Passarspace had no native civilizations prior to the arrival of the Invaders; hence their year of arrival is treated as `Year Zero'.
-1500: Church of Ptah founds a temple on Epsilon-Two, and a
agricultural settlment on Alpha-Three.
-1280: Church of Ptah abandons Passarspace.
-1300 - -210: Evidence of sporadic spelljamming traffic to
this sphere. No permanent colonies are established,
but traces of camps and wrecked ships from this
period turn up on Alpha-Three, Gamma-Five,
Delta-Two, and Epsilon-Two.
-210: Trevor Starblazer, a petty noble from one of the known
spheres, discovers Passarspace and constructs
Starblazer Keep on Alpha-Three as a sort of
retreat.
-200: A large contingent of Grav, backed up by Rockhoppers,
enter this sphere. After several years of surveying
-80: A large ban of grommam and chattur settle on Delta-Two.
-50: Starblazer Keep partly destroyed; it is abandoned by
all but a few of its inhabitants.
0: First arrival of the Invaders.
1: The Invaders establish themselves on Alpha-Three.
5: First contact between the Invaders and the Grav.
10 - 60: The Invaders turn Passarspace into a major mining
and manufacturing centre, using slave labor. Their
activities are initially focused on the Alpha and
Delta clusters.
20: First appearances of the `super-thief', nicknamed the
`Chainbreaker'.
30: The Invaders become aware of the Voidwalker.
50: The Invaders assume direct control over the Grav and
Rockhoppers via a short, bloody coup.
55 - 57: The Voidwalkers Declaration. A group of Invader
mages, irate at the Voidwalkers continual meddling
in their affairs, and deeming it a minor nuisance,
make an effort to magically bind the Voidwalker to
their control - a project that backfires
disasterously. Enraged, the Voidwalker embarks on a
murderous campaign against the Invaders, killing or
`disappearing' scores of Invader mages and
officials before those who are left agree to leave
the entity alone. From this point on, the
Voidwalker begins to aquire a following of sorts in
the sphere.
60: Formation of a unified slave underground, under the
Chainbreaker, by now a near mythical figure.
70: The Invaders discover the the ruins of the Temple to
Ptah on Epsilon-Two during a comprehensive survey
of the sphere.
70 - 77: Vanishing of the Chainbreaker. For a period of
seven years, the mysterious `super-thief' seems
utterly absent from affairs within Passarspace.
77: The Voidwalker selects seven `disciples' from the ranks
of the Invaders and their work crews, and imbues
them with minor magical abilities in exchange for
acting as its heralds, advisors, and servants.
Remembering the problems the Voidwalker caused some
twenty years later, the Invaders do not interfere
with the activities of this being or its servants.
78: Return of the Chainbreaker, an occasion marked by a
veritable crime wave.
80: Favored servants of the Chainbreaker start manifesting
minor spellcasting ability; presumed ascension of
the Chainbreaker to demigodhood.
90: Wizard spells of 5th and 6th level begin to function
within the sphere (previousely, with only a few
exceptions, only wizard spells of 1st - 4th level
would operate here).
100: Time of madness; entire crew of a mining outpost
on Gamma-Four turns up dead or missing during a
passage through the Dark Zone.
110: Slave underground establishes a secret refuge on
Epsilon-Two.
130: The Voidwalkers clergy, now numbering more than a
score, erect a sizable temple to their diety on
Alpha-Three.
140 - 160: The Restructuring. High ranking invaders begin to
violently dispute with one another over matters of
labor reform and personal power. Eventually they
take sides, splitting into `Reformist', `Ironhead',
and `Timeserver' factions. A `quiet civil war' of
assassination, intrigue, and small scale military
actions commences. Eventually (with some
compromises), the `Reformist' faction among the
Invaders triumphs; as a result the lot of the
ordinary worker in the sphere improves
dramatically.
190: Church of Ptah legalized.
196: The Invaders empire is in dire straights in other
spheres, leading to crippling labor shortages and
supply problems here. The Chainbreakers and the
Underground seek to take advantage of these
problems, while many local Invader commanders start
cutting deals with spelljamming merchants from
outside the Invaders realm.
198: Current Year.