The Hive is a colonial insect that lives on small worlds (A-D). It is made up of many different castes- workers, breeders, hunters, warriors, guards and thinkers and many more. They are found in asteroid belts, and in such great numbers, they can cover up to 5000 such asteroids! Their goal is the same as clockwork horrors- species survival. They do not attack major worlds and do not migrate, except for the breeders.
Although the castes look very different, they all have the same charateristics: air supply- the system of gas exchange tubes in their body has been enlarged allowing them to have an air envolope that lasts 25% longer; chameleon powers- tha ability to change their coloration to that of the background; and alarm pheromones- which calls all combat castes (guard, warrior, and hunter) within 500'. Note that the receiving insect then emits more of the pheromone and calls even more insects from all over the Hive.
The hive tunnels through ateroids. There are several chambers common to all: farms- dead and dissolved animal corpses feed a form of olive slime that can't affect insects. Waste chamber-treasure maybe found here alond with the unedible trash of the Hive. And in one of the largest asteroids, an egg chamber, larva chamber, and breeder chamber.
Their origins are unknown but their magic resistance indicates to sage that they may have been created by a wizard for some unknown purpose.
Worker Small Medium Large Cl/Terr -Asteroid- Freq -C- UC Org -Swarm- Act Cyc -Any- Diet -Omnivore- IQ -Low- TT -None- AL -N- # 3d10 2d10 1d10 AC 5 4 3 Move 20 -18- HD 1 12 27 Atts -1- Dmg 2d3 2d8 3d10 SA -None- SD -Camo- MR 10% 20% 30% Size S (2') H (15') G(40') Mor -12- XP
Desc All workers appear as giant ants, but with feathery antennae- not clubbed. Comb Workers do not attack on their own. They will return with deadly force if attacked, and will emit the alarm pheromone.
Soc Small workers are the clean up crew of the Hive. And they also groom the other Hive members.
Eco Workers feed on the food from the farms and dead bodies (both other members and anything killed). The small workers also feed on the parasite on the other members.
Warrior small large Freq R V IQ -low- # 1d20 1d6 AC 3 2 Move 22 20 HD 8 35 Atts 4 Dmg 2d4(X2), 2d2 6d8, 2d6(X2), 2d4 SA poison (F at -2) poison (F at -3) SD camo MR 30% 50% Size M (7') G (50') Mor 16 18
Desc These members look like scorpions except the pincers are formed from the maxillary palps (grasping mouth parts). They, like all Hive members have feathery antennae and 6 legs.
Cmbt Warriors attack with a bite, 2 pincers and a tail sting. They use numbers to kill or drive off invaders.
Soc Warriors are the active defense of the Hive. Small warriors are allways running around looking for invaders. Large warriors are kept asleep to save on resources. They are found near major breeders and are awakened by thinkers.
Eco Warriors feed on the slime grown in the farms and what they kill.
Guard small large Freq UC VR IQ Average # 1 AC 1 -2 Move 3 HD 20 40 Atts 1 or 1 1 Dmg 4d8 or 3d8 8d8 SA stun SD camo, immune to poison,acid, and heat MR 60% 80% Size G(25') G(60') Mor 20
Desc These insect have small bodies and large heads shaped as corks, used to plug tunnels. Unlike other Hive castes, guards have very small antennae.
Cmbt If attacked, guards emit the alarm pheromone and uses its bite to hold off intruders until help arrives. If driven back to an area that is large enough to manuver, a small guard will attempt to smash the aggressor with its head. This attack (at -2 THAC0) stuns the target for 3-6 rounds (save vs wands at -4 to avoid). The stunned creature will be ignored by the guard, but is prefered by warriors.
Soc Guards are an integral part of the Hive. They act as check points in sensative areas.
Eco They are fed by workers as they do not move from their post.
Hunter-farmers small large Freq C UC IQ very # 3d10 2d10 AC 4 3 Move 14 fly 28 18 fly 24 HD 3 10 Atts 1 dmg 3d4 2d8 SA acid, paralytic poison SD camo MR 45% 65% Size S (4') L (12') Mor 16
Desc These members resemble flies. They are the only Hives members that fly. They have special salivary glands that produce a acid or a paralytic poison. They move thru a vacuum via special gas jets in the abdomen.
Cmbt If off hunting H-F have a paralytic poison (save at -2 or paralysed for 1d10 days). They swarm animals and paralyse them for food for the farms. If in the Hive, they have an acid (2d4/rnd for 1d4 rnds) to dissolve the animals to allow the slime to feed.
Soc H-F are the only members which can be found outside the Hive. They are vital to the Hive, as they provide most of the food used by the Hive.
Eco H-F are major predators in the asteroids where they are found. They are intelligent enough to not overhunt any specific area of the belt.
Breeders small large Freq VR IQ non TT H # 1d6 1 AC 6 4 Move 9 HD 1/2 60 Atts 1 dmg 1d4 8d10 SA none SD camo MR 60% 80% Size T (1') G (80') Mor 8
Desc These insects look like termites- the males as workers and the females as queens.
Cmbt Breeders will defend themselves if attacked. The females are dangerous because of their great size. Normally they can not see, unless they are young about to migrate.
Soc They are completely taken care of by workers. A few large workers are always near the female as to move her in case of danger.
Eco They are the egg producers, a female (not queen since they have no control over the Hive) can produce 1000-5000 eggs, depending on circumstances. The amount of the different caste members is somewhat random and the workers will kill and unneeded castes.
Thinker Freq VR IQ genius TT G # 1d4 AC 0 Move 3 HD 6 Atts 1 dmg 2d6 SA psionics SD psionics and camo MR 90% Size L (9') Mor 15 Psionic summary Lvl Dis/Sci/Dev A/D PS PSPs 10 4/9/15 all/all IQ 4d20+10d10
Telepathy Sci- PS, TW, probe, mindlink Dev- EW,MT,II,PsC, inflict pain, contact
Metapsionics Sci- psychic clone (range-1000'), ultrablast Dev- psionic sense, psychic drain
Psychporportation Sci- teleport other Dev- time shift
Psychokinesis Sci- detonate, project force, TK Dev- any 5 and inertial barrier
Psychmetabolism Sci- any 3 except death field Dev any 5 and cell adjustment
Desc Thinkers look like a long thin earwig with large eyes and no pincers. They are always found near the breeders.
Cmbt Thinkers will defend themselves and the breeders with their psionics. They always attack spell casters and other psis first. They use their bite only if desperate.
Soc Thinkers lead the hive using telepathy and pheromones.
Eco They feed on the slime from the farms and will also feed on the psychic energy of intelligent beings.