Racial Abilities Bow bonus - +1 bonus to attack rolls with long or short bows.
Infravision - 60' infravision range.
Resistance 90% - 90 percent resistant to sleep and charm-related spells.
Secret doors - Because of their acute senses, elves are quick to spot concealed doors and hidden entranceways. Merely passing within 10' of a concealed door allows an elf a one-in-six chance (a 1 on 1d6) to notice it. If actively searching, an elf's chances improve to a two-in-six chance (1 or 2 on 1d6) to find secret doors, and a three-in-six chance (1, 2, or 3 on 1d6) to notice a concealed door.
Stealth - When the elf is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, a -2 if the elf has to open a door.
Class Abilities Ranger
Empathy with animals - May befriend animals.
Followers - Attracts 2d6 followers at 10th level.
Hide in shadows 10% - May hide in natural settings.
Move silently 15% - May move silently through natural settings.
Priest spells - May begin to cast Priest spells at 8th level.
Special enemy - Familiar with one type of creature; granted a +4 to attack rolls and a -4 penalty to reaction rolls when encountering this creature.
Tracking proficiency - Given the tracking proficiency, and will improve by 1 for every three levels.
Two-weapon style - May fight with two weapons with no penalty if wearing studded leather armor or lighter.
Major Spheres of Magic - Animal, Plant
Flint and steel
Honey leather (sq. yd.)
Rations,standard (1 week)
Belt pouch, small
Full armor, leather
Short bow, flight arrow x24
* Copper Pieces x9
* Gold Pieces x11
* Silver Pieces x5
Movement and Encumbrance
Currently carrying 47.70 pounds (None Encumbrance, 12 Movement)