Built by: Draconians Used by: Lizard Men Tonnage: 90 tons Hull points: 90 Crew: 40/60 Maneuver Class: B with tale and flippers manned, D with tale and flippers un-manned Landing Land: No Landing Water: Yes Armor Rating: 3 Saves As: Metal Power Type: Major or Minor Helm Ship's Rating: As Per Helmsman Standard Armament: 6 Heavy Ballistas 6 Medium Ballistas 2 Light Ballistas 3 Heavy Catapults 3 Medium Catapults 6 Greek Fire Projectors (Optional) Blunt Ram Cargo: 30 tons Keel Length: 400' Beam Length: 350'
The Killer Whale was built by the Draconians for the Lizard Men, too replace their Hammer ships. The Flippers and tale make the Killer Whale a very Maneuverable ship when they are manned. The ship is also heavily armed and armoured.
Military: The Killer Whale is used the IDN to patrole their sphere. Since the ship is well armed, armored and Maneuverable they make perfect war ships. The Killer Whale must have alot of crew though to keep the tail and flippers manned.
Transport: When the Killer Whale is being used to transport troops or cargo between planets in the Draconians' sphere, the flippers and tail are left un-manned to make room more troops or cargo. If the Killer Whale is to be venturing into an enemy sphere too drop troops off at a target, the minimun crew are taken so the flippers and Tail are manned, the soldiers man the Heavu weapons. After the troops ate dropped off the Killer Whale relies on it's Maneuverability to out run enemy ships and too dodge their weapons.
A killer Whale always has a squad of Marines on board in case of attack. The Marines have their own offciers who have a room on the crew deck. The Marines have a room across from their offciers.
The Killer Whale amy be configured to haul cargo or move troops. The Guilds would love to get their hands on this ship, but the IDN, Imperial Draconian Navy, isn't letting anyone get a hole of the ship plans.
Deck Plans Layout: Battle Deck: 1 Heavy Ballistas 2 Medium Ballistas 3 Heavy Catapults 4 Medium Catapults 5 Light Ballistas 6 Greek Fire Projectors Command Deck 1 Bridge and Helm 2 Navigation 3 Officers Quarters 4 Flipper Controle 5 Weapons Locker 6 Marines Quaters 7 Captians Quaters 8 Signal Flags 9 Kitchen 10 Officers Galley 11 Pantry 12 Flooded (Storge if ship is used by another race) 13 Marines Galley 14 Storage 15 Tail Controle Crew Deck 1 Crew Quarters 2 Spare Helm & Navigation 3 Storage/Access to cargo hold 4 Kitchen 5 Pantry 6 Galley 7 Crew Quarters 8 Weapons Locker 9 Heavy Weapons Ammo 10 Brig 11 Storage 12 Storage 13 State Room 14 State Room 15 War Room 16 Research Lab 17 Marine Quarters 18 Marine Officers Quarters 19 Marines Weapons Locker 20 Head Cargo Deck 1 Anmial Pens 2 Feed Storage 3 Cargo Hold 4 Treasure Storage