WARRIORS

Fighters -
No change. Sometimes kits such as Mercenary or Hero (from `Age of Heroes' Historical Supplement) are specified.
Paladins -
Very scarce. The only `native' Paladins in this sphere follow the `Philosophy of Good'.
Rangers -
Rangers are scarce here, found mostly in the remoter regions.

MAGES

(See Magic Section for Details)

Generalists -
The only native Generalist mages are the Dragons and Elves.
Specialists -
Human mages are always specialists. Abjurers are unknown. Invokers, known as War Wizards (Militant Mage kit ONLY), MUST worship Zeus, Ares, or Athena and are the only wizards in this sphere who can use Invocation/Evocation spells. Specialist Necromancers are evil, hunted, and very rare. Most human wizards are Transmuters, Conjurers, Diviners, or Illusionists. Note that because Dragonspace is an occupied sphere, many wizards are either in hiding or follow another profession (class) as `cover'.

PRIESTS

(See Magic Section for details)

All native spellcasting priests are specialists priests. There are no native spellcasting generalist clerics.

Not all - or even most - native priests have spellcasting ability. In this sphere (at least among humans) one is usually born to the priesthood (though a few marry in or are adopted, etc). Nonspellcasting priests (members of priestly families who do not actually take up spellcasting) can be of any class, but are still subject to all the various alignment, armor, weapon restrictions, etc of that priesthood - but they also gain access to whatever special benefits are conferred as well. Nonspellcasting priests are marked with a `*'.

ROGUES

Bards -
Bards are considered to be specialist Enchanters, and are the only ones who can easily use Enchantment/Charm spells - but they are limited to spells of this school, plus Divination and Illusion/Phantasm.
Thieves -
No change.