrolling the skies around the base.

The reason behind so much security lies on the third largest island of Zeu. This piece of land is owned by the scro. They have established a fairly large base here as well. The scro have established a base that houses, according to the same intelligence reports, a mammoth ship, 5 mantis ships and 8 scorpion ships.

Both forces know of the existence of the other and run frequent raids on the other in hopes of weakening the other to lead a final strike on the other to establish supremacy of the planet and sphere. Unfortunately, they don't realize that the air elementals have already declared the planet as their own.

Zeu has 13 moons orbiting around it which are named Zephyrus, Stygia, Eos, Alecto, Chloris, Hera, Metis, Hades, Tisiphone, Nike, Magaera, Hecate and Themis.

Zephyrus (zef-ih-ruhs) is a size B elliptical air world 55 miles across its long axis. The moon appears as a light blue egg from space. Despite its appearance, the moon hosts no life.

Stygia (stih-gee-uh) is a size E fire cluster 5800 miles long. The individual bodies of Stygia are so tightly packed that an observer would see a single body from a distance. It is not until he comes with 10,000 miles that he can start to see the individual units of the cluster. Stygia is inhabited by fire elementals that can easily travel between the bodies of the cluster. It is believed that they traveled from Helios and settled Stygia to establish their own community.

Eos (ee-ohs) is a size E spherical air world 9600 miles across. The moon is known to have extremely strong winds, blowing as fast as 250 miles per hour. Weather condition checks on the chart on page 51 of Concordance of Arcane Space are modified by +8. Unfortunately, Eos has no landmasses within its atmosphere at all, so there is no protection from the high winds.

Alecto (uh-lek-toh) is a size D cubic fire world 1100 miles wide. Alecto’s temperature is hotter than would be expected, and that is extremely hot for a fire world! Sages estimate the atmospheric temperature to be near 50,000o F.

Chloris (kloh-rihs) is a size F spherical earth world 25,600 miles in diameter. Chloris is completely covered in jungle. Non-intelligent animals live and thrive on the moon, and did so in relative peace until about 1000 years ago. During the height of the first Unhuman War, a goblinoid ship crashed on the planet with most of the crew surviving the incident. Today, a population near 25,000 orcs, ogres and goblins live on the northern continent. The scro base on Zeu does not know of the population on Chloris.

Hera (heh-ruh) is a size E water flatworld 6300 miles across. Hera is home to a number of mer and aquatic elves. The elves are the dominant race on Hera, numbering near 250,000. Only 180,000 mer live here. Both races live in harmony under the surf of this moon.

Metis (meh-tihs) is a size E spherical water world 5600 miles in diameter. Unlike its sister moon of Hera, Metis holds no known life.

Hades (hay-deez) is a size D spherical earth world 3100 miles in diameter. This moon has an average temperature of 180o F and is mostly desert. The moon looks a dark, rusty red from space with large, black canyons stretching across the world. Sages state that the canyons were rivers long ago.

Tisiphone (tih-sih-fuh-nee) is a size C spherical fire world 730 miles across. This moon is known to hold only one species: salamanders. The salamanders of Tisiphone are very hostile to any visitor and will attack on sight. Nobody knows why they are so xenophobic, but nobody has been willing to find out.

Nike (ni-kee) is a size C earth flatworld 680 miles long. This moon has a mixture of environments very similar to Demet. During the same battle that populated Chloris with goblinoids, three elven ships crashed on Nike. Surviving in three different areas of the moon, the elves evolved separately from the other groups. Each group has established their own tribal governments and control one-third of the land. Contrary to typical elven social behavior, each of these elven groups, named the Parach, the Selas and the Voran, struggle for dominance of the moon. The elves of Aerithorn on Zeu do not know of the Nike elves’ existence.

Magaera (muh-gee-ruh) is a size A spherical fire world 8 miles in diameter. The only life form on this moon is a single efreeti named Thalsandi that somehow became stranded. He is extremely eager to leave the moon and travel elsewhere. But, anyone that has attempted to land on Magaera has either burned up or turned him down flat when they find out that Thalsandi wants to return to the Sun.

Hecate (heh-kuh-tee) is a size D earth flatworld 2300 miles long with no atmosphere. No life exists on the moon.

Themis (thee-mihs) is a size B water cluster totaling 84 miles from one end to the other. Only non-intelligent aquatic life exists on Themis. This has made the cluster a popular place to pick up fresh food by passing spelljammers.

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Copyright April 29, 1999 by Patrick Stutzman. Third edition updates added January 23, 2002.
Permission to copy for personal use only.