Agraspace

Bodies
Hearth
AKA: The Sun, Primary
Size C, Spherical Fire Body. Primary Orbit.
Main Population: Azer, Elementals
Est. Population: 500,000
Resources: Heat, Energy
Commerce: None
Military: None
Cycle: Travels along set path once a decade, otherwise stationary
The main fire body, sparesely populated by Azer, Sun Dragons, and Fire Elementals.
Once every ten years, it leaves its position at the center of the sphere, and leaving a comet trail behind itself soars across space. It takes another full year for it to return to position, during which it maintains a constant speed, as it traces a circular path. The "orbit" (using the term loosely) flings it upward from the standard orbit direction of the other space bodies, and at it's farthest point brings it 2000 metres from it's original position. It is unclear if this was it's original position, or if this is a magical effect of some sort, but considering the sphere is actually 8000 million miles across, it is likely that SOMETHING orbited at this distance.
Obviously, depending on the relative position of the other planets, their ecosystems may or may not be adversely effected, the only constant during this orbit is the intense cold on Gortharin. As a standard year happens to be the same length in time as Gortharin's orbit, itis always in the same stellar position when the sun begins it's comet orbit. This bestows upon the world an 8 month winter, during which nearly everything on the surface that is not able to survive the harsh cold dies. Most things on Gortharin, however, have evolved to overcome this, and prepare themselves for it, hardening their bark, or digging themselves deeper warrens, much as a planet closes to keep out the nights cold, or a squirrel feels the oncoming winter.
Scorch
AKA: The Wretched
Size B, Spherical Earth Body. 50 million mile orbit.
Main Population: Dwarves, Salamanders
Est. Population: 10,000
Resources: Precious Sands, Coal, Diamonds
Commerce: Glass, Charcoal, Industry
Military: Light Dwarven Fleet & Millitia
Cycle: 87 days
An almost dead world due to proximity to sun, which actually used to be rich before the Black Dominion war, but was thrown off orbit. Contains few small colonies, and a subrace called Scorched Dwarves, who mine it's very sparse resources.
Manalith
AKA: The Source, PowerGiver
Size C, Irregular (Triangular) Earth Body. 80 million mile orbit.
Main Population: Dwarves, Gnomes
Est. Population: 750,000
Resources: Mana Crystals, Granite, Marble, Adamantiu
Commerce: Artistic, Crystalline, Construction, Labour
Military: Heavy Gortharin Fleet, Light Crystalline Fleet, Some Mercenary Activity
Cycle: 200days
Mining world, otherwise very jungleish, but with large peaks filled with mana crystals, and some dwarves born here can be mana crystal mages (CrystalDwarves, those born here, have a 10% chance, + 30% per previous generation here).
Ash
AKA: The Coal, The Destroyed
Size B, Spherical Deadworld.
Parent Body: Manalith
Main Population: Undead
Est. Population: 25,000
Resources: None
Commerce: None
Military: Wandering Undead
Cycle: None, stationary orbit and rotation
Dead world, destroyed by the same explosion that trashed Scorch, the core of this world is only 10km under the surface, and is a gigantic mana crystal, compacted through heavy gravity over millenia. . The only inhabitants are few sparse undead, remnants of former population and occasional crash victims.
Gortharin
AKA: Gortha, Gortharia, The Kingdom
Size F, Spherical Earth Body. 100 million mile orbit.
Main Population: Dwarves, Humans, Orcs.
Est. Population: 4,500,000
Resources: Agricultural, General Ore's, Flora
Commerce: As most standard planets, but increased smeltering, ship construction, & greatly increased agricultural.
Military: Heavy Gortharin Fleet, Medium Orc Hordes, Light Gortharin Millitia, Light Orc Fleet
Cycle: 380 days
Main Planet (GorthaDwarves, BarnacleDwarves, NobleDwarves, DepthDwarves)
Aradea
AKA: The Woodshome
Size C, Spherical Liveworld.
Parent Body: Gortharin
Main Population: Dwarves, Dracons
Est. Population: 150,000
Resources: Lumber, Flora
Commerce: Wood, Ship Repairs, Rare Seeds
Military: Light Lumber Dwarf Protection Fleet
Cycle: 4 days
LumberDwarves home, filled with large trees, and a dracon colony of 300
Clangeddin's Might
AKA: Axelord, The Templar's Home
Size B, Spherical Earth Body.
Parent Body: Gortharin
Main Population: Dwarves, Humans
Est. Population: 10,000
Resources: Silver & Iron Ores
Commerce: Mercenaries, Raw Ores
Military: Light Templars of Clangeddin Fleet, Occasional Mercenaries
Cycle: 2 days
Moon where Clangeddin's Templars, specific group of his priests and followers, are trained within the sphere. No special effects etc.
Depths
AKA: The Nothing
Size D, Flat Water Body.
Parent Body: Gortharin
Main Population: Sahaughin, Locanthah, Dragons, Merfolk, Dolphins (Intelligent/psionic), Morkoth, Sea Beholders
Est. Population: 500,000
Resources: Fine Sands, Exotic Aquatic Life, Hidden Artifacts
Commerce: Coral Art, Rare Fauna & Flora
Military: Various Racial Aquatic Millitia
Cycle: 8 days
Sea faring dwarves, very rare, live in underwater air caverns, using submersible ships (tactical helms) (SaltDwarves).
Graedor
AKA: Arcadia, The Agile
Size C, Spherical Earth Body. 125 million mile orbit.
Main Population: Halflings, Dwarves, Ogres, Kobolds
Est. Population: 1,200,000
Resources: Flora, Soils, Stock Animals
Commerce: Halfling Tobacco, Halfling Ales, Meats, Fine Grains
Military: Light Dwarven Fleet, Light Mercenary Fleet (Halfling Managed)
Cycle: 300 days
Best tobacco in the spheres, almost the best ale.
Bill
AKA: The Stupidly Named
Size A, Spherical Earth Body.
Parent Body: Graedor
Main Population: Halflings, Humans
Est. Population: 15,000
Resources: Flora
Commerce: Agricultural
Military: None
Cycle: 1 day
Moon Orbiting Graedor, named by an idiotic halfling some years ago. Many of the halflings and humans are looked down upon as "hicks" (inbreeding).
Stout
AKA: Avatar, The Seeder, The Birth
Size H, Spherical Water Body. 350 million mile orbit.
Main Population: Dwarves, Humans, Sylvan Elves, Forest Gnomes
Est. Population: 500,000
Resources: Large Ecosphere, Agricultural
Commerce: Agricultural, Rare Flora & Fauna
Military: Light Human Fleet, Light Mixed Millitia
Cycle: 800 days
Original Homeworld, the dwarves moved to Gortharin due to Stout's depleted ore, and Gortharin's more prefferable climate. (FarmDwarves).
Mouse
AKA: The Rat
Size B, Irregular (Crescent) Earth Body.
Parent Body: Stout
Main Population: Halflings, Xichil
Est. Population: 15,000
Resources: Flora, Stone
Commerce: Agricultural
Military: None
Cycle: 3 days
Keeping one side of it's orbit continuously under light, this moon grows mainly wheats/grains, and on it's (small) darkside, sports a few stone mines. Their mana crystal lights shine enough to be seen from orbit, , and attract many tourists.
Blazer
AKA: The Fire So Far
Size C, Spherical Fire Body.
Parent Body: Stout
Main Population: Azer
Est. Population: 5,000
Resources: Heat
Commerce: None
Military: Light Azer Millitia
Cycle: 1 day
Secondary Fire Body of Agraspace, it's orbit keeps most of Mouse continuously at day, along with the sun.
Mithore (Asteroid Belt)
AKA: The Ore Asteroids, Craftsman's Delight
Width A, Earth Asteroid Belt. 400 million mile orbit.
Main Population: Dwarves, Scavvers, Wildspace Predators, Starfly Plants
Est. Population: 200,000
Resources: Mithril, Silver, Iron, Adamantite, other Precious Ores, some Stone
Commerce: Raw Ores
Military: Medium Dwarven Fleet
Cycle: 1500 days
Asteroid belt containing mainly metal ores, some extra stuff (OreDwarves).
Sparklebelt (Asteroid Belt)
AKA: The Poor Man's Dream
Width A, Earth Asteroid Belt. 700 million mile orbit.
Main Population: Dwarves, Gnomes, Dragons
Est. Population: 50,000
Resources: Gems, Stone, Marble, Granite, and other minerals
Commerce: Raw Minerals
Military: Medium Dwarven Fleet
Cycle: 100 days
Similar to Mithore but smaller, and orbits incredibly faster, with a very small population, but great economic value. Subject to pirate raids etc (OreDwarves).
Moleshome (Asteroid Belt)
AKA: The Stripped
Width A, Dead Asteroid Belt. 850 million mile orbit.
Main Population: 1/5th Hobgoblins, otherwise incredibly broad multicultural
Est. Population: 350,000
Resources: Coal, Diamonds (rare), Air
Commerce: None Specific, occasional cities/outposts
Military: Several Factions rarely owning more than a few sparse asteroids
Cycle: Erratic
Asteroid Belt drained of all resources, used by refugees, pirates, homesteaders etc.
Vergadain's Road (Asteroid Belt)
AKA: The Merchants Path
Width A, Earth Asteroid Belt. Variable orbit.
Main Population: None Specific
Est. Population: Variable
Resources: Air
Commerce: None
Military: None, but ususally well travelled
Cycle: Erratic
Belt of smooth asteroids, which give off light, that hang a ring-like orbit keeping the bent close to the planets, making travel within the system faster, if one knows the right paths to take (much overlapping, very irregular orbit).
Darkness (Asteroid Belt)
AKA: Exiled, The Unholy
Width A, Earth Asteroid Belt. 1,200 million mile orbit.
Main Population: Dwarves, Ogres, Goblins, Neogi
Est. Population: 2,000,000
Resources: Artifacts, Crystalline, Wychsilver
Commerce: Dark Arts, Internal Crystalline, Wychsilver
Military: Medium Black Dwarf Fleet, Medium Ogre Millitia
Cycle: 3000 days
Thicker belt of darker asteroids, the remnant of a godswar eons ago, now filled with BlackDwarves, and their sorceric mutations. Many hardcore pirates, Neogi slavers, a few occasional Illithids, and a small colony of Drow.