Agraspace is not just another sphere filled with dwarves. In actual fact, it holds LOTS of dwarves, but quite a few other races also. Halflings, humans, ogres, drow, and even a few sparse illithids populate the sphere, and several individuals of note are listed below.
It should first be noted there are no less than 10 dwarven subraces within the Gortharia kingdom, and the Black Dwarf Empire in the outskirting asteroid belt. The following lists their type, modification to ability scores, and notes.
| Subrace | Str | Dex | Con | Int | Wis | Cha | Notes |
| Barnacle | +1 | +1 | +1 | -4 | -4 | -2 | Basically Gully Dwarves, but constantly trying to sail ships |
| Black | -1 | - | +1 | +1 | - | -4 | Effectively Derro. They have reduced strength due to reliance on their magic, but a higher intelligence than most dwarves due to their arcane training. Like most dwarves, they are hard to get along with, but very arrogant and bloodthirsty also. |
| Depth | - | - | +1 | - | - | -2 | Duergar, but more inclined to neutral than evil - at least to the dwarven kingdom |
| Farm | - | -1 | +1 | -1 | +1 | - | Slow but steady, and more likeable than your average dwarf, they may not know a lot, but when they sit down and think about something they can be incredibly insightful. |
| Gortha | - | - | +1 | - | - | -1 | The most common dwarf in the sphere, those bred from Gortharin blood are proud and stubborn, like their interstellar cousins, and share all the same traits |
| Lumber | +1 | - | +1 | - | - | -1 | Once peaceful lumberjacks and carving artists of a beautiful moon, they were spurned to a war of retribution by the infamous Black Dwarf who tried to conquer the sphere. |
| Noble | - | - | +1 | - | -1 | - | The pompous dignitaries of Agraspace, pre-occupied with politics and tradition, relating to the populace surprisingly well, they are, however, often too preoccupied with themselves. |
| Ore | - | - | +1 | - | - | -2 | Miners of the sphere, mainly in the asteroid belts, somewhat squatter than most, they also relate poorly socially, spending most of their time in the mines. |
| Scorched | +1 | - | +2 | - | - | -4 | Living on the burned planet, these crimson-sunburnt dwarves are as tough as mithril nails, and weigh nearly a quarter again as much as a normal dwarf of their race. Due to their usually short beards, they are rather unliked, but considering the heat of their planet, they don't care much. |
| Sea | - | -1 | +1 | - | +1 | -1 | Underwater dwarves, with standard appearnce, but pilot underwater ships with tactical helms - slow, and not likeable, but the depths make for deep thinking and hearty bodies. |
The current ruling body of Agraspace & Gortharia, the Warcry family gained control of the government when the Axe of the Dwarvish Lords was captured by a group of drow some 250 years ago. As per all times when the Axe was misplaced, the various dwarven clans each sent out war-parties to find the drow, and take the Axe back, thus completing the ritual that would make their representative King. Gruelok's father, Gahnash, was the one to retrieve the Axe, and Moradin's Shield still shows his triumph, as he clutches the shield high in the air, standing over several dead drow. Moradin's Shield, and the Axe of the Dwarvish Lords are explained elsewhere, but for now, it must be simply stated that the only way for one clan to loose the rule, and another to gain it, is the rare times when the Axe is somehow lost enemies. The first dwarf whom grasps the Axe again becomes King, and his triumph is show magically preserved forever in the mithril icon known as Moradin's Shield, which hangs above the wall behind the Gortharia throne
The previous king of the Gortharia kingdom was Kelgar II, a noble dwarf of incredible pompousness and arrogance. How the Dumathoon's came to hold the throne is a long tale, but one of some suspect, as there is a small, small rumour passing that it was the Dumathoon's whom arranged the theft of the Axe to give them the opportunity to rule in the first place.
Gortharian dwarves through and through, these proud, and absolutely insufferable dwarves hold true to the highest of dwarven principles - and stereotypes. The only difference is their complete lack of respect for women, and the fact that each of them has a harem of dwarven (and sometimes non-dwarven) wenches. Living in a part of Gortha where the rule allows them to have these relationships without fear of retribution, legal, political, or feudal, they are a strong house, with many warriors to their flag. It is their hope to be the next in the King's throne, regardless of whom in their family it is, as they wish to change the law's so they may actually marry their harem women, as many of the Maharian's do actually love their wenches quite deeply. A strange curse on the Maharians, given by a Black Dwarf Savant some 300 years ago, prevents most of them from fathering more than one child, as their "veins run dry of mithril" - or so they say.
Herein are listed many of the other dwarves of note in the Kingdom, or on it's outskirts.
M'horr (F12, LG, Gor, 290): The Templar leader upon Clangeddin's Mighty, M'horr the Mighty is a strong, yet thoughtful and wise dwarf. He could have very easily trained in any of the dwarven faiths, and long ago would have risen to their head of office, but when asked why he did not do so merely replies "I am the leader of a temple lad, aye I am". He has a long black beard, and wields his axe with an average strength, but deadly speed and cunning.
Savant Grell (Sor15, NE, Bl, 270): The current Black Dwarf Emporer, Savant Grell is a cruel sorceror, who loves capturing innocent halflings and torturing them, often to death. Why he does this is unknown, as whenever he is asked he throws a bolt of lightning at whomever asked him. There is currently a plot to overthrow him, and due to Black Dwarf law, so that he throws the first "punch" (so to speak), his attackers are going to use this to their advantage. He is a wise dwarf, but somewhat twisted and maddened by his position, and holds the Black Dwarves back from attacking the Gortharia Kingdom, knowing full well their fate would be death.
Inquisitor Fenixx (Pr14/Sor10, NE, Bl, 310): The high priest of the Black Dwarves, Fenixx runs a priesthood not unlike the dreaded Spanish Inquisition. His priests wear only scarlett red robes, and are frequently accusing Black Dwarves of treason, and executing them. The inquisition holds the only group of fourgres left from the early emporer's fleet, a group of some three hundred if the four armed ogres, totally under their own control. Execution is usually slow beheading, during which the executee is sporadically healed so they stay conscious, or simple dismemberment by the fourgres if there is not time.
The Hangman (F7 (Corsair), LN, Gor, 280): The famous Corsair of Agraspace, The Hangman is 25% likely to be at any random encounter including an NPC squidship, his vessel of choice. It is crewed mostly by halflings and dwarves, and his helmsman are all illusionist gnomes, whom use their talents to their captains advantage. The Hangman also has mana sails installed on his craft, but has them roleld up at most times, only using them when the helm is damaged or destroyed. He has a ring of truth, and a letter of marque from the King, giving him some incredible status among his small bretheren of pirate-hunters.
Manalord Drefhin (Wi12, LN, Gor, 350): Another ancient dwarf, Manalord Drefhin is one of the (relatively) few dwarven mages in the sphere. Born and raised on Manalith, he asumed the title of Overseer Archmage only thirty years ago, after his predescessor, a human mage known only as Ben, died of old age. Drefhin studied with Ben for a time, and has since taken over the school of magic, and trains others in the art (a phrase he picked up from Ben, whom was likely a Fearunian).
Zuthar (Azer, LG): King of the Azer in the sphere, only once has Zuthar had contact with "outsiders" - those not Azer. It was back during the Black Dominion's time, and he aided a small citadel in a battle against the Black Dwarf Savant's, bringing several Azer Fire Mages with him to toast the enemy. Since then, he has kept a careful watch on the sphere, but refused to act in any way. The Bright Highlander, as he is known in legend, realises the Black Dwarves are a threat, and may aid if they rise up once more. Other than this, he cares not about the sphere's enemies, although this may change depending on the ferocity of the UHWII.
Pit master Vladorn (F6, LN, Sco, 200): The manager of the Scorch Dwarves, the Pit Master named so because of the Scorch Dwarves Mining Operations resembalance to pits, is a very difficult dwarf to talk to. He constantly spits, finding the water in his mouth a sour taste, and stares without blinking at the speaker, unnerving them no end. He is a very typical dwarf, and hates nearly everything.
Biff Kraegor (Lv0, LN, Gor, 150): A shipwright on the Lumber moon of Aradea, Biff makes some of the best ships in the sphere. His workers are all honest, hard workers, mainly Lumber Dwarves, even though he himself is not one. His ships are slightly above cost, but have a bonus to their AR of one.
Helga the Lovely (Pr16, LG, Gor, 200): The high-priestess of Haela Brightaxe in the sphere, Helga, the longbearded, is a stout, strong dwarven woman, and has won the Miss Agraspace contest for four decades running (it is a ten-yearly event). She uses her beauty to bend idiot male dwarves to the principles she holds dear, of peace, and life.
Orson Buttmud (F4/T6, NG, Bar, 140): High-Bulp of the Barnacle Dwarves, Orson's home is a ruined tradesman on Aradea. He and his Barnacle Dwarf feifs constantly attempt to steal Biff's ships, so they can go into space and assumedly attack whomever they deem a threat. While their intent is noble, they are always beaten off with sticks, being incredible cowards, and the one time they managed to take a ship (which had mana sails) they crashed it into The Depths.
Krellin Orthak (Lv0, LN, Ore, 185): Head of the Mithore Council, Krellin once travelled with Ol' One Eye, and the two often recount old tales of their findings. He is a fair, and wise leader, thus his position at the head of the council. Said council deals with right's disputes, trades, collecting taxes, and upholding law within Mithore.
(Major) Bloodnock (F8, LN, Gor, 250): One of the generals in the Gortharia fleet, Bloodnock is often slightly confused, and puff's his moustaches out irritably almost constantly. His cries of "what what?" and "Righto Chaps!" in his almost imposible for a dwarf voice are legendary amongst the fleet, and he is a seasoned warrior.
(Major) Negh'Var (F9, NG, Dep, 230): Another general of note, Negh'var served in the Hippy war (explained elsewhere, but basically a war with butterfly winged elves whom attempted to stop the dwarven lumbercamps), and hate's elves more than any other dwarf currently in the sphere (The only Gortharian inhabitants whom hate elves more than this are used as ambassadors, just to rile the elves up).
(Lord-Major) Kius (F13, LG, Gor, 320): The commander in chief of the Gortharia Kingdom Fleet, Kius is a dwarf of some legend, tall (for a dwarf), stout, with a beard tucked in his belt as thick as many halflings stomachs, he wields his two-handed hammer with ferocity, and commands the fleet with a similar manner. He is brutal when he needs to be, but also surprisingly stealthy, bringing together two of the best components of a good war commander.
Scarbringer (F10/Sor14, NE, Bla, 190): An infamous pirate in the sphere, Scarbringer is a black dwarf of no small sorcerous power. Wielding a black cutlass, rumoured to be BlackJammer's itself, he has cursed and cussed his way through a dozen trade fleets, and has only been captured by corsairs twice. Escaping both times through use of his magic, which he does not use in combat (leading opponents to under-estimate him), there is a 100,000gp bounty on his head if he, his ship, and its contents are taken, or 50,000gp if it is just him.
(Helmsman) Forus (Wi8, LE, Gor, 240): One of the few dwarven helmsmen serving within the sphere (a dwarven mage is sometimes seen as an insult to a ship, and humans are used more often than not) Forus is a shady dwarf, whom puts on a friendly facade, and attempts to gain power behind the scenes almost non-stop. He takes any opportunity to gain wealth, and/or power, and is the co-conspirator of prince Kelgar V.
(Capn'n) Scolly (F5, NG, Gor, 220): Captain of the Wildspace (Salmon) Fisheries board, Scolly is a red-bearded, bald headed, but very kind dwarf, whom enjoys nothing more than catching schools of wildspace salmon with his catamaran. He takes care of any problems with the Fisheries Board, but arranges his time so as much as possible can be spent fishing. It is not unknown for him to have a fishing rod out at spelljamming speed also, to see what he can catch floating around (Usually nothing, but he says it gives him time to think about stuff). He has a very simple vocabulary, and had spelljamming never been discovered in this sphere would have likely been a hermit. Note: I will put a link to the Wildspace Salmon document on Beyond The Moons as soon as I can, aswell as appropriate thanks and credit to it's author. I'm having trouble accessing BTM at the moment, sorry :)
Marker (T16, NE, Gor, 190): An infamous hitman, the Marker has never been seen, and is contactable through very shady channels only. There is a standard warrant out for his arrest, and a pooled bounty of some 75,000gp for his death. It is likely he is some simple farmer somewhere, who just has a second "night job" as a highly trained killer. In any event, it is unlikely the truth will ever be known.
Not only dwarves make their home in Agraspace. The halflings of Graedor make the finest tobacco this side of Elminster's source (whatever it may be), and also make incredibly varied and tasteful vintage wines. The neogi have entrentched themselves in several asteroids, and some illtihid and drow forces are also present.
(Madame) Slevott (T8, NG, Halfling): A middle aged halfling woman, Madame Slevott runs a well-known brothel on Aradea, the Headsman's. She is a kind lady, and protects her girls well, hiring mercenaries in particularly profitable times just incase things get too rowdy.
The Bashar (NE, Fourgre Champion): Serving whichever current King dominates the fourgres, The Bashar is one of the more intelligent of the magically-altered ogres, and wields a longsword in his two upper arms, and holds medium shields (rather like bucklers to him) in his lower two. He steps back during any uprising of state, but fiercly protects the fourgre way when it is threatened.
(Queen) Fellora Fellay (Sor12, CN, Hippy Elf): The current lady in rule of the small Hippy nation, Queen Fellora is an accomplished sorceress, and lives upon the stolen armada Tel'Quess with many of her countrymen and women. They have several man-o-war's, and like their own armada, these are brightly coloured, similar to their own wings. As she is the current monarch, the wings of all the man-o-wars and the armada resemble her own as to colourng and shape (as far as pruning allows). She wields a staff of the magi taken with the armada. The only truth behind this that is not readily known is that the IEN gave both the staff, the armada, and the starfly plants for growing the man-o-war's freely some five hundred years ago. As the hippies live only twice as long as a human, being magically altered to have these butterfly wings, it is passed from memory because they did not write it down for fear of discovery.
(High-Lord-Over-Master) Neg (Wi11, NE, Neogi): Preferring the magic of alteration, but not specialised, Neg is the current "Dominant" of the Neogi Coalition. Coming close to the time he would become a great old master, however, he is slowly building a force of his strange, magically mutated Umber Hulks known as the Ugoth. Having made a deal with the Black Dwarf emporer, Savant Grell, he has been mutating these umber hulks as well as he can given his basic knowledge. He has achieved several types of Ugoth, including the Undead presented in a dragon magazine article I cannot remember the name of. These will be detailed seperately, excluding unique ones.
(LordServant) MegNeg (Umberhulk Unique, +4 HD over base): One of the few Umber Hulks Neg has not altered, MegNeg is simply a brute among his kind, bigger, stronger, and faster (-3 to initiative) than his cousins.
Nerrin ShadowCurse (Wi18, ArchLich): Drifting in his dragonfly, the Focus, Nerrin long ago became an Arch-Lich through accident during one of his spells. Like so many other unfortunates of his kind, he was attempting to find the formulae for eternal life, but is now condemned to eternal UNlife. His helm was destroyed in a meteor shower over a hundred years ago, but he still retains the mana crystal of a helmsman. Should he be approached he will either fight to the death, or plead for aid in escape, perhaps a tow to the closest port? He has many magical items in his ship, including a Staff of Power, and a ring of protection +6. If it comes to battle, of course, he will be wearing this and more than willing to use them.
Bipip Perrolar (Il7/T4, LG, Gnome): The liason from the several gnome colonies upon Gortha, Aradea, and Graedor, Bipip is a kind, befuddled, and old gnome, who constantly plays with his magic like a child playing cats cradle with string. He has nothing to do with the few gnomes further out in the sphere, however.
Pi (Fal): An old friend of 169 (from Herdspace), Pi is a large fal, and dispenses his knowledge to people at a price - imported chocolate. The dwarves within the sphere hate the stuff, and the halflings and gnomes prefer taffies and such for their sweets, but Pi absolutely loves chocolate. He is quite knowledgeable, and knows much of the secret information above. There is a 25% chance he knows of something, regardless of the type of question.
Merlif (NE Merlif Warleader, 12HD): Chief of a small group of Merlif raiders, whom entered the sphere after raiding in Krynnspace for a time, Merlif (as warleaders have earned the name Merlif) is looking for a good killing spree. Powering their viking longship with a pair of captured elven maiden/helmswomen and a xichil helmsman, he is slowly making his way through the sphere, encountering and slaughtering whomever he can. It has been a particularly good time for the savages, and they have three times the normal ammount of treasure.
Reevor Gunlok (F11, NE, Human Pirate): One of the few humans of some note within the sphere, Reevor owns a well-maintained and deadly octopus, geared up with four extra heavy ballistae, and one extra medium catapult. There is a bounty upon he and his ship, including cargo, for 60,000gp, while his is a mere 10,000gp (small for such a grand pirate). He prefers a pair of pistols, but does switch to his cutlass in dire need. It is rumoured these pistols were used by Blackjammer himself, and are possibly magical, but the truth is not known. In any case, he is very good at what he does, but does not kill unneccesarily, like many pirates do.
Venarian ShadowHawk (T13, CG, Half-Elf): A gentle, but somewhat heroic half elf, Venarian was once almost a ranger, but soon found he could serve his good-heart better in the cities of Gortha. In a very cliched maneouver, he often steals from the rich and gives to the poor, but also attempts to keep the streets clean - preventing violence, and unnecesary despicable acts where he can. Most of his guildsmen agree with him, but several, including his second in command, are secretly plotting to kill him and take over the ripe area.
Master Hont (Cl12, CE, Human): The spheres representative of the Chainmen, Hont runs a tight shift, from his base in the Mithore asteroid belt. His branch has several hammerships, and a nautiloid, which he purchased with his own funds as per chainmen rules (at least, in Enerithan), after the loss of his chainmen supplied previous ship, the Nihilist. He seks revenge upon the crew, whom now consists only of Amber and Blaine from the original group, and has sent out assassins to deal with them. Shortly, he hopes, their trading will bring them into Agraspace, where he can get at them. What nice slaves they would make.
Acidfang (Very Old Black Dragon): Coincedentally, the mother of Master Hont's deceased Black Dragon hatchling slave also lives in Agraspace. This is unknown to Hont, as the hatchling was given to him no questions asked, also as per standard chainmen rule (in Enerithan), and the two have not encountered each other yet (space is big after all). She lives within Sparklebelt, constantly raiding mining operations, and attacking stray ships.
Giggleburn Wheezebag (T8, NG, Kender): A wandering storyteller, Giggleburn is a favourite amongst tavern owners, especially in the mining colonies. Not only can he entertain children, but he knows some of the bawdiest space shanties that are legal.
Thrall the Bard (Bd3, NG, Half-Elf): Another wandering entertainer, Thrall has been kicked out of most mining colonies this side of Ragespace. His wild, exaggerated tales are soon seen through, and he has allready been attacked once by drow in Krynnspace for spreading false tales (no tales about drow are better than false tales).
Viira (Pr15, CE, Drow): High Priestess of House Mylyl, whom have a base in the Mithore belt, Viira is one of the few females in Vhaeraun's faith. Dominated mainly by males not because of it's ideals, but because more often than not it is males whom resent the other faiths and join House Mylyl, she finds it hard not to order them around like she used to in Ragespace in the Arabani Citadel, where she posed as a priestess of Lloth. Now, she commands a deadly small fleet of drow, and has at her disposal one of the most incredible drow assassin's in space - Gehy'Zharr. As he is currently out of the sphere, he is not listed here, but he is a lv 18 thief.
(Ferryman) Bord (Lv0, LG, Human): A passenger transport captain, Bord is a simple man, but loves space a great deal, and hates pirates and evil-dooers. He sometimes employs shipless mercenaries as guards on his ship, an octopus, and when he has important dwarven dignitaries hires ships to protect him.
Wheeler (Wi8, NG, Human): A young human, bound to a wheelchair due to a spinal injury to deep to be healed, from a crash during a pirate attack. He is a relatively good source of information, spending nearly all his time in the Gortha national library. He keeps out of the political intrigue, however, mainly concerned in hostorics, and magic.
Saltwound (Sahaughin): Shogun of the Sahaughin in The Depths, Saltwound is a pretty ordinary Sahaughin as far as they go. Due to his warring almost constantly with the Locantah, however, his people are becoming tired of him, and may depose, or simply kill him.
L'iss (F10/Psi16, LE, Ulithiard): Wielder of a deadly psionic artifact that allows him to secretly control the Elder Brain, L'iss is a cunning, and vicious enemy to all who oppose the Illithids. Of course, as this is something like 99% of the population of the sphere, the control of the Elder Brain does him little good outside his own colony, except for in the few raids he makes upon "cattle".
Stanley CropMaster (Lv0, NG, Halfling): President of the Aradean Merchants Guild, Stanley is a tired, old halfling, concerned with living his life out peacefully, and helping others do the same. He has not lifted a hand in combat in his entire life, and wishes to see this continues until it's end.
Petal StoutSkull (F7, LG, Halfling): One of the rarest things in space, a halfling berserker, Petal is the leader of the Graedoria Millitia, and is a storm in a teacup if ever there was one.
Arcadus Lightbloom (P7/Wi10, LG, Human): A paladin dual classed to a mage, and then becoming a helmsman with his own ship, Arcadus is a Corsair in the sphere. Well-liked by everyone (good), his beautifully metal plated battle dolphin is a welcome sight in any encounter (for the good guys at least). His crew have been with him for almost ten years, with very little fatalities, as his ranks include several priests of Celestian for healing, aswell as his own ability.
Fargus Simplefoot (Lv0, NG, Halfling): One of the growers of the famous Graedor tobacco, Faergus is also the representative to the sphere of Graedor itself, but spends most of his time farming, leaving small diplomatic issues to his underlings.
Henry Wattle (T12, CN, Halfling): Guildmaster of the Graedor Thieves Guild Society, Wattle makes sure the guilds don't get too raucous, and also makes sure no outside guilds attempt to infiltrate the sphere.
Boo'ligar'otha'ne (F6, NG, Human): Leader of the savage kindori riders of the outer belts, Bool (as he is known to the few traders who deal with him) is actually a quite civilised savage, and trades kindori oil from the deceased in the pod for silks, and other mercantile items.
Banfi Swiftoe (T9, NG, Kender): Mayor of the Graedorian city known as Kendertown, Banfi is one of many mayors to look after the Kender settlement and farmers, many of which were at the same time as he. Having brought a modicum of order to the kender, trained by an elf known as Vallus whom he once travelled with, he is famous as the kender silencer.
Thibblebent Greatshaw (I11, LG, Gnome): Illusionist mayor of the gnomish settlement at Mithore, ThibbleBent is a very clear cut gnome, whom enjoys the finer arts of illusion, such as replication of works of art etc. He sometimes holds exhibitions & often rents art for a time, until he comits it to memory.
The Great Red Robin (F6/T8, CN, Halfling): Another infamous pirate in the sphere, The Great Red Robin is blamed for many attacks, especially considering he usually leaves robin feathers everywhere upon whatever ship he takes. Like others, he does not kill where he can help it, but boards, disarms, and chains the crew, setting the ship to drift in well-known space lanes. There is a 40,000gp bounty on his capture (not death), and an 80,000gp bounty on retrieval of him, his ship, crew, and contents. He flies a swanship, with many hidden weapons, and as many of the halflings of Graedor use swanships, and he constantly wears a bright red mask, it is theorised he is also a trader from Graedor.
Viripnor (Dracon): Kaba of the Dracon colony on Aradea, Viripnor is a calm, but sometimes very humorous Dracon. He is generally soft spoken, and thoughtful, but very occasionally bursts out with hte most inappropriate of comments and jokes, once he knows someone well enough not to fear retribution.
Saul Moneylender (T7, CN, Halfling): A loanshark on Graedor, Saul is known officially as a "banker". His high rates, however, and occasional use of Contracts of Napthas make him far from an honest, legal businessman.
Flowerpot Honeybee (Dr15, N, Half Elf/Hippe): Grand druid of the groundling order of Stout, HoneyBee does not share the wings of her father's Hippy Elf race, but does share in the standard half elven abilities. She is a very carefree woman, in her early years, but past teenhood, whom takes a casual approach to nearly everything, including sexual relationships. She is always laying wreath's of flowers upon people, and leads a constantly promiscuous life.
King Scoresh (Orc King, NE): King of the Orc population of Gortha, Scoresh brought the warring Orc Clans together in recent raids upon Gortha cities and farms. His hold is weak, however, only kept together by the Gruumshian priests, whom seek to further Gruumsh's secret ideal of letting the orcs grow to competency and then die to become his servants. He actually wants peace, to a certain extent, but is charmed into changing his actions often, and told by his warpriests it is Gruumsh exerting his will.
Relgar One-Eye (Pr9, NE, Orc): The high priest of Gruumsh, and orc behind the orc on Gortha, Relgar often charms and prods his king into actions more important to the priesthood.
Master Rohrc (Neogi, CE): Master of the Breeding Chambers where the non-magical side of Neg's Ulgoth creation takes place, Rohrc is secretly breeding his own small group of Ulgoth so that he can takes over Neg's position, and his power.
Kri'ri'ri'lek (Li-Ugoth Unique +8HD): One of the better products of the Breeding, Kri' is a massive Umber Hulk, with traits of lizard man blood (more specifically, crocodillian) through her. She also has the power to detonate a fireball once per turn, similar to the power of a bionoid, a result of an elven intermix in the breeding chambers, which then turned out to be a bionoid (after it's death shortly after, in the breeding chambers). She is loyal only to Rohrc, and her existence is a well-guarded secret.