Personal Information
Name: Arvien Peryderee Player: Blake Leighton
Race: Hairfoot halfling Gender: Male Height: 2'11" Age: 26
Class: Thief Level: 1 Weight: 65 lbs
XP: 512 Alignment: Neutral Good
Next Level: 1,250 Kit: None
Ability Scores
Str: 11 Weight Allowance: 40 lbs Bend Bars/Lift Gates: 2%
Attack Adj.: +0 Damage Adj.: +0 Max. Press: 115 lbs Open Doors: 6
Dex: 18 Missile Adjustment: +2 Pick Pockets: +10% Open Locks: +15%
Reaction Adjustment: +2 Armor Class: -4 Move Silently: +10% Climb Walls: +10%
Con: 13 System Shock: 85% Poison Save: +0
Hit Point Adjustment: +0 Resurrection Chance: 90%
Int: 11 Max. Spell Level: 5th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 2 Chance to Learn New Spell: 45%
Wis: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 7 Loyalty Base: -2 Maximum Number of Henchmen: 3
Initial Reaction Adjustment: -1
Saving Throws
Paralyzation: 16 Poison: 13 Death Magic: 16 Petrification: 17 Polymorph: 17
Rod: 15 Staff: 15 Wand: 15 Breath Weapon: 20 Spell: 16
Combat
Hit Points: 6
Base THAC0: 20
Melee THAC0: 20
Missile THAC0: 18
Armor
Natural armor class 10
Full armor, leather -2
DEX Defensive adj. -4
FINAL: 4
Weapon Proficiencies
Dagger
Sword, short
Non-Weapon Proficiencies
Forgery 17
Reading Lips 9
Set Snares 17
Modern Languages 11
Common
Native Languages
Halfling - hairfoot dialect
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Dagger 19 17 1 2 1d4 1d3 P S 2 4 6
Racial Abilities
Attack bonus - +1 bonus to attack rolls with hurled weapons.
Saving throw bonuses - For every 3.5 points of a Halfling's Constitution/Health, they will receive a +1 to saves vs. wand, staves, rods, and spells.
Stealth - When the halfling is alone and is not wearing metal armor, he gains a bonus to surprise opponents. The opponent suffers a -4 penalty, or a -2 if the halfing has to open a door or move aside some other obstruction..

Class Abilities
Thief
    Backstab - Surprise attack may inflict double damage. For every four levels beyond first, the damage multiplier increases by one.
    Climb walls* 55% - Able to climb vertical or smooth surfaces.
    Detect noise* 20% - May hear faint noises.
    Find/remove traps* 25% - Skill at finding and disarming traps.
    Followers - Attracts followers when a stronghold is built and name level is reached.
    Hide in shadows* 45% - Grants the ability to hide in shadows.
    Move silently* 35% - May move without making a sound.
    Open locks* 30% - Skill at opening locks with the proper tools.
    Pick pockets* 60% - Skill at pilfering small items from pockets or purses.
    Read languages* -5% - Skill at deciphering unknown texts.
    Scroll Use 10% - May use magic scrolls at 9th level.
    Thieves' cant - Knowledge of the secret language of thieves.

Rogue Skills
Skill Base Racial Mods Ability Scores Discretionary Points Armor Final
Climb walls 60 -15 +10 +0 +0 55%
Detect noise 15 +5 +0 +0 +0 20%
Find/remove traps 5 +5 +5 +10 +0 25%
Hide in shadows 5 +15 +10 +15 +0 45%
Move silently 10 +10 +10 +5 +0 35%
Open locks 10 +5 +15 +0 +0 30%
Pick pockets 15 +5 +10 +30 +0 60%
Read languages 0 -5 +0 +0 +0 -5%

Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Flint and steel
      • Thieves' picks
      • Torch x2
      • Wineskin
    • Dagger
  • Items Readied
    • Dagger
  • Items Worn
    • Full armor, leather
    • Signet ring/personal seal
  • Spending Money
    • * Gold Pieces x21
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-40 41-58 59-76 77-96 97-110
Movement: 6 4 3 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 26.20 pounds (None Encumbrance, 6 Movement)

Character History
Left to die out on the streets at the young age of 5, he was picked up by a halfling thief and taught the way of thieving from others. Found with a signet ring, he has been searching far and wide to find out its true meaning. This has gotten him into much trouble, but then again he is always in trouble. Now at 26 he sees an opportunity to go see what is out there and see if he can find out who his parents are, he joins up with the Celestial Legion. Now though he is wondering if it was a smart move . . .

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 03/05/2000 01:03 PM