Reincarnation Immor(t)al



Summary: Blaine lived his life thinking he was a werewolf but could not remember anything of his past. In truth he is the son of the lich known as The Fool (see Legend of the Spelljammer Boxed Set), and an immortal creature that reincarnates itself by mating, and taking over the body of the child. Something went wrong due to The Fool's highly magical, and ancient power, and while the creature did implant itself within the new host, it lost control after 21 years.

Normally, the creature known as the Gho chooses a corporeal being as it's mate. Male or female, it either impregnates, or is impregnated by it's mate, and upon the birth of it's child forfeits it's current host, taking over that of the newly born babe. In this instance, the father, or male part of the union, was the newly reformed Lich, known as The Fool (see plotlines, The Fool), while the female was, for all intents and purposes, a Rakshasa. The female, in this case, was the previous host. The previous host of the Rakshasa was also one of the flesh-eaters, while this cases contributing male (and thus, Blaine's maternal grandfather) was the emporer of the Vodoni Empire (see Module: Under the Dark Fist).

The following diagram shows the various hosts of the Gho, and it's mates (which were not always male). Most often, when the host was male, rape was involved in the impregnation, but in the female case, which can be seen to be very rare, an alliance with a possible mate was made.

Red text shows the host of the Gho while *'s show the female.


**Diagram not yet available**



The furthest back the Gho can be traced is a troll host, on one of the outer planes. How on earth a troll came to be upon the planes is a fair question, but the intelligence of the Gho has so far been incredible. The troll host raped a female cat lord, who gave birth soon after to a creature that can only be described as a Celestial Lion. Once again, the exact how is unknown, but this lion in turn raped a young human female, producing a Tabaxi host. The female tabaxi travelled with a Human Necromancer for a time, and eventually bore his offspring, which was a Rakshasa. Likely, the humans necromantic powers had something to do with this mix, but it may simply have been the strange nature of the Gho itself.

The female Rakshasa travelled the spheres for a while, revelling in it's new found role as a bane of humanity, and certainly enjoying the same tastes of a Rakshasa, until it encountered the Vodoni Empire (see Module: Under the Dark Fist). In a bloodthirsty and heavily sexual affair, the host travelled with the Vodoni Emporer for a time, eventually bearing a new host, which resembled almost perfectly it's last Rakshasa host, excepting the strange, metamorphosis powers it had somehow acquired, and the greatly increased political power of the vodoni. It soon fled, however, as several of the Emporer's other children challenged it's power, and discovered it's true nature. Up until this point, the emporer himself had merely thought his lover dead in childbirth, and had treated the female Rakshasa child as he would any creature he had sired.

The Gho soon met with the man who had been the powerful lich known as The Fool. He was wandering the spheres looking for a new way to lichdom, so he could begin his quest for control of the spelljammer again. He had left the felljammer for only a matter of weeks when the Gho came across him in it's hammership. Gho Bargaining with the human, the two formed an alliance, so that The Fool might regain his lichdom (as the Reincarnation Stone restores life as it should be, not was), and that the Gho might receive a new host. In the end, both got their wish, at the same time infact, as the Gho and The Fool mated during the lichdom process, neither trusting the other for payment.

For 18 years the Gho lived a life within the new, powerful body, wreaking havoc across the spheres and planes of existence. It created many enemies, and gained many allies, but, unbeknownst to itself, in doing all this sealed it's own doom. Aiding heavily in the genocide of a peaceful, but highly spiritual group of humans, the Gho was cursed to live the flip side of it's own life - to become the host for the life it had created. In all the time it had lived, or unlived, the Gho had no inkling that the souls of it's host/child lived, or had even been created. These souls fed the Gho's power, but eventually ran out of power (thus it's need to change body, it was not merely boredom like it thought). The soul of Blaine was still quite powerful and the power was switched, and the soul of Blaine took over it's own body, awakening unconscious with no idea at all what happened, or what had been happening.

Deep within the recess' of Blaine's mind the knowledge exists, along with the soul of the Gho itself. Slowly, through his style of discipline, Blaine is cracking into this power (Game Effects: Enhanced Criticals, now on a 14 or above, and strength raised to 20). Recently, in the most crucial battle of his existence, and most emotional loss to himself, Blaine was actually killed by the scro known as Korgesh (see NPC's: Korgesh). Drifting through his own mind after the death, through a field of werewolf warriors representing his vodoni heritage, and the souls of the thousands devoured by the Gho, Blaine (even thought he failed several wisdom checks to do it, but this DM happens to be soft) tapped his own power, and revived himself. From now on, each time Blaine dies (although technically, being mostly undead, he does not die), with a simple wisdom check he can revive himself. The time taken, and health afterwards, depends upon the roll.

Note that in no instance is Blaine's body totally destroyed. If his body is destroyed during, or by way of the death, it regenerates as per the time taken to revive.

Roll Effect
Critical Fail (20) Revive instantly, 1 HP
Fail Revive in 6 hours, ¼ HP
Standard pass Revive in 3 hours, ¼ HP
Half wisdom pass Revive in 1 hours, ½ HP
Quarter wisdom pass Revive in 30 minutes, ½ HP
Critical Pass (1) Revive instantly, ¼ HP

Lastly, now that he has begun to tap his power (as described in the strength and critical chance improvement above), every level Blaine achieves from now on decreases his armour class by 1. Currently he is level 10, and has had 0 such increases.

Meanwhile, Blaine searches for the Elven High Mage Lore, to return the blade known as Daemonic Evisceration, in return for (hopefully) the ritual only Lore or another high mage could perform, supposedly restoring Blaine to how he should be. In truth, this will rend the Gho from Blaine, into a semi-corporeal form, causing it to attack Blaine in rage and attempt to force Lore into undoing the rending. The Gho will kill Blaine, and the other pc's, as Blaine can now die as a normal person, and is a proper werewolf once more. In a last ditch effort, Lore will use a high magic trick of turning back time to undo the rending, although he must still suffer the consequences. Due to his other run-ins with chronomagic, Lore will once more have to pay a high price - this time in the form of being sent back to a time further than he has yet been (roughly 1200 years ago, before the UHW1).

Before he leaves (as he will have a day to prepare), he will transform himself into a Stellar Dragon (using his last high magic power, mystra releasing him from his curses), taking Amber's grandfather and himself into the portal created by mystra, to the distant past.

Of course, this leaves Blaine with the Gho, the PC's without a high mage ally, let alone the druidic order without a grand druid. The position is now left open, available to Amber (or another), and Blaine still retains his power, and the new ability to one-day release the Gho, for a climatic final battle for his own body and soul. Why MUST he release it? Because, in the ritual, Lore discovered not only the Gho's existence, but it's increasing power, likely meaning it will one day simply rip Blaine in two and emerge.

The Gho is a level 20 sorceror, psionicist, and fighter. It has the form of a Rakshasa when released, and has double normal, maximum hit points for that level. Furthermore, it has four arms, a permanent -6 bonus to it's initiative, all of the abilities of the highest ranking Rakshasa, and no weaknesses. It requires +3 weapons to hit, cannot be turned, harmed by holy water/undead effecting spells (it's spirit is too pure, and in fact harms the spells and water, backlash magic damage of 2/spell level to any caster). It does 3d6 with each claw, and can obviously attack four times each round (not including the possible use of haste or accelerate). It's thac0 is -10, it's ac is -15, and it has a magic resistance of 50%.



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