Descriptions include the characters race, sex, and profession(s). Statistics are limited to the characters class, level, ability scores, hit points, Thaco, and alignment. Equipment and magical items are not inventoried - thats for the individual DM to deal with.


SUYNAMA

ISSU SEA REGION:

Yssil: Lizardman Male, Merchant
S:17 I:11 W:10 D:10 C:14 Ch:9; HP:22; Thaco:18 AL:N

Yssil can be found at almost any point in the Issu sea region, paddling or sailing his long punt with the assistance of his three crewmembers (all lizardmen). He will buy, sell, or trade with anybody - other lizardmen, tabaxi, humans - even Invaders, and is reasonably honest to boot.

Lizail: Lizardman Female, Rebel Warrior
Fighter 8
S:17 I:13 W:10 D:12 C:16 Ch:11; HP:44; Thaco:16 AL:N

Lizail is a survivor of two invader assaults on the Suynama Swamp, and is determined to do something about the interlopers. Towards this end, she has begun assembling a elite company of Lizardmen warriors, and is scouring the entire Issuu sea region for additional support. She has attempted to place spies in the ranks of the Invaders, cut deals with the Tabaxi, ect. Recently, she has become aware that the Invaders are not the only ones who possess `sky ships', and may be willing to deal with spelljamming travelers as a result.

Sassril: Lizardman Male, Village Leader
Fighter 9
S:18/09 I:12 W:9 D:11 C:14 Ch:10; HP:57; Thaco:12; AL:N

A huge and well muscled member of his race, Sassril is fairly typical of the Lizardman people, paying no attention to the Invaders except when they attack. He has no interest in carrying the struggle to them.

Asyensuu: Lizardman Male, Priest
Priest (Druid) 10
S:14 I:14 W:17 D:8 C:12 Ch:11; HP:31; Thaco:14; AL:N

Asyensuu is an older lizardman, more concerned with the politics of nature than the politics of people. He takes the attitude - despite surviving more than one Invader attack - that Suynama (the spirit of the planet) will ultimately either integrate or destroy the Invaders on its own, and needs little or nothing in the way of support from mere mortals.

R'Trell - Tabaxi Male, Merchant
Fighter 4
S:14 I:14 W:11 D:13 C:13 Ch:12; HP:22; Thaco:17; AL:CG

R'Trell is a jovial, energetic sort, hailing from the Felis Tabaxi Clan. He sails his catamaran, loaded with various oddities and trinkets, all along the Issuu Sea. R'Trell gets along well enough with lizardmen, finds humans intriguing, and detests the Invaders. He has only a hazy idea where the Invaders are based.

X'Kiir - Tabaxi Male, Freebooter
Fighter 9/Thief 12
S:16 I:11 W:11 D:17 C:15 Ch:11; HP:55; Thaco:12 AL:CN

X'Kiir hails from the Zorcai clan of Tabaxi, having left the Tavax Mountain region after a dispute with his Tabaxi Lord (who wishes very much to have a long and painfull conversation with him). X'Kiir is superficially charming, but fundamentally ruthless and amoral, being a bandit, mercenary, and thug for most of his life. He does have two redeeming traits, though: he will not harm children, and will not betray his employer of the moment.

Darleen - Human Female, escaped slave
ex Mage 4/Thief 4
S:10 I:15 W:10 D:17 C:12 Ch:14; HP:14; Thaco:19; AL:N(G)

Darleen has only a hazy idea where she is at all - she's not even from this crystal sphere, but was instead brought here as a mistress/slave mage by a low ranking Invader functionary. She escaped only a few months ago, and has been wandering from one hiding hole to the next along the western shore of the Issuu Sea. She finds the lizardmen repulsive (she's afraid they'll eat her) and her opinion of the tabaxi is not much higher (she'd never even heard of them before being brought to this world). Still, she's getting very desperate...

TAVAX MOUNTAINS

Qi'Chai - Tabaxi Male, Leader
Fighter (Samurai) 10
S:15 I:14 W:14 D:16 C:12 C:14; HP:63; Thaco:11; AL:LN(G)

Qi'Chai is blunt of snout, serious in demeanor, and rigid in thought. He is one of several tabaxi samurai charged with keeping order between the various Cattai subclans (which explains much of his personality). He is also charged with investigating oddities (such as visiting non-tabaxi). He regards the Invaders as one more annoyance in a life filled with such.

Ki'Saan - Tabaxi Female, Spy
Fighter 5/Thief (Ninja) 7
S:15 I:14 W:12 D:16 C:15 Ch:12; HP:33; Thaco:16; AL:N

Ki'Saan is a member of the `Hidden Claw', a widespread Cattai subclan of Tabaxi ninja with members as far away as Suynama Swamp, the Cleared Lands, and the edge of the Blighted Lands. She, like many other members of the Hidden Claw, is becoming more and more concerned about the Invaders - and more and more frustrated with tabaxi leaders such as Qui-Chai who refuse to see the threat.

T'Dama - Tabaxi Female, Wizard
Mage (Alterationist) 12
S:11 I:18 W:14 D:16 C:13 Ch:14; HP:21; Thaco:17; AL:N

T'Dama, a felis tabaxi, was so impressed by the human who taught her magic she changed her name. She is a slightly plump, middle aged tabaxi much more interested in spell research than in getting involved in physical combat. She dislikes the Invaders, but prefers to act behind the scenes. T'Dama is probably one of the most powerfull tabaxi wizards on the planet, as well as one of the most knowledgeable.

T'Sef - Tabaxi Male, Rebel Leader
Fighter 7/Mage (Alterationist) 9
S:17 I:17 W:11 D:15 C:14 Ch:13; HP:39; Thaco 14; AL:N

T'Sef is scarred in face, body, and soul. Once a pleasant sort, he now has a hard, cold edge, and lives for but one purpose - to utterly destroy the Invaders, who massacred virtually his entire Felis subclan. During the last attempted Invader assault, he and his small band almost single handedly obliterated a entire Invader company. A raid of his into the Cleared Lands resulted in so many Invader dead some of their imported slaves staged a successfull mass escape. He is feared by local Invader commanders.

Xenon - Human Male, Rebel Wizard
ex Ranger 6/Mage (Alterationist) 14
S:14 I:17 W:15 D:17 C:14 Ch:11; HP:43; Thaco:15; AL:N(G)

Now middle aged, Xenon was originally a Ranger near Artemos on Dragonworld who fell into the seductive clutches of a `Faerie Queen' (Saffi). Three years later he returned to Regia with a incomplete memory and the ability to work magic. Shortly thereafter, he joined the Rebellion. Eventually, he wound up here, working under the now deceased mage Stavros, training tabaxi mages. Now the senior human wizard here, Xenon spends much of his time trying to figure out what Stavros was up too - the old wizard had a lot of irons in the fire and didn't talk about any of them. He may try to recruit the PC's to try to track down some of Stavros's projects. Xenon is pleasant, with a fondness for music (which he has no talent or skill at) and hunting (which he's very good at).

Z'Caul - Tabaxi Lord
Mage (Conjurer) 7/Priest 7
S:17 I:15 W:15 D:15 C:17 Ch:11; HP:41; Thaco:13; AL:CE

Z'Caul is big, tough, scarred of body, as well as cruel, cunning, greedy, and paranoid of mind - in short, a typical Tabaxi Lord. He has no use for outsiders (including normal tabaxi from neighboring clans) except as slaves or toys - neither lasts long (they get sacrificed to his demonic mentor). He is eternally allying with and scheming against neighboring tabaxi lords. Like all tabaxi lords, he is jealous in the extreme of his magical abilities, but is so eager to add to them he (might) be willing to deal with outsiders.

M'Kavi - Tabaxi Female, Mystic
Fighter 10/Druid 12
S:16 I:14 W:18 D:13 C:15 Ch:15; HP:51; Thaco:11; AL:N

A Tavax Tabaxi, M'Kavi is something of a legend, a figure who, though based in the Tavax Mountains, can turn up almost anywhere on the planet. She is known and respected not just by Tabaxi, but by the lizardmen and tasloi as well. She is known for odd prophecies, cryptic utterances, and an aura of mystery - though she is also a respected warleader as well.

THE DEEP FOREST

Vaar (The Green God) - Green Dragon
Very Old (18 HD) Green Dragon Male
AC:-5; Thaco:3; Damage:1-8+9/1-8+9/2-20+9; AL:LE(LN)
Breath Weapon: 18d6+9

As far as the local tasloi are concerned, Vaar is a god. Vaar was one of
the first Green Dragons hatched on this world, and is probably the third
or fourth most powerfull of his ilk here. While a formidable opponent,
Vaar is a negotiator first, quiet willing to cut a deal. He will even
stick by these deals out of a personal sense of honor, most of the time.
But he is also greedy, ever anxious to expand his wealth. Lately, he has
been thinking about making a major raid on the gem mines of the Scaluu
Peaks... and of finding a suitable draconic mate.


Natix - Tasloi Male, Chieftan
Fighter 5
S:15 I:9 W:9 D:14 C:14 Ch:12; HP:41; Thaco:15; AL:CE

Brutal, treacherous, and sneaky, Tasloi chief Natix is one of Vaar's
chief servants.


Cadel - half elf male, explorer
Fighter 8/Mage (Alterationist) 9/Thief 9
S:16 I:16 W:6 D:16 C:11 Ch:11; HP:22; Thaco:13; AL:N(C)

Cadel is attactive, in a gaunt, skinny sort of way. He is only partly
rational these days, the result of a lifetime spent sneaking and
fighting in the shadows. He was recruited by Stavros some thirty odd
years ago, but left him after a personal dispute. Since then, he has
roamed virtually the entire planet and beyond, popping up in all sorts
of odd places - including Dragonworld and Bel. He is almost as much a
legend among the Tabaxi as M'kavi.

DRAGONWORLD

REGIA

APOLLO

Arete - Human Female, Senior Priestess
Priestess 8*
S:10 I:15 W:13 D:10 C:10 Ch:14; HP:27; Thaco:16; AL:LG(LN)

Arete is a attractive, well groomed and elegant woman with aristocratic
features. Arete views outsiders with suspicion, seeing them as a source
for `corrupting influences'.


Gilos - Human Male, Informer
ex Fighter 4/Thief 6
S:15 I:14 W:9 D:17 C:10 Ch:11; HP:22; Thaco:17; AL:LN(E)

Utterly nondescript in appearance and build, Gilos is a former soldier
turned secret policeman. While superficially friendly, he is a ruthless
agent on behalf of the cities ruling cult. He uses a wide range of
disguises.


Dion - Human Male, Senior Priest
ex Bard 4/Priest 9
S:7 I:14 W:18 D:14 C:8 Ch:16; HP:22; Thaco:16; AL:NG

Dion is a pleasant and affable oldster, shunted onto the sidelines and
dismissed as a irrelevant relic by the new order of fanatics. Unlike
most citizens of Apollo, he is not suspicious and paranoid of outsiders,
though his long winded speeches are a bit tedious. It is possible he
could turn up on Delphos (as a polite form of exile).


Preben - Human Male, Student Bard
Bard 5
S:14 I:14 W:14 D:14 C:13 Ch:16; HP:16; Thaco:18; AL:N

Preben is a freshfaced kid, arrived in Apollo not quite two years ago to
study at the cities still famous bard school. He is now about halfway
brainwashed - he is pro-Apollo everything, yet still willing to consider
different points of view, and not quite as suspicious and paranoid as
the cities other inhabitants. He also has a tendency to stick his nose
into other peoples business, which causes him no end of (usually) minor
trouble.

ARES

Kyros - Half Ogre Male, Thug
Fighter 14
S:18/52 I:8 W:8 D:15 C:17 Ch:8; HP:94; Thaco:7; AL:CN

Big, ugly, and boisterous, Kyros lives for the moment. When he needs
money, he fights in the Arena, signs on as a bodyguard or mercenary for
a short stint (never more than a week or two, as he gets bored after
that), or simply shakes down some wealthy looking soul on the street
(who is usually too terrified to object). When he does have money, he
blows it in short order on lavish parties and gala's featuring popular
music, scantly clad girls, and lots of wine. From time to time, he has
an attack of piety and makes massive donations to some charitable
enterprise. He never thinks more than a few hours into the future (why
bother?).


Plato - Human Male, Weapon Dealer
Fighter 4
S:13 I:14 W:14 D:16 C:8 Ch:14; HP:19; Thaco:17; AL:N(E)

Severely injured years ago, Plato looks vaguely aristocratic, and knows
enough highborn etiquette to appear so if necessary. He is actually a
greedy, money grubbing weapon dealer who would (almost) sell his own
mother.


Cyril - Human Male, Sidelined militant mage
Militant Mage (Invoker) 10
S:15 I:15 W:10 D:10 C:16 Ch:11; HP:41; Thaco:11; AL:N

Muscular, bald, and with piercing eyes, Cyril is somewhat baffled; after years of loyal service - both to his noble mentor and his secret militant mage circle - he has suddenly found himself persona non grata, the result of a very complex intrigue. With little money left and the Invaders
looking hard at him, he's up for almost anything.

ARTEMOS

Barbara - Human Female, Priestess
Ranger (Priestess) 8*
S:14 I:13 W:13 D:13 C:14 Ch:12; HP:38; Thaco:13; AL:CG

Barbara, like all the rest of Artemos's clergy, was adopted into
Artemos's priestly clan. She roves the entire March, keeping an eye on
the activities of the `Faerie Queens', whom she refers to as `shameless
sluts'.


Basili - Human Male, Townsman
Bard 4
S:11 I:14 W:8 D:13 C:11 Ch:15; HP:11; Thaco:19; AL:CN

Goodlooking Basili is in serious trouble; he defied the whim of one of
Artemos's ruling matrons (almost unthinkable to the men here). Currently
he is in hiding. Desperate, he plans to flee into the March, and perhaps
seek sanctuary with one of the Faerie Queens. Or at least run
somewhere...

ATHENOS

Candis - Human Female, Priestess of Athena
Fighter (Priest) 7*
S:12 I:14 W:14 D:11 C:16 Ch:15; HP:30; Thaco:14; AL:LG

Stern of feature and hard of face, Candis is fed up with the Invaders
and their puppet leaders, and is systematically sounding out other
leaders, factions, ect, in an effort to depose them.


Vasilis - Human Male, Spy
Thief 9
S:13 I:15 W:11 D:17 C:14 Ch:14; HP:26; Thaco:16; AL:CN (E)

Slender, black haired, and charming, Vasilis long since sold out to the
Invaders, acting as their chief spy within Athenos. He is trying to
gather more information on Candis's activities before reporting to the
Invaders.

CERES

Solon the Seer: Human Male, Mage in Hiding
Mage (Diviner) 14
S:11 I:17 W:16 D:12 C:11 Ch:13; HP:19; Thaco:16; AL:N(G)

As far as most people here are concerned, Solon is merely a petty
fortune teller whose market stall is only erratically open. To a
handfull of others, though, he is the Master Diviner, in charge of the
White Eye Circle of mages.


Kama: Human Female, Fixture
Bard 3
S:9 I:14 W:9 D:17 C:12 Ch:17; HP:9; Thaco:19; AL:N

This 14 year old near street urchin seems to know many locals, and is a
good source of information. She is a pickpocket and petty bard in the
market.

CRONUS

Adar the Mad: Human? Male - Scholar? and Prophet?
Ex Priest 3/Bard 8
S:7 I:15 W:15 D:17 C:8 Ch:17; HP:18; Thaco:17; AL:CN

This white haired and white bearded man wanders about the ruins of
Cronus, wrapped in a dark robe clenching a huge  book while muttering to
himself constantly. He is attended by a bizzare procession of goblins,
minotaurs, humans, and others.  Some follow him because they are charmed
by the old mans spells; others because they belive in his cause (or
simply because they like the crazy old coot. Adar's origins are
uncertain; judging from his ramblings he may have came here from another
plane via one of the Gates beneath the city. He has the habit of
approaching new arrivals and attempting to recruit them for odd
missions. He also drops bits of unusual lore (that often have no bearing
whatsoever to the topic at hand). He claims to know the future, speaking
of `the grand plan of the gods', and at least some of his prophecies
seem to `hit the mark', as it were. Most of the cities other inhabitants
avoid him.


Vr'ana - Drow Female, agent of evil
Priestess 7/Thief 7
S:9 I:15 W:14 D:17 C:11 Ch:15; HP:22; Thaco:16; AL:NE

Slender, albino Vr'ana is utterly devoted to the Philosophy of Evil
(which she thinks of as the `Path of Power'). She became a priestess of
this philosophy after being banished from the realms below.  Vr'ana is a
organizing force among the monsters here; her spies and agents are
everywhere. Ultimately she aspires to create a grand temple of evil,
which would hold direct sway over much of the surface, and cause chaos
throughout much of the rest.

DIONYSUS

`Solon' (Orestes) - Human Male, `Retired' Hero
ex Priest 5/Ranger 16
S:18/77 I:14 W:15 D:17 C:18 Ch:18; HP:101; Thaco:5; AL:CN

Though he has a bit of a paunch and there is more than a little grey in
his hair, barrel chested `Solon' still cuts an impressive figure - well
muscled, bronzed skin, short curly hair.  `Solon' - known to his
neighbors as a ex soldier, priest of insignifigant rank and a minor wine
grower - was once the mighty hero Orestes, a slayer of monsters who
impressed (alarmed) even the Invaders. The bastard grandson of Zeus,
Orestes spent his early years as a scorned lackey in one of his fathers
temples before meeting and becoming entangled in the plots of the
avatars of Artemis, Athena, Apollo and Hermes; his success (suvival) at
the games of the gods spreading his fame far and wide over a nine year
period. Common knowledge has him being killed in a glorious battle a
decade ago; only a very few suspecting otherwise. He does, however, walk
with a slight limp and has a collection of nasty scars down his side and
back as a result of that battle.


Portain - Centaur Male, Centaur Agent and fixture
Ranger 5/Priest (Shaman) 6
S:17 I:13 W:15 D:14 C:14 Ch:13; HP:33; Thaco:15; AL:CG(N)

Fat, unkempt, foul mouthed, and often found clenching a wine bottle,
Portain the centaur is regarded by the local humans as a nusiance - it
seems he's always straying onto somebody elses property or at least
partially responsible for a drunken brawl of some sort. However, its all
an act - Portain is actually keeping an eye on the areas humans. Among
the centaurs proper, he is well regarded, acting as a sort of `roving
priest'.


Melanie - Human Female, youthfull wouldbe adventuress
Illusionist 3/Thief 4
S:9 I:15 W:8 D:17 C:10 Ch:13; HP:9; Thaco:19; AL:N(CN)

Blond haired, blue eyed, fifteen year old Melanie finds Dionysus to be
hopelessly boring. Elsewhere you have invaders and hero's and dragons
and great deeds in the making, but nothing like that happens around
here, or so it seems to her. Melanie runs all over the area, sneaking
onto the various estates. Her uncle (both parents are died in a accident
a few years ago) despairs of her - hanging around with that no good
wandering illusionist was bad enough, but now the lass seems to be
turning into an out and out criminal. He's trying to find a husband for
her. Knowing this, Melanie is planning on leaving the area. She is
almost the only local who knows who `Solon' really is.

HERMOS

Nikolos - Human Male, Sage
Mage (Diviner) 4
S:8 I:14 W:16 D:12 C:9 Ch:13; HP:8; Thaco:19; AL:CN

Dignified, white haired, slightly plump, well dressed. While often
recommended and claiming to know much, Nikolos is actually a
know-nothing pompous windbag.


Kai `The Beggar Sage': Human Male, Sage
ex Mage (Diviner) 4/Thief 5
S:9 I:15 W:16 D:17 C:11 Ch:12; HP:13; Thaco:18; AL:N

Kai was once a prominent sage until he fell afoul of the Invaders and
wound up a beggar in the streets. He now offers his knowledge - at rock
bottom rates - to the poor people of the lower city, while helping to
organize resistance to the Invaders. He knows where (nearly) all of the
bodies are buried.


Filia: Human Female, Sage
Mage (Diviner) 9
S:13 I:16 W:16 D:10 C:10 Ch:14; HP:17; Thaco:18; AL:NG

Filia is the defacto leader of the Academy these days. Filia has a
powerfull patron, but she is closely watched by the Invaders, a
situation that bothers her greatly.  So she strives to be as neutral and
as non threatening to them as she can, while looking for a way out.

JOVUS-HERA:

Avel: Human Male, Puppet `Emperor'
ex Fighter 5/Bard 6
S:17 I:12 W:11 D:17 C:11 Ch:17; HP:26; Thaco:16; AL:N (C)

A once muscular man now running to fat, Avel, never a strong intellect
in the first place, is now mostly absorbed in debauchery (only a through
a strong natural talent was he able to become a Bard). He is the 12th
puppet Emperor the Invaders have put on the throne, and obediently
rubber stamps the decrees they put before him, reads the speeches they
write, ect. However, he does have a (slight) rebelious streak: every now
and again some decree placed before him will get `accidently' destroyed
or miscopied, and once in a while he is too `indisposed' (drunk, as far
as his Invader handlers are concerned) to make a given speech, or he
will sometimes botch or slightly alter a speech out of `forgetfullness'
(spite). A few times, he has actually demanded the death/punishment of
certain very minor Invader functionaries (the Invader overlords always
go along with this to maintain internal discipline). He has also been
known (rarely) to `lose' the odd rebel prisoner, or even ignore the
occasional rebel spy. But these are all vague acts of the moment, not a
genuine desire to rebel against the Invaders. The Invaders fully
understand this, which is why they let him live.


Cleon - Male Human, Chief Bureaucrat
Fighter 3
S:11 I:16 W:13 D:12 C:16 Ch:14; HP:13; Thaco:18; AL:LN

An old man who looks more like a harried clerk than a noble, Cleon is
stuck with most of the actual work of running the empire, answering both
to Emperor Avel and to the Invader overlords. Cleon spends sixteen hours
a day at his desk, six and a half days a week, trying to keep the wheels
turning. He cares little for Avel, seeing him as lazy and the Invaders
as brutal thugs - but also see's the rebels as misguided idealists. The
only way out, as he see's it is to civilize the Invaders over time. The
Invaders, for their part, see Cleon as a valuable local agent.


General Draco - Male Human, Noble
Fighter 13
S:18/03 I:13 W:8 D:11 C:16 Ch:14; HP:88; Thaco:8; AL:LE

Officially, the thick limbed, bull necked and shaven headed General
Draco is merely a minor imperial commander, charged with overseeing the
elite corps of bodyguards (4th - 7th level fighters). In actuality, he
is the Invaders local `point man', using his troops in situations the
Invaders do not care to directly involve themselves in. Draco has a
intense lust for battle, and frequently goes out into the field himself.
He actually likes the Invaders!


Milos - Human Male, High Priest of Zeus (Jove)
ex Fighter 5/Priest 11
S:16 I:14 W:17 D:10 C:11 Ch:14; HP:39; Thaco:15; AL:N

Milos would be good looking, except for a great scar that splits his
eyebrow, lip, and part of his neck, aquired during his youth as a temple
warrior. A old associate of Orestes (whom he honestly thinks long dead),
Milos married into the priesthood proper (a scandal), and attained his
current position because the Invaders thought that having him in the
post would help nullify Zeus's occasionally troublesome clergy. However,
while superficially obeying the

Invaders decrees, he has systematically and quietly been completely
reorganizing the temple, unearthing long forgotten secrets, imposing
discipline, making alliances - in short turning it into a major power.


Iris - Human Female, High Priestess of Hera
ex Mage (Diviner) 6/Priestess 12*
S:8 I:15 W:16 D:14 C:12 Ch:18; HP:23; Thaco:14; AL:CG (CN)

A stunningly beautifull, yet vain schemer, Iris is a major factor in
imperial politics, with spies everywhere (if the Invaders had any idea
how much she knew about them, they'd panic, then kill her regardless of
the consequences). However, she uses her influence and knowledge mostly
to benefit herself alone - if others are helped along the way, thats
just a bonus. Plans of hers that do seem to benefit others almost always
have some hidden purpose. She detests Milos, seeing him as a interloper,
and deals with him only when she must.


Culter `The Knife': Human? Male?, Assassin
ex Mage (Illusionist?) 5?/Thief 14?
S:14 I:17 W:11 D:18 C:14 Ch:12; HP:41; Thaco:14; AL:NE

Culter is little more than a name, a name whispered when people die
unexpectedly. Culter appears to have no personal political leanings at
all, working for anybody who pays enough.


Meletos - Human Male, Palace Servant
Thief 3
S:12 I:14 W:13 D:14 C:11 Ch:14; HP:10; Thaco:19; AL:LN

Prim, proper middle aged Meletos looks and acts every inch the
stereotypical butler - when on duty. However, owing to several expensive
personal habits (gambling, women, exotic drugs) he is very bribable,
willing to commit all sorts of improper actions of a minor sort (letting
unathorized people in or out of the palace, for example) if paid enough.
He will not do anything that directly endangers himself. Because he
steals small curio's from the palaces more distant regions, he knows
where every last nook and cranny is in the building.


Tiphane - Female Human, Courtier and Hedge Wizard
Ex Thief 3/Mage (Illusionist) 7
S:8 I:17 W:11 D:15 C:9 Ch:14; HP:14; Thaco 19; AL:N

Looking very much like a gypsy, thin dark haired Tiphane dresses in
multicolored clothing to create (with mixed results) an aura of mystery.
Hailing originally from the streets, Tiphane is now on the extreme outer
edge of court society; sometimes found within the palace (where the
other courtiers consult her for everything from disguises to cursing
foes to entertainment) or at her shop (when out of favor) in the cities
mage district where she performs much the same services for the cities
merchants.


Brasidas - Human Male, Bureaucrat
Fighter 2
S:11 I:14 W:9 D:11 C:10 Ch:14; HP:11; Thaco 19; AL:N(NE)

Short, fat, dark complected, with greasy black hair, Brasidas is in
charge of collecting taxes for the city, a post for which he was chosen
by the Invaders. Like most of their local puppets, Brasidas is corrupt
and widely despised, with an assortment of semi-secret bad habits
(featuring ladies of the night, gambling, and drugs). He never goes
anywhere without his bodyguards (5th level fighters).

PLUTOS

Korudon - Male Human Merchant
ex Fighter 3/Thief 4
S:11 I:17 W:14 D:11 C:12 Ch:15; HP:16; Thaco:18; AL:N

Swarthy of skin and oily of manner, Korudon is typical of Plutos's more
successfull money grubbing denizens. He puts profit first, going so far
as to try to rent cargo space on the Invaders spelljammers, expanding
his business out of the sphere. He also does not hesitate to use
slander, assassination, ect to put down rivals.


Thorin - Male Dwarf Merchant
Fighter 7/Thief 8
S:14 I:14 W:12 D:14 C:16 Ch:13; HP:30; Thaco:14; AL:N

Short and unimpressive of build, grey haired Thorin is nonetheless a
major power in Plutos, being the official representative of the dwarves
and gnomes of Vulcan in Plutos. Once a common sight on the caravan
roads, he now has people come to him at his large palace. He is
constantly sending out agents, explorers, adventurers, ect to check out
this or that rumor.


Gilos - Up and coming Male Human Merchant
Thief 5
S:11 I:14 W:11 D:17 C:12 Ch:15; HP:18; Thaco:18; AL:N

Tall, dapper, well dressed, and energetic, Gilos is a born deal maker
and merchant - even if he often doesn't exactly hold clear title to his
merchandise. He - and hundreds others like him - aspire to join the
ranks of Plutos's Merchant Lords.


Nicias - Priest of Hades
Priest 9
S:11 I:14 W:16 D:11 C:11 Ch:11 HP:21; Thaco:16; AL:LE(LN)

With his corpse white skin, Nicias looks much like the bodies he entombs
and conducts funerals for. He will cast any necromatic spell he knows -
for the right price. His dank cavern home features a most impressive
vault for the wealth he has accumulated. He is thinking of hiring
adventures to investigate `problems' in the lower catacombs.


`Bone Lady' - Undead Human Female, Mistress of the Catacombs
Mage (Lich) 18
S:17 I:18 W:16 D:7 C:4 Ch:5; HP:39; Thaco:9; AL:NE(N)

Centuries ago, the `Bone Lady' was a necromancer and key advisor to a
series of the high priests of Hades.  Evenutally, she sought immortality
via lichdom, and assumed a shadowy existence in the catacombs, seeing
herself as their true ruler. Recently `Hades Book' (which she authored)
was stolen from her for the third time - and she wants it back! (Hence
the `troubles' bothering Nicaes.)

POSIEDOS

Kyros - Human Male, sailor and dockside tough
ex Thief 3/Fighter 5
S:17 I:9 W:11 D:15 C:16 Ch:10; HP:40; Thaco 16; AL:LE(LN)

Brutal and badly scarred, Kyros is often recruited as a bosun by the
various sea captains based here. He is a bully, noted for excessive
punishments and for involvment in many a tavern brawl.


Jacinthe - Human Female, Merchant
ex Ranger 3/Thief 5
S:14 I:14 W:15 D:16 C:14 Ch:14; HP:19; Thaco:18; AL:NG (N)

A thin pale middle aged woman with long straight black hair, Jacinthe
was a notable equestrian in her youth who (as part of a family pact) was
married to a wealthy Posiedos shipowner. She assumed control of the
business some five years ago, following her husbands (presumed) death at
sea. Her control is disputed by her nephew and inlaws, who think it
outrageous that a mere woman should control such an enterprise. Matters
have not quite reached the fighting in the streets stage yet, but its
getting there.

Hesperos - Human Male, Priest and Invader Puppet
Thief* (Priest) 10
S:15 I:15 W:9 D:15 C:14 Ch:14; HP:31; Thaco 16; AL:NE

Well muscled, black haired, and dressed in ill fitting clothes of the
finest fabrics, Hesperos conveys the impression of a common sailor on a
spree; sometimes generous, sometimes quarrelsome, and sometimes showing
blatent favortism. Actually, he is a ruthless schemer who intrigued and
murdered his way up from petty smuggling and piracy to his current rank,
becoming a lackey of the Invaders along the way. He runs the city on a
day to day basis, but is often found making the rounds of the dockside
taverns with a pack of cronies. His only magical abilities are Water
Breathing and Control Winds.


Atemas - Human Male, Merchant and Sea Captain
ex Thief 3/Fighter 7
S:17 I:13 W:14 D:15 C:11 Ch:14; HP:40; Thaco:14; AL:LN(G)

Broad shouldered, light haired, fine dressed, and course spoken, Atemas
is typical of the merchant captains of Posiedos, working his way up from
cabin boy and dockside thief to respected sea captain and merchant. He
has a reputation for being reliable, is reasonably well liked by his
crews. He is not adverse to a bit of exploration on the side.


Philomena - Human Female, Rebel Agent
Ex Mage (Illusionist) 4/Thief 9
S:11 I:16 W:11 D:18 C:13 Ch:11; HP:21; Thaco 16; AL:N

Philomena's appearance varies widely; sometimes she poses as a shapely
courtesan, othertimes as a deformed beggar woman,  pedlar, or fisherman.
Her principle task is keeping track of the coming and going of the
various Invader spelljammers here, but she also commits acts of sabotage
and theft when the opportunity presents.

VENUSI

Adonia - Female Human, Bard
Bard 17
S:12 I:15 W:13 D:18 C:16 Ch:18; HP:40; Thaco:12; AL:NG

A bard of great reknown, Adonia is a major figure in Venusi - she seems
to be on a first name basis with everybody, including the Invaders. At
various times, she has been a travelling entertainer, the emperors
consort, mistress of two different bardic schools, a guest of the elves
of Sinaliel, Queen of a small kingdom in the Islands, and madam of a
brothel. Her connections literally span the planet.

VULCAN

`Philip' - Human Male, Mage in Hiding
ex Fighter 5/Mage (Conjurer) 9
S:15 I:17 W:9 D:11 C:17 Ch:10; HP:50; Thaco:16; AL:N

To those who think they know him, `Philip' is nothing more than another
artisan (finesmith) in a city filled with such.

Some vaguely recollect him leaving the city a dozen years ago, but the
Philip who came back is not the Philip they remember. This Philip is a
look-alike cousin of the first, a survivor of the all but wiped out
`Nine Name' conjurer circle who assumed Philips identity after the first
Philip got himself killed. Considering that he was wanted by the
Invaders for murder and high treason, it seemed the reasonable thing to
do. He has spent almost three years here now, passing himself off as a
common artisan, working his magic only in secret, always looking over
his shoulder.


`Mother Demeter' - Human Female, fixture

ex Priestess 5*/Bard 6

S:12 I:14 W:14 D:17 C:14 Ch:17; HP:20; Thaco:18; AL:NG

This middle aged and plump faced woman, always humming a tune, is
everybodies favorate gossip, popular with the kids, and is known for
helping the down and out. Most people here do not know she really was a
priestess once, of Hera, before being dismissed for politcal reasons.


`Master Widget' - Gnome Male, Clockmaker
Mage (Illusionist) 6/Thief 7
S:11 I:15 W:11 D:16 C:14 Ch:11; HP:16; Thaco:17; AL:N(G)

An excellent clockmaker (and lockmaker, and trapmaker, ect), `Master
Widget' is the representative of Vulcans gnomish community - but he has
little real authority, hence what he says and what actually happens are
often two different things.  Like the other gnomes and dwarves of Vulcan
he is more concerned about events below than he is about the Invaders
(he half fears a massive Duagar invasion of the surface). He is one of
the very few gnomes here who not only knows about the underdark teleport
gate to Bel, but has actually used it.


Vorse - Duagar Male, Spy and Sabateur
Priest 7/Thief 7
S:14 I:14 W:15 D:15 C:14 Ch:13; HP 29; Thaco 16; AL:LE

Vorse is on the tall and thin side for a dwarf; enough so that he can
pass as a short, elderly human with little difficulty. A priest of the
philosophy of Evil, Vorse is attempting to foment chaos in Vulcan as
preparation for a major Duagar invasion. Towards this end, he uses hired
agents to try to stir up bad blood between the cities various factions,
causing riots, labor disputes, ect. His underlings include a tiny
thieves guild (whose members think Vorse is a human merchant) and a
handfull of Duagar.

SINALIEL (THE MARCH)

`Saffi' - Elven Female, Faerie Queen
Ranger 8/Mage 14
S:13 I:17 W:14 D:14 C:14 Ch:18; HP:40; Thaco:13; AL:CN (G)

Saffi, like all the Faerie Queens, is a creature of chaos, now doing
this, now doing that, but always keeping the interests of Sinaliel in
mind (somewhere). She has a penchant for collecting good looking human
woodsmen as her consorts, and usually has several (charmed) men of this
type about (Rangers of 3rd - 9th level). Her servants include a tribe of
about 300 unruly goblins and a dozen odd minotaurs.


`Elli' - Elven Female, Faerie Queen
Mage 12/Thief 14
S:9 I:18 W:14 D:18 C:11 Ch:15; HP:28; Thaco:14; AL:N

Small and seemingly as delicate as a spun glass figurine, `Elli' prides
herself on her manners and good taste. Her consorts are mostly academic
sorts; sages, bards, and minor wizards (many of whom sought her out to
learn her magical secrets - she deliberately inflated her reputation as
a wizard to attract such). But there is another side to Elli, that of
the cold and calculating spymistress, at the center of a vast web of
agents that reaches to Jovus-Hera and across the sea to Dragonhome. Her
servants include a large tribe (600+) of Kobolds (many of them thieves
of up to 4th level), plus a cadre of (mostly male) elven and half elven
mage/thieves and fighter/mage/thieves, some nearly as advanced in level
as she is.


`Kami' - Elven Female, Faerie Queen
Fighter 9/Mage 10/Thief 3
S:16 I:16 W:10 D:13 C:15 Ch:15; HP:38; Thaco:12; AL:CG(CN)

Sometimes called the `Lady Warrior', Kami was once attached to the
Sinaliel embassy in Jovus-Hera. She prefers warrior types for her
consorts, with whom she often engages in vigerous mock duels. She has
been sought out by a long string of warriors hoping to defeat her. She
sometimes accepts their challenges, though she often cheats, using
spells (Haste, Slow, ect) and thieves tricks against her challengers.
Her servants include a dozen pixies, several gargoyles, and more than
two hundred elven warriors.


Malandriel - Elven Male, Lord
Ranger 13
S:15 I:15 W:15 D:17 C:14 Ch:14; HP:81; Thaco:8; AL:CG

Down through the centuries, Malandriel has roamed widely, going as far
east as Jovus-Hera and sailing across the ocean to Dragonhome.  These
days, he oversee's the elven scouts, couriers, merchants, and the like
that wish to visit or trade with Regia. His post is about as far into
Sinaliel as most humans ever get. He bears the odd orders of the Faerie
Queens without complaint - at least publicly.


`Tidor' - Half Elf Male, Agent
Fighter 10/Mage 11/Thief 12
S:17 I:17 W:11 D:17 C:13 Ch:12; HP:47; Thaco:11; AL:N(C)

`Tidor', a son of the Faire Queen `Saffi', is a utterly nondescript sort
who has spent half a century as a elven infiltrator, keeping an eye on
Regia, Dragonhome, and the Invaders. But, he really doesn't fit in...
and he's been thinking more and more lately about striking out on his
own...


`Ariane' - Elven Female, Future `Faerie Queen'?
Ranger 7/Bard 14
S:13 I:16 W:14 D:17 C:14 Ch:17; HP:38; Thaco:14; AL:CG(CN)

`Ariane' is a name being mentioned more and more often over the past
dozen years; many (human and elven alike) have her marked as a potential
future `Faerie Queen'. Little is known of her past, though she does seem
to have known Adonia of Venusi back in Sinaliel proper. Currently she
roves back and forth through the March (and into Regia proper when the
mood strikes her), leaving behind a long trail of heartbroken human
lovers. Small groups of centaurs and satyrs are often with her. One
constant companion of hers is `Jara', a powerfull (12th level) female
elven cleric, apparently acting as a tutor or mentor of some sort. Many
regard `Jara's' presence as a certain sign Elli will soon become a
`Faerie Queen'.

DRAGONHOME

CAERULEUS

`Fulmen' - Juvenile Blue Dragon Male
AC:0; HP:100; Thaco:8; Damage:1-8+4/1-8+4/3-24+4; AL:LE
Breath Weapon: 8d8+8*

Fulvus is a young bully of a Blue Dragon, particularly proud of himself
for figuring out how to get a bit of extra `kick' from his breath
weapon. He is also somewhat unhappy: being one of the younger dragons he
is stuck with a task he hates - overseeing this human packed pesthole.
To make matters worse, there are troubles brewing in the mines, and
young though he is, he can't fit down the shafts to investigate
personally - which probably means hiring adventurers.


Vasilis - Human Male, Chief Enforcer (Judge)

Fighter (Priest) 9*

S:17 I:14 W:14 D:16 C:16 Ch:14; HP:51; Thaco:12; AL:LE

The cult of Cronus is long gone from Regia, but it still lingers here, and while Cronus cannot grant spells he can grant his priests other abilities. Vasilis is one such priest, able to use `Charm Person' and `Detect Lie' once each per day. As Chief Enforcer he roams the streets with the other Enforcers, overseeing the harsh laws here. In some
instances, he can exercise summary judgement. He is greatly respected and feared here.

ORICHALCUM:

`Sapiens' - Venerable Brass Dragon Male
AC:-6; HP:83; Thaco:3; Damage:1-6+10/1-6+10/4-16+10; AL:CG
Breath Weapon: 20d4+10

Sapiens spends much of his time laying directly above one of the cities
gates bored though the surrounding rocky ring. He has two occupations -
sleeping and talking - specifically talking about philosophy, which he
will debate, at length with any creature whatsoever. Locals - including
the Invaders posted here - know better than to get him started - in the
past his conversations have lasted for days!


Iona - Human Female, Merchant
ex Fighter 4/Bard 6
S:15 I:14 W:11 D:17 C:14 Ch:17; HP:31; Thaco:17; AL:N(L)

Olive skinned and dark haired, Iona spent much of her early life on long
and dangerous caravan routes with her trader family before being married
to one of the local lordlings here. Since then, she has developed her
musical ability into true bardhood, and set about developing a network
of agents, contacts, and suppliers that spans the continent. Very little
business happens in this town that she does not know about.


Cosimo - Human Male, Mage in Hiding
Mage (Conjurer) 16
S:10 I:17 W:14 D:11 C:17 Ch:11; HP:30; Thaco:15; AL:N

To all but a handfull of others in Orichalcum, Cosimo is naught but an
elderly alchemist, trader in odd animals, and third rate wizard who
moved here after the death of his family some eight years ago. In
actuality, he was master of the `Callers' conjurer circle until that
group was broken by the Invaders even though the circle never acted
against them. He wants to be left alone. But others are looking high and
low for him - some to recruit, some to kill...

FULVUS

Harena - Juvenile Brown Dragon Female
AC:2; HP:110; Thaco:7; Damage:1-4+4/1-4+4/3-30+30; AL:NE(N)
Breath Weapon: 8d6+8

Harena cares little for Fulvus and less for humans. She is in town
because she wants to attact a mate, and the way to attact a mate is to
have a large hoard. Hence, she sits in town, collecting a crushing `tax'
from all who enter.


Clava `The Club' - Half Ogre Male, Bandit Leader
Fighter 11
S:18/91 I:10 W:7 D:11 C:16 Ch:8; HP:90; Thaco:10; AL:CE

This feuding brute more or less runs Fulvus - when he's around (the
Brown Dragon Overlords care only about wealth, not petty matters of
administration). Much of the time, he's out in the desert, raiding
caravans, villages, ect.


Hector - Human Male, Renegade Necromancer
Mage (Necromancer) 17
S:14 I:18 W:16 D:11 C:14 Ch:2; HP:13; Thaco:15; AL:CE

Hector is hidiously disfigured by a magical disease similiar to the
rotting disease of mummies, which is slowly dissolving his flesh (hence
his low charisma and hit points). The only way out, as he see's it, is
lichdom - but its a race to see if he can gain sufficient experience and
knowledge for that step before the disease kills him (at its current
pace, the disease will kill him within six months). Desperation, brought
on by ever approaching doom, is making him use his powers openly - even
the dragons are scared of him, though they'll never admit it. Besides
(horrid) research, he is hunting - mostly via agents - for Hades Book.
Hector is wanted - dead - by both the Invaders and Rebels; this
miserable bandit town is quiet literally the last place left for him to
hide.

AENUS

Nodus - Juvenile Copper Dragon Male
AC:-1; HP:65; Thaco:9; Damage:1-6+4/1-6+4/5-20+4; AL:CG (CN)
Breath Weapon: 8d6+4

Nodus is a pushy young copper dragon determined to riddle his way to a
position of power within his clan. Towards this end, he lurks around the
cities gates, demanding riddles of travelers.


Syble - Gynosphinx and Oracle
AC:-1; HP:37; Thaco:13; AL:N

Syble is considered by some to be one of the greatest living prophets on
Dragonworld, and by others to be one of its most audacious frauds.
Everybody - Dragons, Invaders, and Rebels alike - pays attention to her
utterances, even if most of them are highly cryptic. Real thing or
not?...


Theodore - Human Male, Convict
Thief 10
S:11 I:17 W:8 D:17 C:12 Ch:11; HP:28; Thaco:16; AL:N(C)

There is no question of Theodores guilt: the nondescript young man was
caught in the act of commiting a most impressive robbery, and his trial
was fair and impartial. Normally, he'd be looking at a very severe
sentence, possibly including his (quick) execution. But he is a very
good riddler, and the Riddling Fair is due, and if he wins... he's free.

VIRIDUS

Anhelare' - Venerable Green Dragon Female
AC:-5; Thaco:3; Damage:1-8+9/1-8+9/2-20+9; AL:LE
Breath Weapon: 18d6+9

Anhelare' is the ruler of one of the larger factions of the Green Dragon
clan that lairs beneath Viridus. She is currently ordering her
underlings to prepare for for an assault against the Tabaxi tribes in
the southern forest (among others).


Pausanis - Human Male, Faction Leader
ex Thief 3/Fighter 9
S:17 I:12 W:10 D:15 C:14 Ch:14; HP:45; Thaco:12; AL:LE (LN)

This scarred, beefy man fought his way up from the slums to attain his
current rank, and brutally tries to squash those who would take it away
from him. He does try to `help' slum kids - by putting them in the
military. He makes himself usefull to his draconic patron (Anhelare') by
his complete obedience.


Rhoda - Human Female, Free Agent
ex Thief 4/Mage (Illusionist) 6
S:11 I:17 W:9 D:17 C:11 Ch:15; HP:14; Thaco:19; AL:CN(E)

The alliances of sleek and sinuous Rhoda shift with the wind, now
working for this faction, now for that one. She is determined -
sometimes - to be a faction leader in her own right someday. Currently
she is working against Pausanis.
DRAGONWORLD - CALIGO

Balasi - Human Male, Mariner and Merchant

Fighter 7

S:15 I:15 W:13 D:13 C:13 Ch:14; HP:41; Thaco:14; AL:LG (NG)

A older black skinned human `barbarian', congenial Balasi is one of Caligo's more prominent citizens, the one people turn to when they need a level head. He is gone much of the time, on trading expeditions to the Islands - he knows more of the islands than almost anybody else.

-----------------------

R'Lixi - Tabaxi Male, Former Explorer

Ranger 8/Mage (Alterationist) 10

S:17 I:17 W:14 D:15 C:15 Ch:14; HP:46; Thaco:13; AL:CG (CN)

R'Lixi can be described as daring but foolish; he and a few foolhardy clanmates came to Dragonworld via a Teleport spell mere days after he aquired it from a human wizard on Suynama. Since then, he has bounced around much of Dragonworld, finally settling here (more or less) and opening a hedge wizard shop. The locals find him charming but sometimes confusing.

------------------------

`Queen' Ballia - Human Female

ex Mage (Illusionist) 3/Thief 5

S:11 I:15 W:9 D:17 C:14 Ch:11; HP:9; Thaco:18; AL:CN

Ballia is an obnoxious beggar woman, minor entertainer, gossip, and petty thief who roams the docks of Caligo. She has an encyclopedic knowledge of all the ships that come here, and their crews. On any excuse whatsoever, she will
launch into her tale as to how she is the unlawfully deposed Queen of a kingdom in the Islands (greatly distorted, but with a core of truth).

------------------------

DRAGONWORLD - RUBER

Thanos - Human Male, Power Broker

Thief 14

S:14 I:14 W:14 D:16 C:12 Ch:13; HP:50; Thaco:14; AL:NE

A bit thick in the middle, but otherwise unremarkable, Thanos has seen many faction lords of Ruber come and go - and he helped most of them come and go. He is an expert at intrigue, at knives in the dark, of dodging blame. True, the faction lords wield more power than he does - but they also don't last very long. He keeps track of everything that happens in Ruber.



Fighter 7

S:18/07 I:9 W:7 D:11 C:15 Ch:8; HP:50; Thaco:14; AL:CE

Etor loves bashing heads and breaking limbs. He gets to bash a lot of heads and break a lot of limbs as a Enforcer
Captain, but finds the petty rules he must follow irritating. In short, the typical pin headed muscle bound goon found in cities like this. But... Etor is getting bored here. He's thinking of rounding up a few of his mates, and heading out into the wastes, turning bandit, where he doesn't have to worry about petty rules...

----------------------------

DRAGONWORLD - METALLIX LEAGUE

Margarita - Gold Dragon Female, Leader of Metallix League

AC:-11; HP:138; Thaco:1; Damage:1-10+11/1-10+11/6-36+11;

AL:LG; Breath Weapon:22d12+11

Margarita sometimes passes herself off as a minor aristocratic sorceress named Gem. Her most common human form, though, is that of an elderly woman radiating immense authority. Margarita is the guiding force behind the current draconic policy of tolorating the Invaders; a century and a half ago she saw what happened to her mate of almost a
thousand years when he accepted their challenge, so she knows their power. She works at changing the Invaders attitudes, civilizing them. At worst, she figures their empire will collapse in another century or two. In the meantime, though she acts only in small ways.

-------------------

Iactare - Male Bronze Dragon

AC:-4; HP:101; Thaco:5; Damage:1-8+6/1-8+6/4-24+6; AL:LG(NG)

Breath Weapon: 12d8+6

Iactare wants the Invaders gone - now. He was barely a hatchling when they took over, and despite the admonitions of his elders, has no real idea of just how terrible they can be. Currently, he is collecting like minded dragons and members of other races, and establishing a carefully laid out organization to depose the Invaders. In his human form, he is a frequently absent merchant and sea captain named Jason.


Vanion - Male Steel Dragon

AC:-6; HP:111; Thaco:3; Damage:1-10+10/1-10+10/3-30+10;

AL:LN; Breath Weapon: save at -2 or die

Vanion spends most of his time in human form, passing himself off as everything from a common laborer to a minor aristocrat. As a senior member of Clan Ferrum, he knows a great deal about the Invaders, far more than was the case when they first took over. Sometimes, he thinks he knows enough to help with organizing a successfull revolt - but only sometimes. To his way of thinking, its the piece of information you don't have that will kill you - just look at that idiotic challenge the Dragon Lords agreed to 150 years
ago! So he sends out agents and adventurers and waits and thinks...

---------------------------

Altair - Human Male, Archimage

Wizard (Diviner) 19

S:9 I:18 W:17 D:9 C:9 Ch:14; HP:33; Thaco 14; AL:LG

Altair, master of the `Crystal Eye' mage circle, is among the most powerfull human wizards on the planet and one of Margarita's closest advisors - her protection is the only
reason the Invaders havn't had him arrested and killed decades ago (though they do send assassins after him with depressing regularity). Altair wants the Invaders to go away, and since he is already well into his second century and doubts if he'll be around for a third, he wants them gone now, while he's still alive. This is the single biggest point of dispute between him and Margarita. He can't act on his own - every move he makes, everything he does, is
watched and noted by Invader spies - and by Margarita. So, he tries to quietly help others do what he cannot...

-----------------------------

Echo - Human Female, priestess of the Philosophy of Good

Priestess 11

S:11 I:14 W:17 D:13 C:13 Ch:16; HP:31; Thaco:14; AL:NG

Worship of the gods has been in a state of slow and steady decline since the arrival of the Invaders: many people feel that the gods let them down. More and more have been drawn to the previousely ignored Philosophy of Good, where the clergy draw their spell casting energies not from the gods, but from good deeds. Priests of this philosophy try - with little success - to convert the invaders, or passively oppose them. Echo is one of several powerfull priests in the movement.

----------------------------

Erasmus - Human Male, Champion of Good

Paladin 10

S:17 I:13 W:15 D:15 C:15 Ch:18; HP:88; Thaco:11; AL:LG

Until the development of the Philosophy of Good, Paladins were unknown on this world; Erasmus is still one of a bare handfull. He is convinced that an epic showdown with the
Invaders is coming soon, and plans to be ready.

------------------------

DRAGONWORLD - SOUTHREACH:

Gauk of Aix - Human Male, `Viking' Leader (Jarl)

Fighter 9

S:18/21 I:13 W:9 D:9 C:15 Ch:14; HP:60; Thaco:12; AL:N

Barrel chested with a red beard and hair, big boasting Gauk is typical of the eternally squabbling petty lords of
Southreach. He is a veteran of three raids on Dragonhome and Panthea, and is thinking of pulling out of Southreach and settling in Umbra (Dragonhome).

--------------------------

Eyolf of Jarrow - Human Male, `Viking' Merchant

ex Fighter 5/Thief 9

S:15 I:15 W:11 D:17 C:13 Ch:13; HP:35; Thaco:16; AL:N

Eyolf is charming enough to stay on the good side of most of Southreachs petty lords, and ruthless enough to take - by force, at times - certain of his trade goods. He is one of the few locals to have regular dealings with the `norse' dwarves and elves.

---------------------------

Toki Trollborn - Half Elf Male, wanderer

Fighter 5/Mage (Conjurer) 5/Thief 6

S:14 I:16 W:7 D:14 C:15 Ch:8; HP:22; Thaco:16; AL:CN

With corpse white skin, silver hair, red eyes, and pointed ears, Toki Trollborn looks striking - to say the least. Raised by the Dock-Alfar (drow), he escaped their underground realm less than two years ago, and has yet to find acceptance anywhere, surviving as a mercenary, hunter, and thief. Toki's magical training is very narrow - he knows only five or six conjuration/summoning and divination spells. Learning additional magic is a prime goal of his.

------------------------------

DRAGONWORLD - THE ISLANDS

`Sada' - Half Drow Female, thief and spy for hire

Fighter 6/Mage 6/Thief 9

S:14 I:14 W:9 D:16 C:12 Ch:11; HP:29; Thaco:15; AL:CN(E)

Slender, dusky skinned, white haired `Sada' (merely one of many names she's used) hails from the underdark beneath Vulcan, where she was trained as a spy and sabateur for a band of drow wizards. Some years ago, she failed a mission for her dark elf masters and became a `free agent' rather than return to the underdark and face bloody punishment. Recently she was hired by the necromancer Hector to steal `Hades Book' from Plutos. She succeeded, but was shipwrecked on this desert isle on the way back.

-------------------

Titos - Human Male, King of Daros

ex Bard (Priest) 6*/Fighter 9

S:17 I:14 W:10 D:15 C:12 Ch:15; HP:46; Thaco:12; AL:N

Titos, once a member of a priestly family devoted to Posiedon, found himself exiled when Hesperos became the high priest. Rather than fight, he gathered together a few dozen trusted retainers and set sail for Daros, eventually making himself master of this isolated isle (via a coup and political marriage). The locals tolorate his erratic rule.

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Alceus - Human Male, rebel spelljammer captain

ex Mage (Diviner) 4/Fighter 9

S:17 I:15 W:15 D:9 C:11 Ch:13; HP:50; Thaco:12; AL:N

Red haired and flamboyant Alceus, formerly a student sage at Hermos, is captain of the crashed rebel spelljammer `Bolt'.



HECATE

Vania - Human Female, Sorceress

Mage (Conjurer) 16

S:14 I:17 W:13 D:13 C:16 Ch:14; HP:32; Thaco:15; AL:CE(CN)

Vania is pale skinned with long straight black hair, favoring low cut black dresses to wizards robes. She is self centered, arrogant, and paranoid in the extreme, seeing others as disposable objects and ruthlessly destroying all rivals within the circle (any wizards of 12th or greater level).  Formerly a minor Regian aristocratic who took to the study of magic, Vania rapidly rose through the ranks of the Grand Conjurers Circle. Upon reaching the Circles upper ranks, she learned of the existence of Hecate (used by the Circle as a sort of headquarters and refuge), and embarked on a twenty year long campaign to make this world her own. Three years ago she succeeded, exiling one rival and killing two others. Now she is Hecates nominal ruler - though she fathoms only a fraction of its secrets.

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Msilbix - Mongrelman Male, Mongrelman Leader

Mage (Diviner) 3/Thief 7

S:11 I:15 W:15 D:15 C:9 Ch:4; HP:14; Thaco:17; AL:LN

Msilbix is well... indescribably ugly. He dislikes Vania, but serves her anyway, though he does warn visitors about her. He is the leader and spokesbeing of the Mongrelmen.

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Custos (the Watcher), Undead human male, Guardian of Secure

Mage (lich) 18

S:4 I:18 W:16 D:5 C:5 Ch:2; HP:50; Thaco:9; AL:CE

A former apprentice of the Grand Conjurer who turned to Necromancy out of morbid curiosity and a desire for immortality, Custos is charged with watching over the vault of arcane artefacts on Secure. He performs this task somewhat erratically, often times even denying access to members of the Grand Conjurers Circle (he regards himself as the Grand Conjurers only `true' successor). Physically, Custos is a skeleton of yellowed bone clad in the tatters of a black robe, barely capable of movement anymore. Likely, he will become a demilich in a few more decades.



Agate - Gnome female, explorer

Fighter 7/Mage (Illusionist) 7

S:15 I:15 W:8 D:16 C:11 Ch:14; HP:33; Thaco 14; AL:N(G)

Agate, along with several other gnomes, arrived on Hecate from Bel some months ago, and has since been engaged in a comprehensive survey of this worldlet - a survey that cost the lives of two of her teammates on Monstrum, and another on Secure. Currently, she and the other survivng gnome are dwelling amongst the lycanthropes of Freeward. If asked, she is quite willing to supply (at exhaustive length) the information she has aquired about Hecate.

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R'tak - Weretiger Male

Fighter 6/Bard 7

S:17 I:15 W:10 D:16 C:13 Ch:16; HP:35; Thaco:15; AL:N
Special: silver or +1 to hit

Big, broad chested, with a mane of reddish hair, handsome R'tak is a prominent member of the lycanthrope community on Freeward, responsible for adjucating disputes, remembering the past, and profering entertainment. He is fascinated with Agates tales of the other worlds of this sphere, and contemplating leaving with her. R'tak has no spellcasting ability.

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Groentaf - Minotaur male

Fighter 8

S:18/55 I:11 W:9 D:11 C:16 Ch:10; HP:77; Thaco:11; AL:N(C)

Strong, broken horned, and subject to fits of intense rage, Groentaf was a former bodyguard to one of Vania's slain rivals who escaped to Freeward after his masters demise. Currently, he dwells in a isolated shack near Freewards northern promentory. He can, however, provide some usefull information about the workings of the Grand Conjurers Circle. Among other things, he knows where all the mines of Secure are at, a secret way into the circles manor on Estate, and the location of the Gate from Hecate to Delphos.



DELPHOS

Bane - Human Male, Wizard in Hiding

ex Fighter 7/Mage (Conjurer) 12

S:17 I:17 W:10 D:10 C:17 Ch:9; HP:60; Thaco 14; AL:N(L)

Until a few years ago, Bane was one of Vania's partners -
until Vania tried to kill him to secure her power, forcing him to flee to Delphos via a magical device. Much of the local populace, inspired by rabble rousing fanatics and old legends, thinks him the archtypical evil wizard. Actually, he's more helpfull than destructive (though very grouchy).

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Xenia - Human Female, `Governess'

Bard (Priestess) 12*

S:13 I:13 W:11 D:14 C:11 Ch:15; HP:29; Thaco:15; AL:LN(LG)

Xenia is a prime example of `awefull good' alignment, being utterly unwilling to accept compromise of any sort. So far, her inflammatory speeches have actually made things worse, not better, creating what amounts almost to a mini-civil
war.

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Feodor - Human Male, `Hero'

Thief 9

S:17 I:13 W:8 D:17 C:10 Ch:18; HP:24; Thaco:16; AL:CN

Feodor looks the part of a champion - strong, good looking, charismatic - but a champion he's not. He claims to have traveled to most of the worlds in this sphere, fighting monsters and Invaders; but while the traveling part is true, the fighting part isn't. Sneaking about, filching anything that wasn't nailed down and watched would be more accurate. And he's always looking for more marks...

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R'Illeea - Tabaxi Female, `Prophetess'

Mage (Diviner) 3/Priestess 3/Thief 3

S:12 I:15 W:15 D:15 C:11 Ch:13; HP:11; Thaco:19; AL:CG

R'Illeea, a felis clan tabaxi from Suynama, wound up on this world by accident, and has been having a blast ever since. For obscure and complex theological reasons, certain vital religious rituals here call for the presence of a cat figure (cats represent mystery) - usually taken care of in the past by a human acolyte wearing a mask - until the newly arrived R'Illeea turned up in the midst of one such ceremony, with comical results. She (mostly) enjoys parading around in her all encompassing monks robe and hood, startling folks and offering heavily accented cryptic comments and outrageous advice while filching small interesting looking objects.

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Rak - Minotaur Male, `The Vile Beast'

Ranger 7

S:19 I:13 W:14 D:14 C:18 Ch:8; HP:50; Thaco:14; AL:CG

Originally from Hecate, Rak was something of an outcast until falling in with a group of entertainers, who made him part of their performance (involving acrobats doing handsprings on his horns). When not involved with them, he dwells in a small cabin in remote glade. Currently, Xenia is
trying to rile up the populace against him, seeing Rak as a `vile creature of evil'.

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Demetrius - Human Male, Merchant

Thief 7

S:11 I:13 W:8 D:14 C:11 Ch:11; HP:20; Thaco:15; AL:CN

A thin pinch faced older man, Demetrius puts on a convincing face of piety (fooling even Xenia) but is really motivated only by greed. Not only will buy, sell, or trade nearly anything - gouging his customers when possible - he is also the master of an incipient `thieves guild' that filches various items from all over the planetiod.

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Eneas - Human Male, Cult Enforcer

Fighter 5

S:16 I:8 W:8 D:11 C:16 Ch:13; HP:30; Thaco:16; AL:LN

Good looking, slender figure, slicked back black hair. Eneas is so fully brainwashed by Xenia that he is almost a robot. He constantly tries (and fails) to impose `Apollo's Law' on the worldlets less than impressed inhabitants.



BEL

BEL - LUGH:

King Cadwin - Human Male, Ruler of Lugh

Fighter 4

S:14 I:14 W:11 D:11 C:12 Ch:14; HP:23; Thaco:17; AL:LG

New arrivals of the friendly sort in Lugh are almost always invited to meet the king sooner or later; after all Lugh is a quiet place and he has only a few thousand subjects. Usually, visitors are invited to a `state dinner' (actually a large informal meal), and are asked to share news, gossip, ect.

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Angarhad - Female Human

ex Bard 4/Fighter 5

S:17 I:13 W:9 D:15 C:11 Ch:15; HP:17; Thaco:16; AL:NG

This firey red haired young woman craves adventure and excitement, giving up a nice safe career singing about hero's in order to become one herself. She is a cousin to the king, which is why she is permitted to indulge herself.

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Neb - Human Male, Mariner and Merchant

Fighter 5

S:13 I:10 W:17 D:11 C:10 Ch:11; HP:25; Thaco:16; AL:N(L)

Neb is one of the few captains to sail the waters of the Manannan Ocean, mostly plying a set route between Lugh and Refuge, but also stopping off at the odd temporary barbarian encampment. A silent, thoughtfull sort, Neb is contemplating retiring to the priesthood in a few more years.

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BEL - WHEREAREWE

Muggin `Mug' - Gnome Male, community leader

Fighter 5

S:11 I:15 W:16 D:11 C:12 Ch:15; HP:28; Thaco:16; AL:NG

Muggin is the anchoring personality of the gnomish community, the level head who keeps things from getting too
far out of control. He is currently worried about the security of the teleport gate link with Vulcan.

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`Izzi' - Gnome Male, Sage

Mage (Illusionist) 14/Thief 7

S:11 I:18 W:13 D:16 C:11 Ch:14; HP:33; Thaco:16; AL:CG

`Izzi' - a contraction of a much longer and seldom used name (even by the other gnomes), is the archtypical absentminded professor and eccentric inventor type (his thief level reflects his mechanical abilities, not a larcenous nature). He is a knowledgable sage, and probably one of the most powerfull wizards on Bel.

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`Mack' - Dwarf Male, Security Chief and Explorer

Fighter 7/Thief 9

S:17 I:14 W:11 D:15 C:15 Ch:13; HP:41; Thaco 14; AL:LN(G)

`Mack' is the archtypical dwarven grouch, in charge of what passes for security at Wherearewe. He is often absent with prospecting expeditions. In addition to his fighting and thief skills, he has a number of `wild' psionic abilities. (He originally came to Wherearewe seeking training for his psionic talents - his uncontrolled psionic outbursts had made him a near outcast. The gnomes `training' helped - some.)

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BEL - REFUGE:

Arachne - Human Female, Rebel Leader

Militant Mage (Invoker) 15

S:16 I:16 W:11 D:16 C:16 Ch:15; HP:42; Thaco:6; AL:LN(N)

Arachne, formerly of the `Bloody Hands' mage circle, is an intently disciplined warrior mage who has survived dozens of battles against the Invaders. She see's Bel in general and Refuge in particular as nothing more than a base of operations, a place to regroup, train, and test new spells. Her own spells come soley from the schools of Abjuration, Alteration, Divination, and Invocation/Evocation; many come from her copy of the `High Book of War' (possibly the only one left). Basically, she lives for the next battle.

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Pericles - Human Male, Hero

ex Bard (Priest) 5*/Ranger 11

S:17 I:17 W:11 D:17 C:17 Ch:17; HP:101; Thaco:10; AL:CG

A literal son of Dionysus, Pericles spent his youth in a temple, muttering prayers and singing hyms - until Dionysus took note of his offspring, at which point things became highly complicated and exciting - to say the least. Before things died down, two dragons, three Invader commanders, and several assorted monsters (along with an impressive number of Invader troops) were dead, and Pericles had embarked on a whirlwind tour of the sphere, spending time on Olympus, Suynama, Hecate, and Delphos before winding up here. Currently, Dionysus seems to have momentarily forgotten his offspring, which has Pericles breathing a sigh of relief...

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BEL - THE BARBARIANS

Cletus - Centaur Male, Chieftan

Fighter 7/Bard 8

S:16 I:13 W:13 D:13 C:18 Ch:15; HP:40; Thaco:14; AL:N(G)

Known for being able to run all day (and then drink all night), Cletus has been chief of Bel's centaur clan for the past twenty years. He is friendly enough, though overly prone to lewd remarks and off color songs (though he also has a excellent repitore of religious music as well).

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Conyn - Human Male, Barbarian Chieftan

Ranger 10

S:18/05 I:9 W:14 D:17 C:17 Ch:9; HP:90; Thaco:11; AL:CG

Conyn is a man who is watching a way of life vanish before his eyes. In his youth, his semi-nomadic tribe numbered nearly five hundred. By the time he passed his test of manhood and became a Hunter, they were down to half that.
Now, ten years later - five years after becoming chieftan - Conyns tribe numbers barely a few score. And the enemy inflicting all this damage? Civilization. More and more of the human barbarians, at least, are settling down at favored `great camps', some of which are beginning to look more like towns than camps. Conyn figures that in a few more years whats left of his tribe will have vanished alltogether. He won't admit it, but his own uninspiring (mostly absentee)
leadership is in large part to blame.

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BEL - THE PYRAMIDS

Leander - Human Male, Scholar and Explorer

ex Mage (Diviner) 4/Thief 5

S:11 I:16 W:16 D:17 C:14 Ch:14; HP:14; Thaco:18; AL:LG(NG)

Now entering into middle age, with a balding head and a bit of a paunch, a decade ago Leander was a minor sage at Hermos who fell afoul of the Invaders. At that point, life became rather exciting - a seemingly nonstop sequence of battles and close calls, eventually landing him here. Regarded by the locals (the Rebels especially) as a scholarly pest and storehouse of useless information, Leander is currently inspecting the pyramids, trying to determine their origin.

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R'Leuk - Tabaxi Male, Hermit

Fighter 5/Thief 6

S:14 I:14 W:14 D:18 C:13 Ch:11; HP:17; Thaco:16; AL:N(G)

A felis clan tabaxi from Suynama, R'Leuk has a burning curiosity about everything - including the humans who came and went so mysteriously, a curiosity that eventually brought him to Refuge. Being more interested in exploration than in defeating the Invaders, R'Leuk left that militant community and has since wandered most of the planet. He is on excellent terms with Leander.

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Ni'zali (`the Phantom') - Drow Male, Outcast

Mage 7/Thief 8

S:14 I:17 W:11 D:18 C:11 Ch:11; HP:28; Thaco:16; AL:CN

Ni'zali was always a marginal member of dark elf society; it is no great wonder that he eventually had to flee. He has been skulking around the Pyramids for months now, investigating the camps of the various scholars and hermits, trying to determine his next move (whether he should ally or rob from them).  He hates daylight but fears remaining underground, fearing that one of his enemies from the underdark will come upon him at any moment. Some of the surface dwellers here are aware somebody is prowling about at night, but do not know who or what (hence the nickname `Phantom').

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BEL - CROSS

Z'Nax - Tabaxi Lord

Mage 7

S:15 I:14 W:14 D:14 C:11 Ch:13; HP:40; Thaco:13; AL:CE

Z'Nax's once powerfull frame has run to fat, and he now sports an enormous belly. He arrived here via a one shot teleport device taken from a dead human wizard, which he activated in desperation to avoid being killed by a rival tabaxi lord. For the past couple of years, Z'Nax has been the ruler of Cross, partly because of his magical skills (he killed or ran all the other petty mages out of town years ago), and partly because of his clanmates who were transported here with him. These half dozen tabaxi (four of them female) include two mid level fighter/thieves and obey Z'Nax's every whim, making them a formidable unit.

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Varnak Mus (The Rat): Human Male, Informer and Thief

Thief 7

S:10 I:10 W:11 D:14 C:11 Ch:10; HP:16; Thaco:17; AL:NE

A small man with a protruding nose, beady black eyes, and a perpetual whine, Varnak Mus is a fixture in Cross: now begging, now selling rumors, now commiting acts of petty theft or acting as a middleman for those with bolder schemes. He has what amounts to a sixth sense regarding personal danger and always finds some way to escape with his skin (more or less) intact.