Personal Information
Name: Sergeant Trandar Player: NPC
Race: Giff (Spelljammer) Gender: Male Height: 8'10" Age: 23
Class: Fighter Level: 3 Weight: 644 lbs
XP: 4,522 Alignment: Lawful Neutral
Next Level: 8,000 Kit: None
Ability Scores
Str: 17 Weight Allowance: 85 lbs Bend Bars/Lift Gates: 13%
Attack Adj.: +1 Damage Adj.: +1 Max. Press: 220 lbs Open Doors: 10
Dex: 13 Missile Adjustment: +0 Pick Pockets: +0% Open Locks: +0%
Reaction Adjustment: +0 Armor Class: +0 Move Silently: +0% Climb Walls: +0%
Con: 16 System Shock: 95% Poison Save: +0
Hit Point Adjustment: +2 Resurrection Chance: 96%
Int: 12 Max. Spell Level: 6th Max. Spells Per Level: 7 Illusion Immunity: None
Bonus Proficiencies: 3 Chance to Learn New Spell: 50%
Wis: 9 Bonus Clerical Spells: 0, 0, 0, 0, 0, 0, 0 Clerical Spell Failure Chance: 20%
Magic Defense Adjustment: +0 Spell Immunity: None
Cha: 12 Loyalty Base: +0 Maximum Number of Henchmen: 5
Initial Reaction Adjustment: +0
Saving Throws
Paralyzation: 13 Poison: 13 Death Magic: 13 Petrification: 14 Polymorph: 14
Rod: 15 Staff: 15 Wand: 15 Breath Weapon: 16 Spell: 16
Combat
Hit Points: 22
Base THAC0: 18
Melee THAC0: 17
Missile THAC0: 18
Armor
Natural armor class 6
Composite armor, back-and-breast -1
Shield, medium adj. -1
FINAL: 4
Weapon Proficiencies
Spear, long
Sword, long
Wheellock, arquebus
Wheellock, belt pistol (Specialist)
Non-Weapon Proficiencies
Artistic Proficiency 9
Gaming 12
Heraldry, Space 12
Signaling 14
Spacemanship 14
Zero-Gravity Combat 10
Modern Languages 12
Common
Native Languages
Giff
Weapons
THAC0 Attacks/ Speed Damage Range (-2) (-5)
Weapon Melee Missile Round Factor Sm-Med Large Type Size Short Medium Long
Wheellock, belt pistol 17 1 7 1d8 1d8 P S 3 6 9
Wheellock, arquebus 18 1 8 1d10 1d10 P M 10 20 60
Sword, long 17 1 5 1d8+1 1d12+1 S M
Racial Abilities
Magic resistance 10% - This give a 10% magic resistance.

Class Abilities
Fighter
    Followers - Attracts followers after a stronghold is built and 9th level is reached.
    Weapon specialization - Allows specialization in one weapon.


Inventory
  • Items Carried
    • Backpack
      • Dry rations (1 week)
      • Wineskin
    • Wheellock, arquebus
  • Items Readied
    • Wheellock, belt pistol
  • Items Stored
    • Sack, large
      • Breeches
      • Shirt
      • Shoes
      • Winter blanket
  • Items Worn
    • Belt
      • Belt pouch, large
        • Bullet x19
        • Gunpowder x19
      • Belt pouch, small
        • Signal whistle
    • Boots, riding
    • Composite armor, back-and-breast
    • Good cloth cloak
    • Scabbard, hanger, baldric
      • Sword, long
    • Shield, medium
    • Shirt
    • Silk jacket
    • Trousers
  • Spending Money
    • * Gold Pieces x310
Movement and Encumbrance
Encumbrance: Unencumbered Light Moderate Heavy Severe
Weight (lbs): 0-85 86-121 122-157 158-193 194-220
Movement: 6 4 3 2 1
THAC0: -1 -2 -4
AC: +1 +3
Currently carrying 73.00 pounds (None Encumbrance, 6 Movement)

Character History
Crew assignment: first mate

Generated by the Advanced Dungeons & Dragons Core Rules 2.0 Expansion on 03/05/2000 01:02 PM