Hit location Chart for High Tech Weaponry

High-Tech Weaponry Versus Humanoids
This table can be used for two different hits. The normal hit if you would like to know where the bullet went in. On a critical hit must you save vs Death Magic or suffer the serious effects on this table.

Roll 1d10 for location

Severity roll
    Normal:                            Critical hits:
        Pistol: 1d6                      Pistol: 2d4
        Rifle: 1d6                        Rifle: 2d6
   
Called shots; is -4 to hit, +1 to Ini, 1d8+2 to severity. Very hard Called shots -8 to hit, -3 to Ini, 1d10+4 to severity.

Location chart
1 Right Leg
2 Left Leg
4-5 Abdomen
6-7 Torso/Chest
8 Right Arm
9 Left Arm
10 Head

Location: Arms (Right arm(6) Left arm (7))
1-3 No Unusual Effect
4 Hand struck, weapon dropped
5 Arm struck weapon dropped, minor bleeding
6 Hand injured, -2 to attack
7 Armor damage, arm struck, minor bleeding. Arm injured if no armor
8 Arm broken, victim stunned 1round, minor bleeding, weapon dropped
9 Armor damage, shoulder injured, -2 to attack, if no armor shoulder broken, stunned 1d6rounds, major bleeding
10 Shoulder injured, no attacks, major bleeding
11 Arm destroyed, major bleeding, 2/3 move
12 Arm destroyed, no move, no attack, severe bleeding
13+ Same as 12, just tripled damage dice
Location: Legs (1 Right, 2 Left)
1-3 No Unusual Effect
4 Leg grazed, victim knocked down
5 Leg struck, minor bleeding
6 Leg struck, minor bleeding, ý­¯ve
7 Leg injured, half move, major bleeding
8 Knee broken, Minor bleeding 1/3move, -4 to attack
9 Leg broken, 1/3move, -4 to attack
10 Hip broken, no move, major bleeding
11 Leg broken, severe bleeding, no move, no attack
12 Leg destroyed, no move or attack, severe bleeding
13+ Same as 12, just tripled damage dice
Location: Torso/Chest (8-9)
1-3 No Unusual Effect
4 Grazed, minor bleeding
5 Torso struck, 2/3 move, minor bleeding
6 Armor damaged, torso struck, 2/3move, minor bleeding
7 Armor damage, torso struck, 2/3 move, -2 to attack. Torso injured, no move or attack severe bleeding if no armor
8 Torso injured, Major bleeding, ý ­ove, -4 to attack
9 Ribs broken, severe bleeding, no attack or move
10 Ribs broken, severe bleeding, vs death magic or pass out
11 Torso destroyed, victim reduced to 0 HP, with severe bleeding
12 Heart struck, instant death
13+ as 12, just triple damage
Location: Abdomen (4-5)
1-3 No Unusual Effect
4 Abdomen grazed, minor bleeding
5 Abdomen struck, stunned for 1d3 rounds, minor bleeding if no armor
6 Armor damaged, victim stunned 1d4 rounds, - minor bleeding and 2/3 move if no armor
7 Abdomen injured, major bleeding, ý­¯ve, -2 to attack
8 Abdomen injured, severe bleeding, ý­¯ve, -4 to attack
9 Armor damaged, abdomen injured, minor bleeding, ý ­ove and -2 penalty to attacks, if no armor, victim at 0hp, major bleeding
10 Abdomen injured, 1/3 move, no attack, severe bleeding
11 Abdomen injured, victim at 0hp,severe bleeding
12 Abdomen destroyed, victim killed
13+ Same as 12, just tripled damage dice
Location: Head (10)
1-3 No Unusual Effect
4 Head grazed, stunned for 1d6rounds
5 Head struck, stunned for 1d3 rounds, -2 to hit, minor bleeding
6 Eye injured, -4 to hit, minor bleeding
7 Face injured, stunned 1-6rounds, minor bleeding, 2/3 move, Cha -2 permanently
8 Skull broken, major bleeding, Cha -4 permanently
9 Throat injured, Severe bleeding
10 Skull broken, victim reduced to 0hp, with major bleeding, Wis, Int, Cha all drop to ý�Š permanently.
11 Throat hit, vs death or die
12 Head Destroyed, immediate Death
13+ Same as 12, just tripled damage dice


High-Tech Weaponry Versus Mechanics
Roll 1d10 for location

Severity roll
    Normal:                            Critical hits:
        Pistol: 1d6                      Pistol: 2d4
        Rifle: 1d6                        Rifle: 2d6
   
Called shots; is -4 to hit, +1 to Ini, 1d8+2 to severity. Very hard Called shots -8 to hit, -3 to Ini, 1d10+4 to severity.

Location chart
1-2 Right Track, Side, Leg
3-4 Left Track, Side, Leg
5-7 Main Body
8 Right Arm?
9 Left Arm?
10 Head, Tower, Control Unit

Location: Arms (Right arm(6) Left arm (7))
1-3 No Unusual Effect
4 Hand struck, weapon dropped
5 Arm struck weapon dropped, minor bleeding
6 Hand injured, -2 to attack
7 Armor damage, arm struck, minor bleeding. Arm injured if no armor
8 Arm broken, victim stunned 1round, minor bleeding, weapon dropped
9 Armor damage, shoulder injured, -2 to attack, if no armor shoulder broken, stunned 1d6rounds, major bleeding
10 Shoulder injured, no attacks, major bleeding
11 Arm destroyed, major bleeding, 2/3 move
12 Arm destroyed, no move, no attack, severe bleeding
13+ Same as 12, just tripled damage dice
Location: Legs (1 Right, 2 Left)
1-3 No Unusual Effect
4 Leg grazed, victim knocked down
5 Leg struck, minor bleeding
6 Leg struck, minor bleeding, ý­¯ve
7 Leg injured,
8
9
10 Hip broken, no move, major bleeding
11 Leg broken, severe bleeding, no move, no attack
12 Leg destroyed, no move or attack, severe bleeding
13+ Same as 12, just tripled damage dice
Location: Torso/Chest (8-9)
1-3 No Unusual Effect
4 Grazed, minor bleeding
5 Torso struck, 2/3 move, minor bleeding
6 Armor damaged, torso struck, 2/3move, minor bleeding
7 Armor damage, torso struck, 2/3 move, -2 to attack. Torso injured, no move or attack severe bleeding if no armor
8 Torso injured
9
10
11
12 Heart struck, instant death
13+ as 12, just triple damage
Location: Abdomen (4-5)
1-3 No Unusual Effect
4 Abdomen grazed, minor bleeding
5 Abdomen struck, stunned for 1d3 rounds, minor bleeding if no armor
6 Armor damaged, victim stunned 1d4 rounds, - minor bleeding and 2/3 move if no armor
7 Abdomen injured, major bleeding, ý­¯ve, -2 to attack
8 Abdomen injured, severe bleeding, ý­¯ve, -4 to attack
9 Armor damaged, abdomen injured, minor bleeding, ý ­ove and -2 penalty to attacks, if no armor, victim at 0hp, major bleeding
10 Abdomen injured, 1/3 move, no attack, severe bleeding
11 Abdomen injured, victim at 0hp,severe bleeding
12 Abdomen destroyed, victim killed
13+ Same as 12, just tripled damage dice
Location: Head (10)
1-3 No Unusual Effect
4 Head grazed, stunned for 1d6rounds
5 Head struck, stunned for 1d3 rounds, -2 to hit, minor bleeding
6 Eye injured, -4 to hit, minor bleeding
7 Face injured, stunned 1-6rounds, minor bleeding, 2/3 move, Cha -2 permanently
8 Skull broken, major bleeding, Cha -4 permanently
9 Throat injured, Severe bleeding
10 Skull broken, victim reduced to 0hp, with major bleeding, Wis, Int, Cha all drop to ý�Š permanently.
11 Throat hit, vs death or die
12 Head Destroyed, immediate Death
13+ Same as 12, just tripled damage dice