The ewok race developed from their ancestors, the bears, on the planet of Endor, and as a direct result of Endor's climate, their size reduced from a large size down to a small size. They have high natural agility and dexterity due to their planet being covered in forests, in which they live in the trees in huts.
Requirements of Race : Strength 5/17 Dexterity 10/20 Constitution 3/18 Intelligence 3/16 Wisdom 3/18 Charisma 7/19 Racial Ability Adjustments : Dex +2 Charisma +1 Str -1 Int -1 Con -1
Ewoks can become fighters, rangers, clerics, forest druids, and thieves. They can also become fighter/druids, fighter/clerics, fighter/thieves, cleric/thieves, cleric/rangers, ranger/druids, ranger/thieves, druid/thieves. They are limited to 17th level for fighters, 15th for thieves, 6th for clerics and unlimited for druids and rangers.
Ewok villages are built in the treetops of Endor and interconnected by wooden bridges. Because of the location, and the need to visit the ground at various times, all non-thief Ewoks gain 50% climb walls skill. Due to their dexterity, they have also been able to gain 30% hide in shadows and 30% move silently. The fauna of Endor is not exactly friendly with the ewoks and over centuries, their eyes have adjusted to giving infravision for 60'. Also, all ewoks are able to use spears, slings and slingshots despite class. All ewok warriors must devote 1 weapon pro to spear and 1 to sling, slingshot or shortbow. Multi-class ewok warriors may specialise in spear, sling, slingshot or shortbow only.
Since the introduction of spelljamming into Endor by the Arcane, some Ewok pioneers have set out on hired spelljammers to start colonies. Upto date, two major colonies have been established and many small ones are growing in size and frequency. One of the major colonies is located in the forest around Myth Drannor on Toril and the other is located on Sancrist Isle on Krynn.
Thief Skill Adjustments : PP: -10 OL: -5 F/RT : +5 MS: +10 HIS: +5 DN : 0 CW: +15 RL: -10