WARRIORS
- Fighters -
- No change. Sometimes kits such as Mercenary or Hero
(from `Age of Heroes' Historical Supplement) are
specified.
- Paladins -
- Very scarce. The only `native' Paladins in this
sphere follow the `Philosophy of Good'.
- Rangers -
- Rangers are scarce here, found mostly in the
remoter regions.
MAGES
(See Magic Section for Details)
- Generalists -
- The only native Generalist mages are the Dragons
and Elves.
- Specialists -
- Human mages are always specialists. Abjurers are
unknown. Invokers, known as War Wizards (Militant Mage
kit ONLY), MUST worship Zeus, Ares, or Athena and are
the only wizards in this sphere who can use
Invocation/Evocation spells. Specialist Necromancers
are evil, hunted, and very rare. Most human wizards are
Transmuters, Conjurers, Diviners, or Illusionists. Note
that because Dragonspace is an occupied sphere, many
wizards are either in hiding or follow another
profession (class) as `cover'.
PRIESTS
(See Magic Section for details)
All native spellcasting priests are specialists
priests. There are no native spellcasting generalist
clerics.
Not all - or even most - native priests have
spellcasting ability. In this sphere (at least among
humans) one is usually born to the priesthood (though a
few marry in or are adopted, etc). Nonspellcasting
priests (members of priestly families who do not
actually take up spellcasting) can be of any class, but
are still subject to all the various alignment, armor,
weapon restrictions, etc of that priesthood - but they
also gain access to whatever special benefits are
conferred as well. Nonspellcasting priests are marked
with a `*'.
ROGUES
- Bards -
- Bards are considered to be specialist Enchanters,
and are the only ones who can easily use
Enchantment/Charm spells - but they are limited to
spells of this school, plus Divination and
Illusion/Phantasm.
- Thieves -
- No change.